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Veteran characters in Smash 4 will have new moves

Kink-Link5

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Well, that was awful.


Also Sakurai is definitely referring to the use of hitboxes as opposed to hitbubbles. He mentions that Street Fighter's hit collision uses boxes (Googlenese as "rectangles"), and the comment to the post below the image says something along the lines of "It makes it very reminiscent of the 2D gaming era."
 
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Is it possible to implement both Hitboxes and Hitbubbles in the same game? Or is that against the laws of game collision detection technology?

I'm really curious as how switching to hitboxes would change the game. Then again, Smash 64 used square hitboxes.

 

Robert of Normandy

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Is it possible to implement both Hitboxes and Hitbubbles in the same game? Or is that against the laws of game collision detection technology?

I'm really curious as how switching to hitboxes would change the game. Then again, Smash 64 used square hitboxes.

Those aren't squares, those are cubes. :troll:

Short answer: it wouldn't, unless you're the kind of person to obsess over every miniscule amount of data for any given character. You probably wouldn't have noticed a difference with the type of hitbox if they had switched types without telling you.
 
D

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Sakurai never said anything like that. Not saying it couldn't happen, but nowhere did Sakurai confirm that veterans were receiving serious move changes. All he said was it was fun making new moves for new characters.
 
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Those aren't squares, those are cubes. :troll:

Short answer: it wouldn't, unless you're the kind of person to obsess over every miniscule amount of data for any given character. You probably wouldn't have noticed a difference with the type of hitbox if they had switched types without telling you.
I don't obsess over these details, but they are significant, and if a game isn't designed properly, they are very apparent. It didn't require a frame specialist to see that Snakes Forward and Up tilt were extremely ambiguous. In the end it will matter in the hands of the player and how they can exploit it with or without data.
 

Blue Warrior

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Jun 28, 2011
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This information is too vague for me to really care. For all we know it could be modifications to existing moves, or moves designed to cater to a completely new feature. All I want is for the moves to be well-designed, and not stupid tripe like Mario's recovery/crowd control DownB being replaced with a barely functional push cannon.
 
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