ckm
Smash Journeyman
- Joined
- Mar 21, 2008
- Messages
- 402
I see alot of videos of really good MK players using upairs like crazy (particularly when returning to the stage /falling from above). My first thought was that maybe using upair makes you fall slower than just freefalling. I tried to test this and found that if it does, its not by much. So... what's the deal? Thanks in advance.
*EDIT*: i'm not referring to using upairs in an offensive way... im aware that upair is a good attack, and that it can be used to "combo" and juggle in the air. Thats not what im talking about. The players that I see using this do it when the opponent is far away, without hitting anyone. They appear to spam it while falling down from above, and often past the ledge before using a recovery move (like shuttle loop).
ALSO: Until someone proves otherwise, I will assume that stale moves/decay is only reduced when using another move to HIT AN OBJECT. Whiffing with upairs a million times should make no difference.
So far, I have a few responses that are more or less plausible:
1) It increases priority of upair (I personally find this hard to believe)
2) It gives upward DI (but why would you want to do that, unless you were worried about being hit downwards? I usually see ppl do this when the opponent is far away, often on the stage... )
3) It reduces the tumbling animation length (this sounds quite reasonable, but why would you want to use it more than once or twice? Once you have stopped tumbling, theres no reaason to continue doing it, which is what I see people doing)
Any other ideas? Anyone know for sure?
thanks.
*EDIT*: i'm not referring to using upairs in an offensive way... im aware that upair is a good attack, and that it can be used to "combo" and juggle in the air. Thats not what im talking about. The players that I see using this do it when the opponent is far away, without hitting anyone. They appear to spam it while falling down from above, and often past the ledge before using a recovery move (like shuttle loop).
ALSO: Until someone proves otherwise, I will assume that stale moves/decay is only reduced when using another move to HIT AN OBJECT. Whiffing with upairs a million times should make no difference.
So far, I have a few responses that are more or less plausible:
1) It increases priority of upair (I personally find this hard to believe)
2) It gives upward DI (but why would you want to do that, unless you were worried about being hit downwards? I usually see ppl do this when the opponent is far away, often on the stage... )
3) It reduces the tumbling animation length (this sounds quite reasonable, but why would you want to use it more than once or twice? Once you have stopped tumbling, theres no reaason to continue doing it, which is what I see people doing)
Any other ideas? Anyone know for sure?
thanks.