Rick-Woomy!
Smash Cadet
So I know that up throw can consistently combo Into up air at lower percentages with one jump, or at higher percentages with two jumps. I also know that up throw up air can kill confirm at some percentages with specific characters, and I order to kill confirm, you need to read your opponent’s DI, jump, airdodge, and other aerial options. My issue is that I’m not good at trying to read my opponents to get the kill confirm really ever, and while I’m playing and practicing more with inkling, I hope that this thread can help people like me to become better at inkling by practicing the kill confirm.