What's an extended DD ? Do people do it ? And straight to the point, would it be good for falco ? thanks !
Extended dash dance is when you release the stick before you transition into run, so that you remain in dash for longer, giving you more time to dash back and some more distance, it's good for everyone.
This is similar to my previous question but i just need confirmation. If a character's max angle wavedash is faster than wavesurfing, than for a single wavedash is it faster to just do a WD, opposed to dash for 1 frame -> WD? I always thought it was better to dash WD to cover tech away on reaction with characters such as IC's but it appears as though it's faster to just WD.
From stationary, a dash will produce velocity on frame 2 onwards (frame 1 copies the velocity from the previous frame). A wavedash will produce velocity on frame 4 onwards. 1 frame of dash will produce some velocity during those jumpsquat frames. So you would need to compare what is gained from those 3 jumpsquat frames, to what you get after wavedash landing lag.
Dash produces 1.4, and so on jumpsquat 1-3. you get 1.33, 1.26, 1.19. A max angle wavedash on the first actionable frame will produce 2.09, then 2.02, 1.95, 1.88 etc.
So you gain 3.78 during jumpsquat, and sacrifice the last frame of wavedash slide. The highest wavedash slide value you can sacrifice is 2.09, so that means 1 frame of dash goes farther in the same amount of time, by at least 1.69Mm. But doing 1 frame of dash consistently isn't super easy. 5 or more frames of dash will give you the opposite result;
Initial values would be 0,1.4,1.4,1.4,1.4,1.33,1.26,1.19 = 9.38
Sacrificed wavedash values would be 2.09,2.02,1.95,1.88,1.81 = 9.75
Now this is only assuming that you plan on moving for only 18 frames, then immediately comparing the distance, if you want to slide for longer, than you need more dash frames to make a lone wavedash a better option.
Also how is dash dance velocity different than initial dash velocity? Does it just account for the 1 frame of smash turn or something?
Yes it accounts for the frame of smash turn, which times velocity by 0.25, and then they repeat that value for frame 1 of dash, then they gain their true initial dash velocity, and if needed, have to accelerate back up to their max dash velocity. So ICs for example will go like this;
1 - 0
2 - -1.4
3 - -1.4
...
13 - -1.4
14 - -0.315 (smash turn) (also reduces by traction)
15 - -0.315 (1st frame of dash)
16 - +1.155 (-0.315 + 1.4 + 0.07)
17 - 1.225
18 - 1.295
19 - 1.365
20 - 1.4
...
27 - 1.4
The calculation takes values of frames 14-27 and averages them