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Video Game Box Art Comparisons

finalark

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Link to original post: [drupal=1827]Video Game Box Art Comparisons [/drupal]



Ever notice how box art is changed when games are localized? Well, I got bored of Price of Persia today and I was thinking about this. With nothing to do, I decided to write a blog about it.

Shadow of The Colossus/Wanderer to Kyozo (JPN title)



The above is the US box art, which depicts the Wanderer mounted on Aro facing a massive colossus with what appears to be the temple off to the side. The US box art kind of gives you a glimpse at what the game's about, while keeping the air of mystery that's in the story.



In the Japanese box art we see the Wanderer charging at a smaller Colossus in a canyon. This box art really doesn't feel like it gives you the same sense of mystery that the US one does, but I'm really not sure which box art is more menacing. In the US box art the Colossus is huge, and takes almost the entire box. However, in the Japanese version the Colossus is hidden in shadow, keeping his identity a secret making it feel like you're facing the unknown. So I guess the Japanese box art does convey that mysterious feeling of the story.

Paper Mario: The Thousand Year Door/Paper Mario RPG (JPN title)



In the US box art we have Mario himself reading a map with various characters, both friendly and otherwise, in one big jumble behind him. In the background we have what looks like a section of the in-game world map blown up to be big enough to fit the box. The US box art kind of gives you an adventurous feel, along with cartoony fun.



Sorry for the quality, but that's the best I could find. Anyway, while the US box art has a calm and tame feel to it, the Japanese box art is piratically exploding in your face with a verity of characters and the tilted stage that you fight on in the background. Rather than looking exploratory adventurous like the US box art did, it looks more fantastic and mischievous.

Ratchet and Clank: Up Your Arsenal/Ratchet and Clank 3 (JPN title)



The US box art holds a really serious tone to it with all of the red in the background, along with the silhouette of a city, some kind of big-*** planet and a bunch of star ships. Even the heroes themselves look dead serious and ready for some intense action.



Well, here's two box arts that are like day and night. The Japanese box art throws all of the seriousness out the window and the main characters sky diving out of an aircraft with a few bots in the distance. Both the heroes have big, goofy exaggerated grins on their face and the Japanese box art is just so colorful and cartoony that you'd think they'd be two completely different games.

Well, that was entertaining. Perhaps I'll write a sequel in the future.
 

The Dinkoman

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The PM:TTYD JPN one wants to make me go to Japan and re-buy it.

Seriously, it looks hardcore-er.
 

deepseadiva

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The Ratchet and Clank comparison made me lol.

Nice read, but more examples would have been cool.
 

finalark

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The Ratchet and Clank comparison made me lol.

Nice read, but more examples would have been cool.
Here you go, another comparison.

Final Fantasy XII



Here we have the US box art, showing off the grand and vast feel that the story has quite well. Also showing off the odd technology style of Final Fantasy XII in which you can have airships that are almost as good (if not better) than what we have today, and yet still be suck with muskets.



Okay, so it's the EU box art but whatever, it's the same thing in Japan. There's a reason why I never liked the Japanese box arts for the Final Fantasies. They don't tell you anything about the game, they just have a white box with the logo pasted onto it. Other than that, everything that US box art manged to tell is gone and has been replaced with the angriest logo I've ever seen.
 

deepseadiva

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I always liked the FF boxarts (not that I've ever player one of them).

They're really simplistic and raw. Sure they don't layout the story for you on the cover, but it looks clean and fantastic.
 

finalark

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I always liked the FF boxarts (not that I've ever player one of them).

They're really simplistic and raw. Sure they don't layout the story for you on the cover, but it looks clean and fantastic.
I'll agree that they look nice, and here it works because it takes up the entire box. But still, the story is the most important part of a Final Fantasy. And it's nice to get glimpse at it from the box art. And I think that most of them have done a pretty good job of that.
 

finalark

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The only difference is that American Kirby looks like someone just broke wind in his general direction.

Silly localization team, stupid edits are for 4kids.
 

Darkslash

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Comparisons of the Japan and US boxarts of Twilight Princess.


The Japan version shows the Twilight "particles" and Link diving into the Twilight Realm. The US box shows that Link and Wolf link are both sides of the same coin.


What I believe are the Japanese, with confirmed North American and PAL boxes.





The Japan box shows Talisman(the player) and Shamrock(your Wingman) in F-15 fighter's thrusting into the sky. In the background Gracemaria is on fire.
The NA box shows Talisman in the F-15, but Shamrock in a F-16. Gracemaria is once again burning in the background. The aircraft flying or chasing them include a A-10, Eurofighter, another F-16 and possibly a SU-37.
The PAL box has Talisman and Shamrock heading into the fray that is the invasion of Gracemaria. Its the most epic box art TBH.
 

kr3wman

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ALL of the kirby covers has kirby looking angry, when he never, ever does in the games.

I wonder why.

Just to contribute, Here's the cover for Galactic Wrestling featuring Ultimate Muscle :



Now the Japanese version has a different title and completely different cover :



You see, the original manga never was published in America, so no one ever heard about the original Kinnikuman except for those little toys called M.U.S.C.L.E.

Now, look at the first cover. There's only four characters shown out of 48(!) characters! And some people don't even know the guy on the left, Neptuneman. The second cover is, in my opinion, way better. It features art from the manga artist Yudetamago and you can see alot more characters.
 

The Dinkoman

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Kirby Nightmare in Dream Land box Art

American:


Japanese:


This proves American Kirby games are hardcore.
 
D

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No unotrite. The game industry in Japan has gone down the drain as of late.
 

deepseadiva

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I'm really liking the American versions much better - Prime 3, Twilight Princess, Final Fantasy. It's nice that the Japanese covers offer more background information for the story, but the American versions are just more aesthetically pleasing.

At the end of the day, I want the cool looking one on display in my shelf - not the one that tries to sell based on "Ooo, that one has Ridley!"
 

MoblinMan

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I'd have to say US box art, all the way. While Japan's may be more exiting, America's is more mysterious looking.
I'm really liking the American versions much better - Prime 3, Twilight Princess, Final Fantasy. It's nice that the Japanese covers offer more background information for the story, but the American versions are just more aesthetically pleasing.

At the end of the day, I want the cool looking one on display in my shelf - not the one that tries to sell based on "Ooo, that one has Ridley!"
You have to think that due to regional/whatever differences, the Japanese might just sell more with their boxart. The differing boxarts are definitely examples of differing cultural tastes.

The fact that everyone likes the American boxart just means someone's doing their job.


Somewhere, an American advertisement committee is high-fiving itself.
 

Darkslash

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Gundam Dynasty Warriors 2


Gundam Mosou 2


The most obvious difference between the two boxarts is that in the Japanese version you can see the Strike Freedom randomly striking a Zaku. In the NA box art, the Nu Gundam is just alone fighting againts the Psycho Gundam. The Nu Gundam in both the Japanese and American boxart deployed around half of its Fin Funnels. The difference is that you can see in the Japanese boxart that you can see the fin Funnels surrounding Amuro. The mobile suits in the background of the American version is actually a small portion of the Japanese version.
 

Heartz♥

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This can also be a good thread type for voice acting in video games (and other media).

Seiyu is utter garbage in my opinion.
 

finalark

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I really hate voice acting in games.

It sucks. :[
Ratchet and Clanks, other than the first one. The Jak games, other than the first one. Uncharted, so yeah, there are games with good voice acting.

It's really only the JRPGs and platformers that have bad voice acting.
 
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