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oh it is, but they felt the need to nerf it cause ppl were getting caught by it and then having a hard time escaping it, and i think but dont quote me on this that they made its grab worse, and can somone me if they dont mind why flame choke looses to a normal grab?If you count dacusing as a move, that's pretty substantial. And I'd say that ganon's forward B is the biggest buff given to any character in the top half from melee. Eazy.
i like the ideaSuggestion for a change:
I also Would not mind if Ganon had this, even if was slower and had a smaller sweep.Suggestion for a change:
Goomba Stoooomp!Are we talking like Alex's stomp in 3S?
Uhm. . . Link?Despite it's overall uselessness, I think I'll miss the Ganon Axe Kick.
That 2.6 Ganon Curb Stomp is looking mighty promising though...
Uhm. . . Link?
PLEASE?
Where did you see this?
New up-tilt shows up a lot at around the 3:14:30 mark of this video: http://www.twitch.tv/jcaesar/b/425412441
Not quite as powerful as the old axe kick, but it comes out amazingly quick in comparison and seems to have pretty decent killing power at around 60% (at least on Fox).
Can't wait to get my hands on some 2.6 Stompy Ganon!
Good tech man. And quick to it too.The new up-tilt is amazing. It gives Ganondorf a few new options. I've already learned that you can d-throw > up-tilt spacies at about 50% for a 3 hit combo.
Aww, I kinda wish it had been given fixed knockback so that it would naturally lead into the second hit (depending on DI, of course) but I guess it would be kind of overpowered then.The setup hit has enough growth to the KB that it's fairly dynamic. It will link into the main hit at different percents strongly depending upon character, %, DI, SDI. So yeah, it's not supposed to be a guaranteed combo by any means, more of a bonus.
I'm probably hallucinating, but to me it looks like his down-tilt as more range. I await the change list as well.Im waiting for the change list to see if there is anything other than the u tilt that has changed, but i highly doubt that anything else was noticeably changed though
He got a lot of aesthetic fixes as far as I can tell! Like lightning on punches and more "Dark Powers" while executing moves. Other than that, Havent noticed anything yet!Im waiting for the change list to see if there is anything other than the u tilt that has changed, but i highly doubt that anything else was noticeably changed though
It's probably due to the huge damage it deals.Is it just me, or does U-tilt have really good priority? It could just be the slight invincibility Shell mentioned earlier, but boy is it satisfying to land that stomp through an opponent's attack. It's a good finisher off of aerial Flame Choke too.