Only 4 attacks from it were taken that are not a must-have addition: 3rd jab hit, Up Smash, NAir and Back Throw (i think). And one victory animation. You may think of previous version that used edited Brawl Ridley model because then it was very obviously SSBC Ridley except in Project M. I will credit you for those anyway.
You made good work on your version too too.
I'll probably leave both versions with pupils. Im not sure i can properly remove them from textures without ruining it.
I tried it. But Brawl Ridley looks too similar to current desaturated default recolor, with the only real difference being his wings. He looks blue only on his stage while his model is purple.
Down Throw leaves fire on the ground just as a nice graphical effect (it for some reasons refuses to go away after animation is done) and it was slowed down to heavely reduce possiblity of chaingrabs, but only at the end.
Looks like majority here likes desaturated recolors. I've finished all of them. Only Other M original recolor was left out because, well, thats obvious. Also, i edited Neutral B again and now its like Wolf's blaster, but faster, deals more damage (but knockback is still weak) and creates a shockwave (and an explosion of course) if it hits wall or ground that has higher knockback, but lower damage. In the air, if B is held down instead of just being pressed, he will aim down (not straight down - just low enough for it to still be useful to attack while in the air and have high possiblity of it hitting the ground) instead of straight forward. So, those fireballs are now more like they are in Metroid games - just annoying to deal with when you try to shoot Ridley and not that dangerous compared to the good ol' fashioned tail strike. Oh, and for those who disliked Other M Ridley's spikes:
Unfortunately, because of the way his hip spikes are rigged, there will be holes visible when he bends them...um...far enough.