Draco_The
Smash Lord
- Joined
- Jun 2, 2010
- Messages
- 1,367
@
BaganSmashBros
I think you said earlier that what was stopping you from adding alts and things like that is rigging the models. This video may help you with that.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Pretty strong. Not near Ness (Mewtwo?) level, but still strong.Hmm... maybe it's just the speed of the back throw that throws me off then.
By the way, how strong are Ridley's grabs compared to other characters' grab attacks?
Also, seeing as how Ridley has excellent mobility in the air, wouldn't it make sense to have his running speed equal or slower than Bowser's? Or his walking speed reduced?
Thats going to take a while to download...Which program is used here? I can't access youtube for whatever reasons, so, i can't read its description or watch it without downloading the whole video. If it isn't 3DS Max, then its useless to me. If it is, then...its gonna take a while to properly do what i want (i want to make that Other M Meta Ridley mock up real).@ BaganSmashBros I think you said earlier that what was stopping you from adding alts and things like that is rigging the models. This video may help you with that.
I'd have to test it with the latest version that has fireballs to know definitively. I wouldn't think that there'd be a problem, but it wouldn't hurt to check.No, it is their hitlag and knockback. That was fixed by reducing hitlag by 100% and reducing knockback by half.
EDIT: wait, it isn't as bad as it was before, but it is still easily spammable.
That is mostly to match Project M's pace/speed. Even then, they last for a while (compared to other throws) with the only exception being back throw.
Wait, are articles still present in it too? Or i will have to make flamethrower default Neutral B for those ports?
Good. I won't have to completly change model (all i have to do is just rig few parts from Cyborg Zebesians to his body parts), so, it won't take too long.It's 3DSMax.
I'll need your e-mail then.I'd have to test it with the latest version that has fireballs to know definitively. I wouldn't think that there'd be a problem, but it wouldn't hurt to check.
Ridley looks amazing like this to be honest.Pretty strong. Not near Ness (Mewtwo?) level, but still strong.
Bowser's running speed is pretty high actually. Im just trying to make Ridley's running speed reach half of his running speed from Other M.
Thats going to take a while to download...Which program is used here? I can't access youtube for whatever reasons, so, i can't read its description or watch it without downloading the whole video. If it isn't 3DS Max, then its useless to me. If it is, then...its gonna take a while to properly do what i want (i want to make that Other M Meta Ridley mock up real).
So, few suggested desaturating textures to match Brawl's style. Here is result:
I like normal textures a lot more.
Desaturated looks a lot better, imo.Pretty strong. Not near Ness (Mewtwo?) level, but still strong.
Bowser's running speed is pretty high actually. Im just trying to make Ridley's running speed reach half of his running speed from Other M.
Thats going to take a while to download...Which program is used here? I can't access youtube for whatever reasons, so, i can't read its description or watch it without downloading the whole video. If it isn't 3DS Max, then its useless to me. If it is, then...its gonna take a while to properly do what i want (i want to make that Other M Meta Ridley mock up real).
So, few suggested desaturating textures to match Brawl's style. Here is result:
I like normal textures a lot more.
Thats what im going to do.While desaturated looks better when he's standing next to vBrawl textures, the brighter ones will work a lot better alongside the Smash 3 textures that I intend to use for every character once they're released. Maybe you could offer both as options?
You're referring to the recolors, right?I didn't expected anyone to like those. Anyway, i can say right now that they now looks nearly exactly same, with minor differences. Like vBrawl Sonic. I've got 4 of them ready right now.
Concerning the grabs in terms of damage power, I personally think that, for Ridley's case, it seems ideal to have such strong grab attacks for a large character have somewhat slow animations to emphasize on their power. But like you said, it's probably his back throw that needs slow down. As for his Down Grab, since it is capable of leaving a stage hazard when it's done (the burning fire on the ground), it should have its animation speed reduced to make up for that nice hazard bonus, and this would also help in a visual sense as it would allow everyone to clearly see that Ridley stabs his tail onto the opponent against the floor (which, at the current speed, is hard to notice).Pretty strong. Not near Ness (Mewtwo?) level, but still strong.
Bowser's running speed is pretty high actually. Im just trying to make Ridley's running speed reach half of his running speed from Other M.
I second this. Maybe a recolor that resembles Brawl Ridley completely? I'd use that as my default costume, and the original default instead of the Other M recolor.I like the desaturated colors more as well. Though for me, it's less his colors and more the contrast, of which the original has too much of, in my opinion.
EDIT: Also, I would like to see the membrane of his wings with the same design as Brawl at some point.
This is so much better, I was never fond of other m ridleys colour scheme but this, this is just fantasticPretty strong. Not near Ness (Mewtwo?) level, but still strong.
Bowser's running speed is pretty high actually. Im just trying to make Ridley's running speed reach half of his running speed from Other M.
Thats going to take a while to download...Which program is used here? I can't access youtube for whatever reasons, so, i can't read its description or watch it without downloading the whole video. If it isn't 3DS Max, then its useless to me. If it is, then...its gonna take a while to properly do what i want (i want to make that Other M Meta Ridley mock up real).
So, few suggested desaturating textures to match Brawl's style. Here is result:
I like normal textures a lot more.
I haven't read the OP in a while, but even the title used to say something like a "Crusade based mod". It's not like Bagan hasn't forgone crediting in the past, if all traces are removed it's probably unintentional.Hey dude, it's pretty clear that the Crusade moveset was used as a base. Now, we don't really mind but would you please credit on the OP?
Awesome work btw
LmaoHey dude, it's pretty clear that the Crusade moveset was used as a base. Now, we don't really mind but would you please credit on the OP?
Awesome work btw
Yeah, this wasn't meant to be an exact port of the Crusade Ridley. Such a request is similar to telling Shakespeare to give credit to Ovid for using a similar plot line to Pyramus and Thisbe in Romeo and Juliet. I'm pretty sure that people are allowed to use works as inspiration without needing to give credit in such an explict way, especially when variety itself is limited. Ridley can only have so many moves given his anatomy and history, so naturally there will be some overlap between your and Bagan's incarnations of the character. This does not mean that he copied your character, and this does not mean that he has to give any credit beyond what he has already done.Hey dude, it's pretty clear that the Crusade moveset was used as a base. Now, we don't really mind but would you please credit on the OP?
Awesome work btw
OK, so what have we got here then?
Bottom left, red with purple wings, is based on Firebrand from Ghosts 'n Goblins.OK, so what have we got here then?
Top row: Super Metroid front cover - Default Other M - Zero Mission artwork-inspired - Ridley X
Middle Row: ??? - Zero Mission cutscenes - Charizard (?) - NES Metroid
Bottom: ??? - ???
My favourite has to be the SM red. Personally, I'd lower the saturation on the Zero Mission Artwork green-ish one, just a little bit. And maybe Ridley X should be a bit bluer, instead of the more purple tint, just to further distinguish it from the default model. I'm not sure if they bottom right one is another recolour, but if it is, I'd consider swapping it out with an MP3 Omega Ridley inspired one (dark blue body, orange wings/highlights). Depends if that concept of a Meta Alt comes into fruition or not. But I love the many colours of Ridley, so amazing work.
Because the NES naturally has just highly saturated colors, maybe you should keep that one saturated when you lower the saturation on the others.
Bottom left, red with purple wings, is based on Firebrand from Ghosts 'n Goblins.
Ghosts and Goblins is just obscure enough of a reference to make me somewhat giddy :DThe first one in the middle row is the Frozen Ridley, and the two bottoms are Firebrand (from Ultimate Marvel vs Capcom 3, or at least that's where I know him from) and the updated Other M pallet IIRC. Also yes, that orange with blue wings is a Charizard recolor.
I like the normal ones, to, but the desaturated colors are more fitting. It just makes him fit the other Brawl characters betterPretty strong. Not near Ness (Mewtwo?) level, but still strong.
Bowser's running speed is pretty high actually. Im just trying to make Ridley's running speed reach half of his running speed from Other M.
Thats going to take a while to download...Which program is used here? I can't access youtube for whatever reasons, so, i can't read its description or watch it without downloading the whole video. If it isn't 3DS Max, then its useless to me. If it is, then...its gonna take a while to properly do what i want (i want to make that Other M Meta Ridley mock up real).
So, few suggested desaturating textures to match Brawl's style. Here is result:
I like normal textures a lot more.
Wouldn't you rather play a polished character?I'm just eager to play with the character. All this fuss about colors and animations is annoying and boring. Progress is good, banter is not.
Of course! Who wouldn't? But minor things with animations and textures and such can be overlooked.Wouldn't you rather play a polished character?