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VietGeek fails and needs help on Fox and MK! Videos inside! ^^

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
Well, you see, I am bad at playing spammers. Like how everyone says Ness is a **** match-up in Marth's favor? Yeah, well VietGeek disagrees when it comes to him because he can't handle the spastic yet controlling playstyle. <_<

So Full Metal played Fox when he went against me at the last Waba monthly because Marth dittos are gay. I've only faced Fox three times, one in a Full Metal friendly, and two from this set (>_>). I obviously don't know how to play against him since I got owned BADLY.

So, like help me:

July 19th Tournament

Marth (VietGeek) vs. Full Metal (Fox) 1/3

Marth (VietGeek) vs. Full Metal (Fox) 2/3

Also, I suck at MK fights. Is there anyway to get good at them other than just playing the match-up over and over? Because then that would be another ROB moment for me if I have to just play against him like forever. >_>

Excuse the Dolphin Slash out of nowhere in the MK fights. I was finicky.

July 19th "Friendlies"

Marth (VietGeek) vs. Eternal Crusade (Meta Knight)

Comment: I got three stocked by him at Pokemon Stadium then lost to him at Battlefield in the tourney. I only won this because he accidentally SD'd. =(

Marth (VietGeek) vs. Galaxy (Meta Knight)

So yeah, help me. I suck at this game.

Also...some questions to answer:

1. If you can trapped in Fox's Utilt lock at low percents, can you get away before the next Utilt? If so, how?

2. Can you get out of Fox's Dair if you get hit? Is it with Dolphin Slash? Is this guaranteed?

3. For MK, if I get stuck by tornado, should I smash DI down or not DI at all like Ulevo said and just try to airdodge ASAP?

4. For MK's drill, I should smash DI quarter-clockwise toward MK, right?

5. How do you kill that stupid marshmallow in armor other than grab releases to Dolphin Slash or tippered Fair? >_>
 

jinofcoolnes

Smash Journeyman
Joined
Feb 15, 2008
Messages
418
Fox % MK took me out in a torney..........

1.Dolphin slash at lower dmg% and mabye counter at higher.(but most likely your gona take at least 2)
2.Dolphin slash (again) but there a good chance that you could wiff so be wary.
3.for Mks Not DI and counter or DI and Dolphin(it really counts on the angle some time its best just to give him the hit)
4.Can't really help here.......
5.Use dancing blade to play keep away and tempo u-tilt his jump ins try not to shield grab his Airs since Meta will always seem a bit out of range,don't fall for his F-Smash D-Smash mindgame,check match up theard alot..


But man you did well vs Galaxy meta&EC

Don't put your slef down your great marth player.
 

En.Ee.Oh

Smash Champion
Joined
Jul 31, 2003
Messages
2,527
vs fox


there was one primary factor

your spacing is wayyyyyyyyyyyyyyyyyyy off



you need to focus more on:

- keeping people at TIPPER range
- keeping marth BEHIND his sword, you jumped in TOO far



you need to swing your sword defensively a lot more also, not every attack you throw out is meant to connect


some are bait, some are meant to scare etc.


hope i helped a little


edit: second match


key problem i noticed, you let him recover too many times


if a fox is fire foxing in front of you, below you, wherever

spike him or up-b him into the stage, dead fox
 

GPEternity

Smash Journeyman
Joined
Jul 31, 2008
Messages
271
Location
Bay Area, CA
On your match with fox,

Watch your spacing a bit more. You played aggressively but too aggressive sometimes, like rolling/dashing into him and you ate a lotta smashes for it.

When you tried to fair -> fair on the ground, he usually blocked the second fair so grabbing or reseting after the first might be better options. Would make it easier to hit the second fair too if he wasn't expecting it.

I like your use of counters but a little random sometimes.

A little or patience with the edgeguarding. Sometimes he'd charge his upb right there in front of the edge, pretty wide window to fsmash him for kill (don't even need to tipper if your at the edge) if you weren't busy D-tilting the ledge.

All around though your probably better than me, I don't quite have the reflexes yet.
 

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
Location
Tampa, Florida
NNID
zeeehmtee
Jinofcoolnes basically answered your 5 questions, so about the actual games...

With Metaknight you really didn't play bad at all, remember this is Metaknight were talking here. But seriously, the only thing that I noticed with Metaknight is that as you spaced with SH fairs, you never put much offense at all. I know that you need to play completely defensive against MK, but a dtilt every once in a while wont hurt to rack some damage in. Ftilt isnt as safe because MK can run in and dashgrab. With MK I would dancing blade more, dolphin slash less. Use the dolphin to KO and use the db to rack %.

Fox is going to pressure you with lasers (obviously). So that automatically makes you want to get up to his face to prevent camping. Thing is, if you run in to fair, he wont shield grab, he will shield and dair causing around 30-40%. You need to work on spacing against fox, thats your number one problem Id say. Stay away from him but not too far that he will use his laser. Use ledges to prevent being hit with lasers, and dont run into him with fairs, its just bad. Use your dtilt and your grabs to position more and itll be a easier match. Abuse the fthrow to fsmash, but dont only go for that, only do it if you happen to be grabbing at a low percent. Which if done at like 24% will ko at the edges of some stages, however Im pretty sure you can DI out, if not, its a free ko basically)

Also with fox the dancing blade up can ko, as well as the dolphin slash while he runs in to up smash you or dair. Fsmash also destroys Fox if you can hit it.

You and your marth does not fail, dont say it lol.
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
This isn't the Viet I know. I think half of your battle is mental fear of the bad matchup against your personal playstyle. You have a quick, aggro Marth, which I've known to be very solid from your previous vids, and it's killing you with characters you need to play defensively against. It's late, so I only watch the first vid against Fox, but I can give you a few tips just off that.

A) Let Fox come to you. Yes, Fox can spam the hell outta blaster, but guess what, if you're about half the map away, you can just run up and grab him. Second, Foxes LOVE to throw aerials, which can ALL be shield grabbed. You can easily punish Fox for some many things if you're patient. Also, I saw you swing at nothing a lot. Making a wall is good, but remember, Fox is fast (third fastest running speed?) and he has a blaster. TBH, just standing there (or crouching even better) is the best way to deal with a Fox, because their approach game is not as great as they want you to think, but it's easy to punish Fox.

UpBing Fox into the stage is so easy. Jumping off the Edge after Fox is cool. If he's going to Illusion, UpB him as he tries to hit you(more priority and it makes Marth look like an uber Samurai)

Side B ***** Fox. You should use it more than Fair, depending if the Fox likes to spot dodge.

I'm gonna get some sleep, and help you out some more when I can think straight.
 

Santi

Smash Lord
Joined
Sep 17, 2006
Messages
1,931
You already know what I think about your TL.

I need to tell you something I noticed though.


I aslo like your marth.
We both play black marth
:D
I got no words of wisdom.
Your marth is much better than mine.
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
Eh, I couldn't sleep, but I'm not going to watch another Brawl vid right now, lol

Don't jump up after a Fox high in the air, his shine helps him too much with that. Let Fox fall to you. His Dair just ain't that good VS your shield, and if he doesn't throw it, hit him sooner.

Alright, really I'm going to go to sleep now.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
Okay, well, I got a lot of good responses for such a short amount of time.

Admittedly, Neo is right that my spacing was off in the realms of "please throw me in Loser's Bracket quick kthx." Watching it again, it was indeed horrible. Can't say much except that it was a terrible match on my part.

Also, yeah, too aggressive. Too much missed Dancing Blades. Why? For the reason that there was too much emphasis on offense and a lack of defense. What Pierce said is on the spot.

Neo is also correct that I didn't try to gimp him and let him recover too much.

It's a psychological effect that to beat camping one must be on the offense. Unfortunately, Fox wants this to happen. His approach is okay, but subpar, so he wants you to rush at him and he doesn't have to worry about approaching. I didn't space sufficiently at all. What I should have done was camp/space at mid-range with SHFF'd Fairs and mostly Dtilts, so that it's unfavorable for Fox to try to shoot lasers, so that he's either needs to approach, or act defensively in a safer manner.

This is where I would seize some sort of advantage and either grab him, or follow-up from a SHFF'd Fair or a Dtilt with Dancing Blade. If his approach goes through my brickwall, I can probably try to Dolphin Slash out if that's possible (Jin says yes, haven't tried yet), or shield it using low-lag or IASA frames respectively.

So let's see...

- More mid-range brickwalls that can easily be used to follow-up or reset.
- Space better offensively; don't try to use SHDF as a usual approach and instead weave in and out.
- What I noticed - Full Metal knows that the best way to escape being near the ledge is to roll out. He places himself within relative proximity of the roll distance and easily follows up knowing it's the option most would take. In this case, a SHAD or reverse triangle jump to the middle of the stage would be best. So mix-up getting the **** away from him when he has invincibility frames on.

So mostly, I need not try to fight offensively against another offensive player, but try to win by patience and opportunistic and safe approaches. Also, I need to play the match-up a bit more.

SOMEONE DECENT COME TO GEORGIA AND PLAY FOX WITH ME. >=[
 

Pierce7d

Wise Hermit
Joined
Dec 20, 2006
Messages
6,289
Location
Teaneck, North Bergen County, NJ, USA
3DS FC
1993-9028-0439
About Fox:
On low percents, try the fthrow chaingrab to fairs off the edge. He'll probably DI correctly, and sideB back onto the stage, but you should be able to rack up off edge damage pretty safe. Also, when edge-guarding Fox, I like to stand near the edge of the platform. If he has his second jump, and he's below, watch out for a Fair recover, shield, and punish. If he Firefox's from below, drop and UpB him into the stage (more reliable than spiking). If he's far out, he's probably going to illusion. Get the timing down right so you can Dolphin Slash through the Illusion an knock him right back off. If he's a scrub, and tries to jump right back on the stage, grab him and punch, without throwing, he'll just drop, probably not realize he lost his jump, be forced to UpB, and you can just UpB him into the stage for a stock at virtually any percentage.

Also, throwing random Upsmashes is a good idea.
 

alchfilosofer

Smash Ace
Joined
Jan 19, 2008
Messages
753
....
5.Use dancing blade to play keep away and tempo u-tilt his jump ins try not to shield grab his Airs since Meta will always seem a bit out of range,.....
U-tilt? i don't find that very good cause of MK D-air, still can be useful to kill MK in decent %...
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
U-tilt? i don't find that very good cause of MK D-air, still can be useful to kill MK in decent %...
Useful at killing if it's fresh and tippered, yes. I don't see it that good either in such a situation since if you whiff it, bad sh*t is going to happen. -_-
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
With MK you should counter his Shuttle Loop Glide Attacks.
I think I only missed that...once? I know that I should Counter it only 1-2 times because smarter MKs will dive down with it, and then cancel on the ground to a perfect shield or whatever and punish.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
0_o hi VG XD

u tilt, i did not c any utilt. smart MK wont hit u w SL n dsmash instead.

i cant rly say anythin, ur better thn me, period.
I got one off on Galaxy. I almost got a phantom hit one, and then hit him with a tipped one. Go see it again. xD
 

∫unk

Smash Master
Joined
Mar 22, 2008
Messages
4,952
Location
more than one place
You know... Marth dittos aren't that bad. I can think of way worse mirrors.

And don't go low on Lylat that's just asking to get gimped. The platforms are close to the edge so go for those.
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
You know... Marth dittos aren't that bad. I can think of way worse mirrors.

And don't go low on Lylat that's just asking to get gimped. The platforms are close to the edge so go for those.
Toon Link dittos?

Yeah, I noticed the ship kinda...

tilted away from me. >_>
 

Meta Marth

Smash Apprentice
Joined
May 18, 2008
Messages
96
Location
Georgia
haha, i didn't know you recorded my match against my MK.
coolness, my first Brawl video on YouTube!:chuckle:
 

VietGeek

Smash Hero
Joined
Mar 19, 2008
Messages
8,133
haha, i didn't know you recorded my match against my MK.
coolness, my first Brawl video on YouTube!:chuckle:
I left it by accident and happened to have caught you. xD

Dolphin Slash is too good in this game.

I cry tears when I use it in Melee though. =( Bloody tears.
 

Meta Marth

Smash Apprentice
Joined
May 18, 2008
Messages
96
Location
Georgia
well after watching myself play, i realized that i REALLY need to get better with MK.
on the other hand, ur amazing. well maybe not amazing, but still pretty darn good.:)
 
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