Jhonnykiller45
Smash Journeyman
WHUT YOU BE SAYIN' ?! SAKURAI AIN'T TRIANGLE, SON. SAKURAI BE BALL, LIKE KIRBYNO. NO HE ISN'T. THAT'S A MISTRANSLATION. SAKURAI IS MOST DEFINATLEY A TRIANGLE. WHAT IS WRONG WITH YOU PEOPLE.
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WHUT YOU BE SAYIN' ?! SAKURAI AIN'T TRIANGLE, SON. SAKURAI BE BALL, LIKE KIRBYNO. NO HE ISN'T. THAT'S A MISTRANSLATION. SAKURAI IS MOST DEFINATLEY A TRIANGLE. WHAT IS WRONG WITH YOU PEOPLE.
NO. HE'S A TRIANGLE. THE GOVERNMENT DOESN'T WANT YOU TO KNOW THE TRUTH.WHUT YOU BE SAYIN' ?! SAKURAI AIN'T TRIANGLE, SON. SAKURAI BE BALL, LIKE KIRBY
WELL DAMN.NO. HE'S A TRIANGLE. THE GOVERNMENT DOESN'T WANT YOU TO KNOW THE TRUTH.caps
Those aren't squares, those are cubes.Is it possible to implement both Hitboxes and Hitbubbles in the same game? Or is that against the laws of game collision detection technology?
I'm really curious as how switching to hitboxes would change the game. Then again, Smash 64 used square hitboxes.
I don't obsess over these details, but they are significant, and if a game isn't designed properly, they are very apparent. It didn't require a frame specialist to see that Snakes Forward and Up tilt were extremely ambiguous. In the end it will matter in the hands of the player and how they can exploit it with or without data.Those aren't squares, those are cubes.
Short answer: it wouldn't, unless you're the kind of person to obsess over every miniscule amount of data for any given character. You probably wouldn't have noticed a difference with the type of hitbox if they had switched types without telling you.