Julz
Smash Apprentice
TL;DR version: It is beneficial to have "Tap Jump" on in your controller configurations as Samus. This makes your Screw attack come out of shield faster and enables you to escape multi-hit attacks.
I was lurking in the Marth forums one day and stumbled upon this:
http://smashboards.com/showthread.php?t=189612
Since Screw attack OoS is vital to Samus' gameplay I figured we should see if what was said in that thread is true for Samus.
I saw a lot of members posting in the Controller preferences thread about having their tap jump off (including myself). It'd still be a nice for players like myself to realize important facts like these but at the same time I apologize in advanced if this was already known.
I don't know about these invincibility frames but I think it might have something to do with the tap jump canceling your shield and at the same time activating your up+B (which would be faster than just turning your shield off and then doing an up+B).
Discuss or Debunk the usefulness tap jump provides for Samus. Any input is appreciated.
I was lurking in the Marth forums one day and stumbled upon this:
http://smashboards.com/showthread.php?t=189612
Since Screw attack OoS is vital to Samus' gameplay I figured we should see if what was said in that thread is true for Samus.
I saw a lot of members posting in the Controller preferences thread about having their tap jump off (including myself). It'd still be a nice for players like myself to realize important facts like these but at the same time I apologize in advanced if this was already known.
I don't know about these invincibility frames but I think it might have something to do with the tap jump canceling your shield and at the same time activating your up+B (which would be faster than just turning your shield off and then doing an up+B).
Discuss or Debunk the usefulness tap jump provides for Samus. Any input is appreciated.