GamingMaster
Banned via Warnings
- Joined
- Oct 3, 2013
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- 227
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- AbnormalAdept
yo jorgs in laymans terms what is rpeventing u from relesing .1?
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Yeah, that giant PDF is amazing. I am really confused as to why the os functions won't work, as it they seem relatively simple once you start to wrap your head around the weirdness of the cache. So, the problem must be somewhere deep or really hard to debug. (I have code that works perfect in nemu, but crashes on console, but that crashes on a different frame in mupenplus/bizhawk. What am I suppose to do about that ...?)tehz do you understand what needs to happen in order to "flush cache" if that's the right term.
edit: jk the source you linked in your file is really helpful in explaining what's happening with cache. I should have it working tonight after my smashfest (hopefully)
no lag, 420, dreamland onlyNo sprites, no background, dream land only.
Ok so I write code that loads from the end of the rom and it's directly inserted after that function. It works the first time flawlessly. However, the CPU saves the function I load elsewhere after it runs once. No matter what I write, the code is saved and can't be changed unless I mess with the saved code.yo jorgs in laymans terms what is rpeventing u from relesing .1?
technically, that is illegalDo you think it's possible to share the rom? I can't seem to patch it because I have a Mac, I'm using Wine to open the files but when I get to Patch Rom, it doesn't save and it just crashes.
just use vmachineDo you think it's possible to share the rom? I can't seem to patch it because I have a Mac, I'm using Wine to open the files but when I get to Patch Rom, it doesn't save and it just crashes.
I was actually thinking out this earlier today, would be a cool little addition.Have you ever tried to make it so every character can taunt cancel with their audio such as fox / kirby?
Well, most people use Project64 1.7 or 2.x (non netplay) because they are the most stable. Almost everyone uses Project64k to play online, and also uses mupen64k for the same purpose, but the latter is more efficient as it is more compatible with more games and doesn't crash much often like the former.I hate emulators. So few of them emulate the N64 hardware correctly which leaves me with a bunch of solutions that work on console but not in every emulator.
I won't be releasing 0.10 until I get a build that works universally. I apologize for the delay.
Dolphin and Project 64 are pretty terrible at accurately emulating console hardware. The most recent solution I had (that works flawlessly on Nemu and Console) is jumping to uncached memory (cached ram addresses are 80XXXXXX and uncached are A0XXXXXX). However, branching to anything with A0XXXXXX causes a crash in both Dolphin and Project 64.Well, most people use Project64 1.7 or 2.x (non netplay) because they are the most stable. Almost everyone uses Project64k to play online, and also uses mupen64k for the same purpose, but the latter is more efficient as it is more compatible with more games and doesn't crash much often like the former.
Then there are the people who play the wad on Dolphin. Another very stable and up to date Wii/GC Emulator.
And finally those who can play the wad in Wii console, like me, since I can't afford an everdrive.
Point is, there are a lot of emulators. Which emulator is giving you the most of the troubles?
No ideaoh well then nvm, just to make things clear, Dolphin uses the same emulation method as the Wii Virtual Console?
I mean, if the 19XXTE crashes on Dolphin it will also crash on Wii Virtual Console?No idea
No idea.I mean, if the 19XXTE crashes on Dolphin it will also crash on Wii Virtual Console?
This issue has intrigued me. I'd like to test this out on a few emulators and also see if I can fix the problem.Dolphin and Project 64 are pretty terrible at accurately emulating console hardware. The most recent solution I had (that works flawlessly on Nemu and Console) is jumping to uncached memory (cached ram addresses are 80XXXXXX and uncached are A0XXXXXX). However, branching to anything with A0XXXXXX causes a crash in both Dolphin and Project 64.
I've ran across other issues too like RAM space not existing in dolphin when it should (which is why 19XX doesn't work on Dolphin currently).
80000000 is cached. A0000000 isn't. Branching there makes it so I don't have to worry about invalidating the functions I transfer into RAM via DMA after they've ran.This issue has intrigued me. I'd like to test this out on a few emulators and also see if I can fix the problem.
Out of curiousity, what is the advantage of branching to A0XXXXXX? I'm slowly learning more about the N64's hardware.
btw its illegal to begin with but im not releasing the link publicly (its not a link actually )
The latest version (0.9G) doesn't work when injected into a WAD, PM me and I just might help you out.Hey can someone help me with getting the actual rom/wad file? After I patched my SSB rom, I first tried on Project64 and it didn't work (microcode error or something like that). When I try to inject it into a Wii WAD file, the injector says that it's too big to patch. Any help? Idk if it's the patch that went wrong or the emulator or the wad injector. Please help? I would also appreciate a link to a direct download to the rom or wad but idk about the legality of that and if people would want to do it. Preferrably the WAD instead of the rom.
PS I've heard of people who have made WADs of this to download, but they are outdated, I want the WAD of the latest version.
he has every right to, as well as anyone else. in fact, this thread should be deleted, as you're doing nothing but encouraging the use of an ILLEGAL rom.please don't discuss illegally distributing ROMs either...
Just like he has the right to politely ask him not to do it in his thread. That's a stupid thing to say.he has every right to, as well as anyone else.
No, there is nowhere in this thread where he is encouraging the use of an illegal ROM. Even so, he has not provided one to anybody, so he's clear in terms of legality. His mod is 100% legal, and how people go about getting their original SSB ROMs in order to apply his mod is none of his concern, and he's not liable for any of that.in fact, this thread should be deleted, as you're doing nothing but encouraging the use of an ILLEGAL rom.
So I did that and it all works, but for some reason on the stage select screen I can't move, when I start up a match on Peach's castle, the default choice, I can control just fineuse glide pulgin
semester is busy + plans for the next few weekends means I won't be working on this for a whilesad to see this place kinda dead
rip lagless teamssemester is busy + plans for the next few weekends means I won't be working on this for a while
as it should be. encouraging the use of an illegal rom and hacking/modifying someone elses work. yeah no.sad to see this place kinda dead
I bet you can't wait for the day sakurai pats you on the back for defending the developer's vision of his game, you sure showed those evil romhackers.as it should be. encouraging the use of an illegal rom and hacking/modifying someone elses work. yeah no.
It's clearly not illegal cuz he's not selling it and is not releasing the rom but parts of the rom he moded which is his, not sakurai's. The matter of getting our own rom is where the illegal stuff comes in. Besides extra content is always better than vanillaas it should be. encouraging the use of an illegal rom and hacking/modifying someone elses work. yeah no.