This patch has me "delightfully underwhelmed". I'm happy the amount of balance changes was extremely light and short reaching since the meta is still young and there was naturally fear for the sake of Inkling and K Rool. I think they'll be okay. I was particularly worried they'd be handing out huge buffs like candy to characters or moves that don't need it. The only buff I kind of disagree with is the one on Bowser's Dsmash. It's a move that 2 frames and has 8% damage armor that kicks in on the frame you release from charge, and now it kills at 60 on the ledge. Not the most incredible move in his kit, but definitely a great niche against the right recoveries, it didn't need help in any department other than its insane endlag. If you asked me to pick the top three moves Bowser is getting low use out of, they'd be Dash attack for sure, then probably jab and Dtilt.
Zapp Branniglenn
Thanks! First off, it's so good seeing the same people from Smash 4 helping out for the early stages of this game as well. Even for changes so minute, it makes you wonder why some of them were made. Figuring all that out must have been hard work.
I'm willing to bet minute changes to ledge lockouts and other stuff were made all the time in Smash 4 and it just slipped under the radar. Particularly in that game's first six months of updates when we were lacking in data. My guess as to why make such small changes is probably just because the illusion of buffs and support is often all anybody needs to be happy. We're supposed to look at this long list and say "whoaaaaa, here come the buuuuuffffffffs". These nintendo patch notes are a godsend, by the way. All I have to do is get numbers for things they list out, it's so easy. They may not use our terminology, but all you have to do is head to Help > Techniques to see what they call things. And none of their patch notes are false as far as I can tell.
Anyone else want me to test anything before I update my game? I can do distance measuring using training mode units and trajectory lines.
Could you maybe snap a screenshot of Samus' Homing and Super Missiles to see how far they travel before exploding? Preferably on the training mode stage. Just a number of how many boxes worth of distance would suffice. Because the homing missile seemed the same to me in terms of range.
Also
shrooby
, some corrections for the patch notes:
- Duck Hunt's Clay Shooting has a typo. FAF is 65 from 61
- Pichu's Pummel is 14 hitlag from 15.
- Little Mac's Landing lag on N-air is unchanged, the nintendo patch notes were referring to its autocancel, and once again I neglected to get the pre-patch number. In post patch, Mac's N-air autocancels on frame 16 onward
- PAC-MAN's D-air autocancel value has a typo. It was reduced to 50, not 60.