Critique wanted please guys
Vs.
https://www.youtube.com/watch?v=fmM5QHwIXq0
https://www.youtube.com/watch?v=1rH3hPSPJZI
https://www.youtube.com/watch?v=D2yOOuZQ5xU
This guy has been winning all the tournaments held in my city so he is pretty good. Was pleased to actually come close to him in some games and even won once.
@
Firedemon0
and @
BSP
you guys got anything to say about these matches? You critiqued me last time so can you see if there are any improvements? Thanks
I'll cosign everything Pika Kong and Firedemon said and add:
If you're having difficulty charging fruit vs. Villager, place more hydrants. None of Villager's projectiles except the tree will send it flying in one hit, and I know that after a Loid hits the hydrant, you can launch it with one Ftilt. Do that and make him dodge it, buying you even more charge time. Key is worth getting since it'll cut through his stuff and it's harder for him to react to and pocket.
I noticed you doing full hop -> charge BF on a few occasions. Is there a reason why? You can still special cancel BF while in the air, but you're still a lot more vulnerable than if you're charging on the ground. I would stick to the ground.
Side B: I never use Side B unless I'm trying to catch a landing or I read a roll get up, and even then I prefer to just running Usmash. 99% of the time I wouldn't side B into someone that is on the ground unless they're already committed to something that I know I can plow through with super armor. The move is just too unsafe to throw out unless you're pretty certain it's going to hit.
When Villager is balloon tripping, go down there and harass him in some way. He's a sitting duck.
Try not to auto pilot your jab combo. It's something I'm tying to work on myself since jab 3 is easily punishable if it doesn't connect. Condition your self to do jab 1 -> 2 quick enough so that it will still combo on hit, but slow enough so you can stop before jab 3'ing if they don't get hit.
Overall you're getting better. Keep up the good work.
Edit: Try to work on the aerials, because remember that the opponent's most valuable option, shield, is unavailable when they're airborne. Don't go for broke, but you're missing out if you're not trying to hit with Pac Man's aerials. They do pretty good damage too, 10%+ for Nair, Bair, and Uair, plus they're all pretty fast and safe. A well timed and spaced Uair is very difficult for most of the cast to get around, so try to work using it.
I really need to upload more videos. Maybe then you would see the power of the galaxian lol. The galaxian is the best fruit for combos and shield pressure. If the opponent is hit by the galaxian, you can immediately follow with a fair into uair, nair, or another fair, while the galaxian loops around and hits them again. I call it a circle of pain. Also, if the opponent shields the galaxian, that's when you go for a grab because the opponent will either roll or dodge while trying to avoid the second hit.
I'll upload a video tomorrow for a good example.
And this. Don't sleep on the galaxian. While it is a bit tough to connect with because a lot of things will outprioritze it, if you hit an opponent with it right before it shuttle loops and they're around 10%-30% ish, the galaxian will almost always hit them again when it shuttle loops, and once you're familiar with how they're going to fly, you can trace a Side B to that spot, or Bair/Uair for a 30% combo.
@
Funkermonster
For your little Mac match, when the match starts, you can always get away with a trampoline because you're so close to the ledge that Little Mac will probably SD if he tries to Side B you for it.
@6:00 - I'm assuming you were deliberately charging for that Melon. Otherwise, as soon as Mac was above your head, I would've pressured him with SH uairs and then try to up B/tilt/grab his landing, His only response to well spaced Uair is counter or AD, and the former will miss if you space the Uair perfectly. I would recommend prioritizing beating Mac up whenever he is airborne even if you're specifically going for a fruit because it's basically free % for you.
Just in general, if you are close to the ledge, Trampoline is always a viable option against LM because he has to jump over it, and he SD's if he tries to side B to you and you've trampolined close to the ledge. You always have the power to give yourself some breathing room in the MU.
@6:16 - I've been having a lot of success with Dthrow -> up B, because unlike DA, Up B will hit no matter what the opponent does as long as you're on top of them.
@6:19 - personally, I would've gone for the melon recatch here. Z dropping melons everywhere stops Mac from rolling around as liberally as he wants. DA is awful no shield, don't use it that much.
@6:25 - when the SV platform is offstage like that, you can charge to whatever fruit you want and Mac can't respond. Consider doing that.
Right after that, you hydrant. Expect your hydrant to be blown away by Little Mac in less than 2 seconds every time you place it when you're landing.
@6:36 - charging the Dsmash wasn't a bad idea, but I think RAR a Bair would've been better because Mac would've had to respond or die, and if he AD'd through, I think you'd be able to fair or nair him out of or before he Up B's to the ledge.
Don't throw out grab vs LM unless you know you're going to get him. It's too risky. Instead, put up a trampoline and go from there. The only way he can punish you for trampolines near the ledge is if he preemptively rolls toward the ledge you're going to. Remember that up B will also hit blocking opponents if you're on top of them.
@7:32 - see what happened when you trampoline'd? You could charge to whatever fruit you wanted and LM couldn't do anything about it.
@7:42 - jump out there to intercept LM. Either fair or bair will work.
@8:10 - the moment you jump up and bair, he dies. keep doing it.
When Mac is returning from being KO'd, set up a trampoline leaving little space between it and the ledge. He can't do anything to you while he's invincible then.
@8:18 - whenever you're thinking about grabbing, up B instead. I'm serious, trust me. Even if you miss him, if your trampoline is on the ledge, LM can't punish you for retreating to the ledge.
@9:26 - don't do that. Mac could've rolled into you and your grab would've missed, and you would've eaten an Usmash for your stock. Don't try to grab LM unless you are sure it's going to work. The other day, a captain Falcon knew how to expose Pac Man's grab and he kept spotdodging and rolling right through it. Be careful.
@9:42 - that's what I'm saying. Mac tried to jump over, and then retreated because he realized how awful that is for him. Don't follow him back across, make him come to you.
Nutshell:
Stop trying to grab Mac so much
Use Up B more.
Charge Melons and galaxians to cover yourself once the up B runs out
The hydrant + trampoline ledge combo is always an option vs Mac. Consider it.