After about 2 days of playing this mod I have a few suggestions:
-rework the shader, when it doesn't look like Rid took an bath in wax,he is changing colors and looking like you set the brightness too high on your screen
-TONE DOWN THAT BAIR ,good lord! this is one of the strongest moves I have ever seen! Ridiculous knock-back, stupidly huge
range, and little lag.
-either have the dair pass through people or give it more lag and less range,from what I can tell it can hit people from the side
-the up taunt that shakes the screen is a bit disorientating,tone that down please.
-the down taunt's start up sound is really weird, sounding like a second-long clip repeated 5 times then roaring
-compress the CSPs better,adding any other CSP crashes the game
-flatten the sides of the head a bit, I know it's the Other M design, but wide chars look weird in smash
-maybe shorten the arms,seems kinda odd that Ridley can touch his toes with out stretching his arms
-shorted the tail tip (for aesthetic and game play) ,not only is it too easy to land a sweet spot but makes Ridley look a lot bigger than he is
-fix up the ledge,crouching,and laying on the ground animations,they look choppy and don't loop well
-give us the desatuared and spike-less versions you said you would include,I personally hate those spikes
-maybe ask nanobuds or someone like that to help/give advice with Meta Ridley (I myself already asked for Classic Rid on nanobud's forum)
Overall a great release! just needs some tweaking though.
Oh,and these pics I took:
http://postimg.org/image/9oyi7exr5/7f131f63/ http://postimg.org/image/6qqdo70f9/647300a7/ http://postimg.org/image/ax2hpel0t/3ef16693/ http://postimg.org/image/rzh8yluiv/a46637bf/ http://postimg.org/image/7drvtuw11/ded6ab5f/