schmooblidon
Smash Journeyman
- Joined
- Feb 18, 2014
- Messages
- 496
There are two methods to perform an up-b cancel. From standardtoaster's hitbox guide:
Method 1:
Frame 3: forward
Frame 4: back
Dr. Mario will end up facing back
Method 2:
Frame 2: anywhere but full forward
Frame 3: back
Frame 4: anywhere but back,
diagonals included (upback, downback)
Method 1:
Direct link for better control of frames - http://gfycat.com/MinorSeriousKakarikis
0 -
1 - up+b
2 -
3 - forward (hitbox)
4 - back (move cancels and you are in speciallandinglag)
5 -
.
.
.
34 - Back to wait (can now move/attack)
With hitlag
Direct link for better control of frames - http://gfycat.com/VainVibrantArabianhorse
You have to hit forward on frame 3, but have 3 frames during hitlag to start pressing back. You must be pressing back on frame 7
0 -
1 - up+b
2 -
3 - forward (hitbox)
4 - | (window to start holding back) (hitlag)
5 - | (hitlag)
6 - | (hitlag)
7 - | must be pressing back - move cancels and you are in speciallandinglag
8 -
.
.
.
37 - Back to wait (can now move/attack)
Method 2:
Direct link for better control of frames - http://gfycat.com/SpiritedGentleGhostshrimp
0 -
1 - up+b
2 - anywhere but full forward
3 - back (hitbox)
4 - anywhere but back (move cancels and you are in speciallandinglag)
5 -
.
.
.
34 - Back to wait (can now move/attack)
With hitlag
Direct link for better control of frames - http://gfycat.com/EmbellishedSpotlessHarborseal
You have to hit back on frame 3, but have 3 frames during hitlag to move the stick anywhere but back, so:
0 -
1 - up+b
2 - anywhere but full forward
3 - back (hitbox)
4 - | (window for anywhere but back) (hitlag)
5 - | (hitlag)
6 - | (hitlag)
7 - | must be anywhere but back - move cancels and you are in speciallandinglag
8 -
.
.
.
37 - Back to wait (can now move/attack)
Edit: The gifs have somewhere down the line been a tad messed up. They are still accurate but the initial wait frame is shown 3 times before the first frame of the up-b starts, and the ending wait frame has gone. Where it says LANDINGFALLSPECIAL 28.13 in the top right, that is the very last frame of lag, and the next is a wait frame.
Out of Shield:
Fatest:
Direct link for better control of frames - http://gfycat.com/EllipticalEquatorialBullfrog
(using method 2 with hitlag)
0 - Shielding
1 - Shield + Up (goes into jumpsquat)
2 - Up + B
3 - anywhere but full forward
4 - back (hitbox)
5 - | (window for anywhere but back) (hitlag)
6 - | (hitlag)
7 - | (hitlag)
8 - | must be anywhere but back - move cancels and you are in speciallandinglag
9 -
.
.
.
38 - Back to wait (can now move/attack)
Slowest:
Direct link for better control of frames - http://gfycat.com/ShamefulInsecureDevilfish
(using method 2 with hitlag)
0 - Shielding
1 - Shield + Up (goes into jumpsquat)
2 - (jumpsquat)
3 - (jumpsquat)
4 - (jumpsquat)
5 - (first frame airbourne)
6 - Up + B
7 - anywhere but full forward
8 - back (hitbox)
9 - | (window for anywhere but back) (hitlag)
10 - | (hitlag)
11 - | (hitlag)
12 - | must be anywhere but back - move cancels and you are in speciallandinglag
13 -
.
.
.
42 - Back to wait (can now move/attack)
(note: you can actually up+b cancel after the second frame airbourne if you short hop, but irl you will be holding up and will fullhop)
quick thought: why have I never seen a randall lag canceled up-b cancel? it would be the ultimate humiliation to someone trying to be saved by him, and then you could easily combo it into any aerial.
Method 1:
Frame 3: forward
Frame 4: back
Dr. Mario will end up facing back
Method 2:
Frame 2: anywhere but full forward
Frame 3: back
Frame 4: anywhere but back,
diagonals included (upback, downback)
Method 1:
0 -
1 - up+b
2 -
3 - forward (hitbox)
4 - back (move cancels and you are in speciallandinglag)
5 -
.
.
.
34 - Back to wait (can now move/attack)
With hitlag
You have to hit forward on frame 3, but have 3 frames during hitlag to start pressing back. You must be pressing back on frame 7
0 -
1 - up+b
2 -
3 - forward (hitbox)
4 - | (window to start holding back) (hitlag)
5 - | (hitlag)
6 - | (hitlag)
7 - | must be pressing back - move cancels and you are in speciallandinglag
8 -
.
.
.
37 - Back to wait (can now move/attack)
Method 2:
0 -
1 - up+b
2 - anywhere but full forward
3 - back (hitbox)
4 - anywhere but back (move cancels and you are in speciallandinglag)
5 -
.
.
.
34 - Back to wait (can now move/attack)
With hitlag
You have to hit back on frame 3, but have 3 frames during hitlag to move the stick anywhere but back, so:
0 -
1 - up+b
2 - anywhere but full forward
3 - back (hitbox)
4 - | (window for anywhere but back) (hitlag)
5 - | (hitlag)
6 - | (hitlag)
7 - | must be anywhere but back - move cancels and you are in speciallandinglag
8 -
.
.
.
37 - Back to wait (can now move/attack)
Edit: The gifs have somewhere down the line been a tad messed up. They are still accurate but the initial wait frame is shown 3 times before the first frame of the up-b starts, and the ending wait frame has gone. Where it says LANDINGFALLSPECIAL 28.13 in the top right, that is the very last frame of lag, and the next is a wait frame.
Out of Shield:
Fatest:
(using method 2 with hitlag)
0 - Shielding
1 - Shield + Up (goes into jumpsquat)
2 - Up + B
3 - anywhere but full forward
4 - back (hitbox)
5 - | (window for anywhere but back) (hitlag)
6 - | (hitlag)
7 - | (hitlag)
8 - | must be anywhere but back - move cancels and you are in speciallandinglag
9 -
.
.
.
38 - Back to wait (can now move/attack)
Slowest:
(using method 2 with hitlag)
0 - Shielding
1 - Shield + Up (goes into jumpsquat)
2 - (jumpsquat)
3 - (jumpsquat)
4 - (jumpsquat)
5 - (first frame airbourne)
6 - Up + B
7 - anywhere but full forward
8 - back (hitbox)
9 - | (window for anywhere but back) (hitlag)
10 - | (hitlag)
11 - | (hitlag)
12 - | must be anywhere but back - move cancels and you are in speciallandinglag
13 -
.
.
.
42 - Back to wait (can now move/attack)
(note: you can actually up+b cancel after the second frame airbourne if you short hop, but irl you will be holding up and will fullhop)
quick thought: why have I never seen a randall lag canceled up-b cancel? it would be the ultimate humiliation to someone trying to be saved by him, and then you could easily combo it into any aerial.
Last edited: