I'm going to ignore some of the drivel you said earlier and focus on the three dumbest things I've seen in a while:
Being salty is not a good enough reason to nerf (sorry, Chrom)
This is a major insult if I've ever seen one. Are you implying that I'm salty about either Peach or Chrom? I've brought up lots of good points as to why they need to fix some of the broken things with Peach (mainly her being able to escape the damage nerf) and you throw this out? Listen up. Chrom's nerf was to
one move that barely had an effect on major gameplay that was fixed in late January. That was months ago, it's in the past now. This is an entirely different discussion.
No one here is salty about Peach in any way. I'm simply bringing up a good point: Her floating ability allows her to escape nerfs that no other fighter can, which breaks the system the development team tried to implement to balance the new short ho aerial tech--which means being able to escape this nerf and thus buff her neutral game in every way is
inherently broken. All you need to do is hold crouch and jump to execute free strong aerials to remain safe in neutral, there's no skill cap about that. It allows her to space and makes powerful attacks like her side special completely safe on shield.
If you're implying that I'm salty and I want nerfs, you couldn't be more wrong. I've never lost to a Peach player and said "Wow, that's OP, she should be nerfed." I'm saying this because I've
played as Peach and her ability to oppress my opponent in neutral with her boosted aerials is something I think is unfair. As someone who plays Peach, I think she needs to be nerfed.
They aren't broken and actually take some skill to play. Leave them be.
And yet you haven't actually explained why. All you've been saying is "They have a kill cap they're not broken," completely ignoring every point I've made.
Of course she takes skill to play: so does every other fighter in the game. Nobody picked up Bayonetta in Smash 4 and was suddenly able to play neutral like a master and ladder combo from the bottom of the stage within ten minutes. Every fighter in this game takes practice to get good with. Little Mac probably takes the most practice to master because of all of his debilitating disadvantages. But it took me less than a day of playing Peach before I started executing free flow combos and crazy neutral tools thanks to her float mechanic.
You're completely ignoring the fact that having a skill cap doesn't deny the fact that Peach is still breaking the mechanics of the game. And as I've stated multiple times, there isn't a huge skill cap on her anyway. It's not hard at all to begin comboing off with her or use her incredible oppressive neutral tools. You don't actually know what you're talking about, do you? This isn't rocked science. Having this made up skill cap of yours isn't changing the fact that their floating mechanic is overpowering their aerials. And again, notice how basically every top player is placing them in the top 5, 3, or even the #1 fighter in the game. They've all been playing Smash Bros. for years and understand how the system is supposed to work. Nobody is saying "Ah, well Peach and Daisy have a skill cap the size of a hippopotamus, I'd say they're a low A tier at best." This skill cap you're talking about has zero effect on the balance of the game, and I'd reckon it's entirely fictional.
Peach and Daisy are nowhere near as bad as Bayonetta. Let's just stop the nerf culture.
Ah, I see. So it's binary.
Are they Bayonetta? Me nerf.
Are they not Bayonetta? Me not nerf.
Yes, Bayonetta was busted silly. But just because a fighter isn't exactly like Bayonetta doesn't mean they still have problems. As stated several times already (which you continually choose to ignore), Peach and Daisy completely hurdle over the short hop aerial nerf, which allows them to receive buffs to their neutral game, makes their attacks safe on shield, boosts the effectiveness of their spacing and allows for greater combo and damage potential. You can't deny that being able to overcome this nerf is breaking the system.
The only nerf to Peach and Daisy that I think is truly necessary is to fix their mechanic so they have the reduced damage and stun on their short hop float attacks. After that, we can see if any other changes to float are actually needed (probably not). It's not a major nerf and it won't have a huge effect on their gameplay at all.