Knut
Smash Apprentice
http://www.youtube.com/watch?v=mMDurSTVnAk
this video has about 3 or 4 great examples of when to run off with dair on spacies.
dtilt is pretty nice sometimes. it's quick and it stage spikes. so people are forced to tech it. which can set up for an easier edge guard. i guess you would just want to look out for walljump tech > side b. but you can fsmash that.
and with utilt thing. it happens every so often where utilt just doesn't connect and the opponent gets to grab ledge. usually when this happens, one of 2 things happen..people do a get up attack since they're more or less really quick under 100% or they ledge hop and try and hit you with a move. peach doesn't have the ability to actually utilize her ledge hop and punish in this circumstance though. so she will most likely do a GU-attack (and hers is pretty damn quick with decent range). your best option here is to hold down on the joystick(or c-stick) and buffer a CC. so even while you are in utilt animation you will technically be CC'ing. from here, you can punish the GU-attack with with Fsmash, Ftilt, DashAttack, DSmash, whatever(probably not Utilt though because of start up lag). of course, this all depends on percent, because you will be pushed back different distances from the GU attack.
when you C-stick to buffer CC, technically what you're doing is holding it down, so you Auto-Smash DI down. and CC is basically just DI'ing down into the ground to cut lag from a move. whatever direction you are holding on the C-stick(ASDI) takes precedence over the direction you are holding on the joystick (regular DI). so, you could be running forward at someone by using the joystick, and your're regular DI would be to the right or left, respectively. right after you begin running, you could start holding down on the C-stick and buffer a downward Auto Smash DI (and so while running, you would be CC'ing too, since the the C-stick ASDI takes priority). its pretty cool stuff.
a DSmash cannot come out while you are running, since you need to press down on the joystick (CC to stop the running animation), and then down on the C-stick for this action to occur.
so you can apply this virtually anywhere. like you whiffed the utilt..so start holding down on the C-stick(since dsmash cannont come out while your in Utilt animation). and lets say peach didn't do the GU attack immediately. you could start running/walking away, to re-space out side of GU attack range. all the while, still holding down on the c-stick. basically, its just a way to reassure you'll get the punish. just be mindful of percents and stuff.
this video has about 3 or 4 great examples of when to run off with dair on spacies.
dtilt is pretty nice sometimes. it's quick and it stage spikes. so people are forced to tech it. which can set up for an easier edge guard. i guess you would just want to look out for walljump tech > side b. but you can fsmash that.
and with utilt thing. it happens every so often where utilt just doesn't connect and the opponent gets to grab ledge. usually when this happens, one of 2 things happen..people do a get up attack since they're more or less really quick under 100% or they ledge hop and try and hit you with a move. peach doesn't have the ability to actually utilize her ledge hop and punish in this circumstance though. so she will most likely do a GU-attack (and hers is pretty damn quick with decent range). your best option here is to hold down on the joystick(or c-stick) and buffer a CC. so even while you are in utilt animation you will technically be CC'ing. from here, you can punish the GU-attack with with Fsmash, Ftilt, DashAttack, DSmash, whatever(probably not Utilt though because of start up lag). of course, this all depends on percent, because you will be pushed back different distances from the GU attack.
when you C-stick to buffer CC, technically what you're doing is holding it down, so you Auto-Smash DI down. and CC is basically just DI'ing down into the ground to cut lag from a move. whatever direction you are holding on the C-stick(ASDI) takes precedence over the direction you are holding on the joystick (regular DI). so, you could be running forward at someone by using the joystick, and your're regular DI would be to the right or left, respectively. right after you begin running, you could start holding down on the C-stick and buffer a downward Auto Smash DI (and so while running, you would be CC'ing too, since the the C-stick ASDI takes priority). its pretty cool stuff.
a DSmash cannot come out while you are running, since you need to press down on the joystick (CC to stop the running animation), and then down on the C-stick for this action to occur.
so you can apply this virtually anywhere. like you whiffed the utilt..so start holding down on the C-stick(since dsmash cannont come out while your in Utilt animation). and lets say peach didn't do the GU attack immediately. you could start running/walking away, to re-space out side of GU attack range. all the while, still holding down on the c-stick. basically, its just a way to reassure you'll get the punish. just be mindful of percents and stuff.