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I was browsing through the BrawlEx rels and noticed there isn't one for captain falcon. Does anyone know if one exists or is being worked on at the moment? Thanks in advance.
Everything works until I launch The Game. Dolphin says invalid read a bunch of times. After I close out of Those It works Fine. Why is it saying invalid read?
Everything works until I launch The Game. Dolphin says invalid read a bunch of times. After I close out of Those It works Fine. Why is it saying invalid read?
I'm having the same problem as well. For me if I were to change a moveset or edit the CSSRoster.dat Dolphin won't read it, instead it would say "File Read Open Failed" does anybody know what's going on?
Also If something like this happens on Dolphin, would it happen on an actual Wii?
Everything works until I launch The Game. Dolphin says invalid read a bunch of times. After I close out of Those It works Fine. Why is it saying invalid read?
I'm having the same problem as well. For me if I were to change a moveset or edit the CSSRoster.dat Dolphin won't read it, instead it would say "File Read Open Failed" does anybody know what's going on?
Also If something like this happens on Dolphin, would it happen on an actual Wii?
1) Expand MenSelchrFaceI_TopN__0.pat, then go to Face02 -> Texture0.
2) Add a new face entry for your fighter (so MenSelchrChrFace.122), and change the entry's FileIndex to 1221.
3) Under Face06, add a new NmS entry for your fighter (so MenSelchrChrNmS.121) and change its FileIndex to 1221.
4) Collapse MenSelchrFaceI_TopN__0.pat, and change its FrameCount to 1231.
greetings , I am a Spanish player, I would like to know how I can include 10 costumes for lucario to put costumes megaevolucion this pattern :
07: Mega Lucario
08: Mega Lucario (Red )
09: Mega Lucario (Green )
10: Mega Lucario ( Purple)
greetings , I am a Spanish player, I would like to know how I can include 10 costumes for lucario to put costumes megaevolucion this pattern :
07: Mega Lucario
08: Mega Lucario (Red )
09: Mega Lucario (Green )
10: Mega Lucario ( Purple)
00 - Red (usually FitFighter01, unless the default costume is red)
01 - Blue (usually FitFighter03, unless the default costume is blue)
02 - Yellow
03 - Green (usually FitFighter02, unless the default costume is green)
04 - Purple
05 - Light blue (also Captain Falcon's default costume's blue-that-isn't-blue-enough-for-the-blue-team)
06 - Pink
07 - Brown
08 - Black
09 - White
0A - Orange
0B - Grey (only Fire Luigi and default Wolf have this)
0C00 - denotes that no more costume-colour definitions for this character follow after this point
So if I wanted I could do...
0001
this says costume 00 is color blue (01) so whenever you turn on team colors 00 will always be blue/
if you want another blue team color to load such as mario has both blue and doctor mario blue you would need coding done to the rsbe.
you'll need to open the CSSSlotConfig to edit team colors and costumes loaded
ALSO 10 is 0A in hex so instead of saying color 10 you'll say 0A
Edit the offsets 20x0 to 30x0
make sure you have 0C00 at the end or your game will crash
00 - Red (usually FitFighter01, unless the default costume is red)
01 - Blue (usually FitFighter03, unless the default costume is blue)
02 - Yellow
03 - Green (usually FitFighter02, unless the default costume is green)
04 - Purple
05 - Light blue (also Captain Falcon's default costume's blue-that-isn't-blue-enough-for-the-blue-team)
06 - Pink
07 - Brown
08 - Black
09 - White
0A - Orange
0B - Grey (only Fire Luigi and default Wolf have this)
0C00 - denotes that no more costume-colour definitions for this character follow after this point
So if I wanted I could do...
0001
this says costume 00 is color blue (01) so whenever you turn on team colors 00 will always be blue/
if you want another blue team color to load such as mario has both blue and doctor mario blue you would need coding done to the rsbe.
you'll need to open the CSSSlotConfig to edit team colors and costumes loaded
ALSO 10 is 0A in hex so instead of saying color 10 you'll say 0A
Edit the offsets 20x0 to 30x0
make sure you have 0C00 at the end or your game will crash
I created the following code to the file CSSSlotConfig :
0100 0001 0404 0905 0302 0206 0107 0008 0309 040A 0C00
Would you need to edit the file gtc ?
my idea is that colors are megalucario equipment like mario doctor, fox , link ...
greetings , I am a Spanish player, I would like to know how I can include 10 costumes for lucario to put costumes megaevolucion this pattern :
07: Mega Lucario
08: Mega Lucario (Red )
09: Mega Lucario (Green )
10: Mega Lucario ( Purple)
In CSSSlot20.dat (Lucario's CSS Slot config), proceed to offset 0x20. Lucario's costumes are set up differently, but try pasting this right before the 0C 00 string:
Code:
01 06 00 07 03 08 04 09
I'm also unsure how to make the game load additional team costumes, but that should work.
In other news: I've been staying away from SmashBoards (and PM modding in general) for the time being, and will continue to do so for the next week or two while I sort out my dreaded responsibilities. I'm working on another revision for this guide which will edit a few things and be easier to navigate. Be back soon!
Greetings.
I've gotten costumes for lucario 10 ( 6 normal and 4 megaevolution ) The problem I have is that additional suits will not appear in the battle for team selection (how link or wolf for example). if anyone can help or to view the files leave here with work. https://www.dropbox.com/s/qf3hwqy0e77sefx/Lucario+MegaEvolution (Smash3 Version).rar?dl=0
Yo, SSolaros
. Remember that issue I was having with the CSS before? Well, after three or so weeks of putting it off, I finally went back and looked at things. Turns out I had left the "_en" on my sc_selcharacter.pac. Admittedly not my brightest moment. Things appear to be working just fine now, though I've got one small error going on here. The name for my clone isn't showing up at all on the CSS, instead it's just giving me a grey box (as seen here). I can also verify that I do have the proper texture in my sc_selcharacter.pac (as seen here). Any idea of what's going on there?
Yo, SSolaros
. Turns out I had left the "_en" on my sc_selcharacter.pac. Admittedly not my brightest moment. Things appear to be working just fine now, though I've got one small error going on here. The name for my clone isn't showing up at all on the CSS, instead it's just giving me a grey box (as seen here). I can also verify that I do have the proper texture in my sc_selcharacter.pac (as seen here). Any idea of what's going on there?
Wait, where did you get a sc_selcharacter_en.pac from?
As for the name there, my first guess is that file is missing its corresponding .pat0 entry in MenSelchrFaceI_TopN__0. I've only seen that issue when the .pat0 entry is missing, or the file itself is missing. Let me know if the problem persists!
You don't need any prior knowledge of the software I link in the guide, the instructions should be all you need. (Unless they weren't clear?)
I'm still wondering how I can embed .gifs of me doing the whole process, no luck so far. Video tutorials are out of my scope though.