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Up B sweetspot guard???

IrArby

Smash Ace
Joined
Nov 18, 2007
Messages
883
Location
Portsmouth VA
The last time I thought I was being original with a technique it got shut down pretty quick when I posted it (and rightly so because it wasn't half as cool as I thought). This time I think I've got something a bit better but its highly situational and a little flashy so it won't change the way people play marths or anything. Anyway, if your edguarding and your opponent is attempting to sweetspot the ledge something flashy that you can pull off if your timing is good is to (while standing as close to the edge as possible) Reverse Up B away from the edge.

As I'm sure you all know the sword strikes initially behind him but more importantly below him. It will actually extend beneath the stage and slighty out. I haven't thoroughly tested it (this is where you guys come in) but I think it'll be more effective the downpoke for guarding opponents at lower trajectories. And its got way better knockback than the D-tilt. The two chars it probably wont work on are you guessed it marth and roy also because of there strictly vertical up B recovery.

If nothing else, its a flashy way to fininsh off your opponent, it still leaves you in a position to F-smash or w/e if they manage to go high and you opt not to use it, and has quite abit of knockback/stun. If you miss your somewhat vunerable but daring marths use Up B out their shields, at the end of combos, and out of a dashdance so when your up 2 stocks and there on their last legs aiming for that desperately needed sweetspot finish in style. A midair marth floating back down to the stage at the end of a match is pretty picturesque no?

If you already use this great tell me what you think or go ahead and do that anyway. Maybe you guys can tell me whether the opponent can edgetech it or not but I doubt it as ideally they never touch the edge. It'll **** sweetspotting falcon's for sure but edgeguarding a falcon "is like punching a baby" anyway.
 

Fortress | Sveet

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sure, you can do this, ive seen it done. the only downsides are that after you do it, you will be ****ed if they tech, dont die, or you miss. you will be a million miles in the air and they will be on the stage again punishing you. safer just to poke/fsmash them to death. or just dair them if you wanna be flashy.
 

IrArby

Smash Ace
Joined
Nov 18, 2007
Messages
883
Location
Portsmouth VA
But I'm wondering whether its has more range than the poke. The poke won't reach as far beneath the stage as UpB will ... will it? I think dair will be harder to time and execute but it'll be flashier and thus cooler for it.
And upb still has more knockback than d-tilt and it your opponent won't see it coming unless you've already used it. I'm judging by your response that it can be teched. Have you actually seen it teched before? Just curious. I don't mean to question your teching knowledge or anything.
 

AznLanceLord

Smash Cadet
Joined
Aug 30, 2007
Messages
71
if they try to sweetspot the edge, like the down tilt or the fsmash, it can be teched. the dtilt will probably kill someone also because they will likely have used their second jump and the psuedo spike will probably finish it in most cases. Then again, if they also try to sweetspot the ledge, you can just edgehog. But I guess it can be flashy, although i like the dsmash idea too because no one ever uses it.
 

Fortress | Sveet

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dair is kinda flashy, and a little awkward to do at first, but once you learn what to do, its a great gimp at low % due to the fact that it sends you down without being able to tech until ~50%. it ****ed me over in a lot of friendlies where i was ******* around wanting people to hit me so i can tech and Tre1 would start dairing me instead of letting me tech lol
 

soap

Smash Hero
Joined
Jan 24, 2006
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7,229
Location
Cleveland, Ohio
its good if you are standing right on the edge and dont have the time to back up and space the smash
 

Fortress | Sveet

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naw, usually fsmash or dtilt is safer because you have to time the dair perfectly as you fall or you wont hit.
 

IrArby

Smash Ace
Joined
Nov 18, 2007
Messages
883
Location
Portsmouth VA
I'm really just being stubborn now but I swear that Reverse Up B will cover alot more of the actual edge than any other alternative mentioned thus far except for a low dair. I took a good 45 minutes examining it. Sit anywhere near the edge and try the dtilt. It only goes slightly below the height of the ledge. Fsmash is the same or otherwise kinda flat but not really stages like corneria would'nt be such a nuisance when your higher up on the sloped part. Dair is harder to time but more fullproof assuming like soap pointed out that you have the time to set it up.

If you've got time indulge me. In training mode set it to 1/2 or even 1/4 speed, stand on the edge and watch just how much of the edge Reverse Up B will cover. I spent more time than I probably should have with this.

After doing this for a while I got out a falcon and hit him off stage until he was knocked back to the point off needing a sweetspot and nothing less to save him. Then I reverse Up B . . . everytime dead! Do the same with a down poke and even if you manage to land everyone it'll be sometimes up to six pokes before he kicks the bucket (depending on percents).

My short study concluded with marth standing near the edge of that high fin on the Corneria stage with a falco UpB recovering directly beneath onto the edge. Since I was juggling two controlers I had to slow it down a lot but everytime RUpB gets em.

I'm pretty convinced that marths RUp B can eliminate a large percentage of sweetspoted ledgegrabs. My last experiment is to have I guess a fox firefox into FinalDestination underneath the stage at sweetspot hieght. If marth can still RUpB at what is possibly the lowest of edgeguardable trajectories then I'll be satisfied. Whether the timing is concievable on any consistent basis is a different matter.
 

Fortress | Sveet

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i never said that it didnt. ive known for quite some time that his reverse upb has lots of lower range. i also stated the drawbacks an earlier post. If you miss (which isnt hard against a human) you are pretty ****ed. you will now be comboed to hell. trust me when i say, take the safest meathod instead of the fastest or "coolest" meathod. only time you should break this out is in friendlies vs noobs.
 

Vro

Smash Lord
Joined
Jul 3, 2007
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1,661
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Chicago
There are just too many drawbacks compared to dtilt, which is extremely fast, quick, and effective, and forward smash, reliable and great knockback. Range isn't really an issue, because both dtilt and forward smash have the same, if not more range. Downward angled range is a non factor if they sweetspot, as both dtilt and forward smash are able to hit them while they're sweetspotting.
 

princetoma

Smash Cadet
Joined
Nov 27, 2007
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70
Location
smashing it out.
dtilt and fsmash are more reliable, not saying your way is wrong i would use that for noobs, if you use that on a experience player and miss you will be pretty screwed pretty badly. XD
 

IrArby

Smash Ace
Joined
Nov 18, 2007
Messages
883
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Portsmouth VA
Yea definetly agree on that. I have enough trouble escaping combos as is so opening myself up to more attacks like that isnt something i plan to do often. thanks guys
 

Corax

Smash Cadet
Joined
Apr 13, 2006
Messages
64
Sounds fun to try. I'd much rather go for a shffl fair or counter edge guard (for fox and falco) if I feel like being flashy though.
 

IrArby

Smash Ace
Joined
Nov 18, 2007
Messages
883
Location
Portsmouth VA
I do like the counter edgeguard aswell but its almost as bad as Rev. UpB for lag if you miss. I've actually used forward tilt once or twice by mistake when I was trying to wavedash off the stage to a bair but didn't make it all the way off.
 

Fortress | Sveet

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counter is not as punishable as upb. if they get around your counter they are grabbing the edge. fox could MAYBE time a dair on you after the counter part but before the lag after ends. usually they will be surprised they lived and wont do anything in that time. if they do, itll only be a drill shine uthrow uair, which you can DI out of.
 
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