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(Updated 2/10) Zelda - Metroid's gameplay info from brawl!

Metroid_01

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It looks sorta neat, but its weird. When testing it, it took a few hits before I figured out that it was actually the sweetspot. It might be possible to combo out of...but for me atleast, its not something I plan to incorporate into my style. Maybe if you strafe over them with the attack or something....hmm

(im never gonna change my avatar...hahaha :D)
 

Drake3

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Aug 15, 2007
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Is dashdancing still something that's able to be taken into account?
Nooope. 10chars.

@ Metroid: It looks like an attack you want to throw around if your opponent gets too used to FairBairs. It's greatest purpose looks like what NinjaLink did when he stomped on Peach when she grabbed the ledge (and could probably be used before they get to the ledge).
 

Lingy

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Oct 23, 2006
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Nooope. 10chars.

@ Metroid: It looks like an attack you want to throw around if your opponent gets too used to FairBairs. It's greatest purpose looks like what NinjaLink did when he stomped on Peach when she grabbed the ledge (and could probably be used before they get to the ledge).
That last kill was awesome. Too bad he took down the videos, I wonder why.
 

Luthien

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@ Metroid: It looks like an attack you want to throw around if your opponent gets too used to FairBairs. It's greatest purpose looks like what NinjaLink did when he stomped on Peach when she grabbed the ledge (and could probably be used before they get to the ledge).
Yeah, it seems to be an alternative for edgeguarding. If your opponent has good vertical recovery, fair/bair 'em. If they have good horizontal recovery, it might be safer to spike. It depends on how they recover and how you feel like edgeguarding. The more options the better.
 

Metroid_01

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Sweetspotting makes the traditional type of edge guard pretty blah...but Ike + Snake (btw, you can grab the cypher in his up B to drop him) are not able to sweetspot unless they recover perfectly like in melee.

I should try d-air some horizontals though, but I am kinda scared to go off the ledge with Zelda...I dont get along with her recovery >.<. Actually, I think the match that is going online is the one where I discovered that over-b prevents you from using an up-b afterward. hehe
 

Drake3

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I'm always afraid to go off the ledge with Zelda. Her jumps suck and there's a chance that FW will turn around and try to strangle you. But risks are sorta fun :D.
 

Luthien

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I love going of the edge with Zelda. I remember playing at a party where I jumped out, faired, and sweetspoted with FW to get a kill. Response: "Wait, what?! You aren't allowed to do that!" You just need to know all the angles of FW. What are there... *counting*... 16? That's all I know, anyway. Such a thrill, making it back alive and well.
 

RyokoYaksa

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Some things I want to add after my own playing:

Kicks - ultimately nerfed. The only thing improved about them was the power of the sweetspot, but everything else is notably worse. The sweetspot is much harder to hit, and move decay machanics are not forgiving of hitting with the weakspot. The sweespot is a very small circle on Zelda's foot, surrounded by a larger circle which is the weakspot. Unlike in Melee, it is actually possible to be too far for a sweetspot to hit despite the attack connecting. The weakspot also only deals 4 damage from the previous 10. They are still useful attacks to throw out when nothing else is in range, but their overall effectiveness has diminished since Melee.

Din's Fire - OMFG. Despite the obvious numerous buffs, this attack was debilitated by skilled dodging and reflectors and PSI shields. The only way to defeat single-sided shields such as Pit's and Lucas' Down+Bs is for Din's Fire to miss the effective area of them completely, which requires you sending the fireball way behind them so it hits them and not the shield. Aside from that, this move is easy to avoid with aerial dodges and even things like Link's/Toon Link's shields, which they simply use by standing idle. Against Marth and Ike though, this move was the only thing keeping them from having their way with Zelda.

Farore's Wind - So much easier to work with than in Melee. Contrary to popular belief it is still possible to be edgehogged afterFarore's with a well timed ledge roll (especially if they're at 100+ damage). However, it is so improved that it's actually a reliable recovery move regardless, especially since it's harder to get gimped off the edge where you'd have to use Up+B to maximum (ie edgehoggable) distances. Teleporting on top of people for the afterburn is a great tactic, and the pre-teleport attack can KO now at higher percents. Air dodge + Farore's KO against a greedy pursuer was perhaps the most satisfying KO I ever had. The move itself is also useful to get to a more favorable location on the stage as a replacement for running, especially since the attack portions of the move are effective.

Transform - useless. Transforming into Sheik after a KO is easy enough, but Sheik barely feels like she has a purpose. Her damage per hit is sordidly low, her combos are basically nil, and her range got reduced. Her KO power too got nerfed hardcore. Transforming back to Zelda for the KO is impractical since Sheik lacks the knockback to even to that at any sort of reasonable KO percentage.

Up aerial - I was getting several KOs with this with enemy damages below 90. Kinda hard to hit though, since people will avoid this move like herpes.

Down tilt - has amazing IASA frames, allowing it to be repeated as quickly as Marth's dtilt. Shield stabs very well, and combos into itself and other moves such as Dsmash/utilt/ftilt. This can also cause the opponent to trip on a hit sometimes.
 

-spAzn-

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Awesome, thank you Ryoko for the added info. The kicks are going to be way harder it seems but I guess it's not needed to spam anymore since she has other decent killing moves now. Also since the damage decays overtime anyway. Yes, more added fun with Farore's Wind your KO tactic with it seems awesome I definitely have to try that when I get my hands on the game.

Now i'm starting to feel sorry for Sheik she seems to have gotten nerfed bad. Oh well I guess she had her time. Anyway thanks again for that info. Makes me more excited to play as her and i'm jealous you two already did.
 

blink777

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lol, you sound depressed, Ryoko ;). Thanks for the info.

Farore's Wind ... The move itself is also useful to get to a more favorable location on the stage as a replacement for running, especially since the attack portions of the move are effective.
Some of the best news I've had about Zelda so far. Thanks again for passing it along.
 

Metroid_01

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Ive always been a bit paranoid about using Farore's Wind randomly due to the fact that its somewhat slow to put into effect...though it is quick enough to recover.

I tried toying with down-tilt more on your comment and it is pretty awesome.
 
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