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Videogames Still Struggle for Acceptance

Big-Cat

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DISCLAIMER: This post deals with some very heavy spoilers from Metroid Other M. If you have not beaten or seen the game's cutscenes online, I strongly recommend leaving this thread unless you don't mind being spoiled. Also, I would've posted this in the User Blogs forum, but we all know how that's working right now.









Despite the positive reception of videogames like Wii Sports, videogames are only looked as as merely games. As such, people don't typically think about how realistic something is outside of gameplay and graphics. This can either be applied to how characters behave in their context (story) or the idea that you have to practice with a game in order to be really good a videogame. These are two examples of realism that aren't quite widely accepted in videogames. This leads to my two main examples of this struggle for acceptance: Metroid Other M and fighting games.

Metroid Other M has been a rather polarizing game for varying reasons, be it the portrayal of Samus, the weapons authorization, or the game be ing more linear than a number of other Metroid games. The most controversial aspect, however, is a cutscene. The cutscene in question deals with Samus being confronted by Ridley and being absolutely terrified of him despite that she had defeated him a number of times (varies on whether you consider the Prime trilogy canon or not) in the past. Some people have come to consider this sexist, out of character, or whatever. While I think that a lot of these perceptions are heavily flawed, I will discuss whether this was a realistic scene, given the context.

When I had first seen this scene prior to the release date, I didn't find anything wrong with this scene. Samus had defeated Ridley and any chance of him NOT being cybernetic was extremely low, if not impossible, as Ridley was on Zebes, the same planet that blew up in Super Metroid. It's pretty tough to come back after your body has been destroyed in a planetary explosion. As such, Samus must been terrified with the idea that not even a planet's explosion could kill her arch nemesis. While I consider this to be a valid interpretation, there is another one that has a lot more support behind it: That Samus was suffering from post traumatic stress disorder or PTSD. The following article goes into depth with this interpretation: http://gamrfeed.vgchartz.com/story/81909/ptsd-or-weakness-real-experts-on-why-samus-didnt-shoot/

My next topic deals with the idea of practicing to be good at fighting games. A big stink I tend to see on forums is that people don't like the idea of having to learn how to play so you can win tournaments. What a lot of people don't realize is that you have to go into these games and tell yourself, "I suck." This is the same thing you need to realize when you learn any sport. You're not going to be as good as Michael Jordan the first time you play. Why should you be as good as Daigo or M2K when you start out? I believe this view has actually affected this community. You could say that all the changes to Brawl were a result of this widespread belief, but that's for another discussion.

When do you think these and other aspects of videogames will be better accepted? I think it would happen once we finally get out of the Animation Age Ghetto.

I just wrote this because I wanted to get it out of my head.
 

Ryu Shimazu

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If I killed someone like 3+ times ( I believe it goes metroid>primes>SM>otherm>fusion ), and he wasn't cybernetic, and mother brain rebuilt him with skin tissues and what not, I'd be so scared. I'd be like "Why try anymore...?"
 

Big-Cat

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If I killed someone like 3+ times ( I believe it goes metroid>primes>SM>otherm>fusion ), and he wasn't cybernetic, and mother brain rebuilt him with skin tissues and what not, I'd be so scared. I'd be like "Why try anymore...?"
Actually, Ridley was unintentionally resurrected and was back to his Choogle/Little Birdie stage with his memories in tact. Still, I think your thought is pretty interesting. While I'd personally be terrified, I think losing the will to go on is just as logical following that fear.
 

Life

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Those don't seem like very heavy spoilers :/ You could spoilertag them if you were worried.

Anyway, I approve of this thread. like it matters or anything
 

Luigitoilet

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I'm not even sure what your point is as your thesis seems kinda scatterbrained. What does character development in a game narrative have to do with competitive gaming and practicing?
 

Big-Cat

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I be wouldn't surprise if this was scatter brained. Like I said, I just wanted to get it out of my head. I wasn't treating this as an academic paper or anything.

Anyway, I was talking about realism both in and outside of videogames and how some aspects are not exactly given positive reception unless it involves sex and violence (ironic considering the news coverage on that stuff).
 

Brightside6382

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I couldn't help but laugh when I read that PTSD article on Samus. You can try and dissect the scene all you want but in the end you are trying to dive into a 3 ft deep pool. Nintendo has never been good with writing or strong characterization so I don't see why people are trying to make this scene into some kind of deep psychological conundrum. "IT WAS SEXIST! SHE HAS PTSD!" Relax people Metroid isn't deep lol.
 

kr3wman

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Quoting a comment from that article, which I totally agree with,

To reiterate, Samus wasn't written with emotional depth--she was written with all her strength, skill, and mystique completely removed. She's a veteran solo bounty hunter that is, somehow, completely dependant on luck, requires constant help from others, and generally lacks the ability to do anything on her own.

Essentially, what some people are incorrectly referring to as "emotional depth" is little more than "completely misunderstanding the character the way she's been portrayed in every other game." She's not strong, she's not independant, she has limited skills, a penchant for poor decision-making, and she's not in control of her own emotions.

How is her portrayal even remotely in line with who she is in every other game in the series??
That second interrogation point is needed indeed.
 

Poltergust

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Flower, Sun, and Rain is a unique game, too.

The only problem with it is all the walking you have to do. =/


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