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ugh a video for you guys to laugh at

jamminjohn

Smash Ace
Joined
Apr 8, 2007
Messages
544
Location
Pittsburg, CA
I expect a barrage of "no johns" any time now. Instead of that, try to watch the video, guys.

Keep moving around. Falcon is faster than falco, especially since this one doesn't use lasers.

Take advantage of every throw you get. It's usually better to follow up with anything but a tilt unless they don't DI.

Raptor boosts should look like they come out of nowhere. It's a "surprise!" move because it has a lot of lag if you miss.

That's enough for now. I'm sure other people will give advice. The best advice I can give right now though is this: taunt more.
 

IcantWin

Smash Journeyman
Joined
Jan 1, 2006
Messages
269
Location
CT
In my experience against space animals, and against annoying pausers and screamers... Uthrows and Fthrows are good when they're at higher percentages, allowing you to set up for more combos. Earlier on I like to Dthrow and follow up with a raptor boost, nair or knee. Other than that, like your vid comment stated, its the short hopping when you need it thats going to count, especially when the animals are rabid and like to get close, a nicely placed nair can keep them at bay. Hope some of this helped ^^.
 

jamminjohn

Smash Ace
Joined
Apr 8, 2007
Messages
544
Location
Pittsburg, CA
Here's a few throw setups I know for spacies:

100ish% Uthrow SH knee

Uthrow uair is good. If you can't do it, wait for them to double jump (they're afraid of the knee so they will) and their options are automatically decreased. You can do an aerial or even a raptor boost after the double jump.

Lower: Dthrow stomp (you have to guess. usually you can do a running sh forward stomp and it'll hit them if they tech away from you).
Dthrow raptor boost is good if you can read their tech well.
 

abit_rusty

Smash Lord
Joined
Nov 7, 2006
Messages
1,544
Location
East Lansing, MI
NNID
Rontuaru
3DS FC
2895-8974-0662
From high 70 to mid 80 percents, you can chain grab up throw them.

Around 90-100% I would say an up throw to an Fsmash is better (higher chance of hitting) than a shffl'd knee. If they DI behind you just smash that way. I don't know if it's just me, but 100% dmg is still not enough for a Shffl'd knee to connect. Plus if you miss the knee they will surely tech and you've lost your chance. I would only attempt a knee if they are around 110-120%, and I try not to let space animals live that long.

I think I've said this tons of times already...but early in the match, even at 0%, try a down throw to shffl'd knee. If you're lucky, and you throw them right away, the knee will connect and thats around 25% dmg or so off the bat :)

P.S. lmao at your cousin...funny guy in an obnoxious kind of way >.>
 
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