PK-ow!
Smash Lord
I have come to report two things.
1. The first, an AT found by the Falco boards, which is apparently character-general:
The 'RBPGU' (name pending), which is a Pivot Dash attack canceled Upsmash.
This move *has* to be executed by Ness, because I want to know what the **** happens.
2. The other news is simply that I have executed a reverse PK Jump, and our so-called 'Firebound,' without B-sticking. I can't prove it because no replay would prove that I had. But I have done it.
It's rather annoying to get the Reverse PK Jump because releasing the control stick seems to be essential, as does initial momentum. But from that all you need to do is B-reverse, and you get a Firebound.
Also, I'd like names for these. My execution proves that none of these techniques involve anything character specific other than the PK Jump itself. It was simply a so-called wavebounced PK Jump, which is to say a Reverse B-reversal of a PK Jump, or B-reversal of a reverse PK Jump.
In case it's not clear, by Reverse PK Jump I mean a PK Jump with the PK Fire executed in reverse fashion; I do not have Ness jump backwards. (Indeed, what I want to know is why the PK Jump only happens on Ness' forward second jump.)
I believe it would be proper to analyze the term "PK Jump" as being a Special attack (B attack), to which all the terms of ATs for side-specials apply, and whose semantic properties are such that the AT alters the PK Fire, but the momentum boost is an element additional to that meaning (and which is 'added' according to the game physics for "momentum boosts").
I'm still trying to do a Ledgefire with B-sticking, so I'll get back to you on that.
1. The first, an AT found by the Falco boards, which is apparently character-general:
The 'RBPGU' (name pending), which is a Pivot Dash attack canceled Upsmash.
This move *has* to be executed by Ness, because I want to know what the **** happens.
2. The other news is simply that I have executed a reverse PK Jump, and our so-called 'Firebound,' without B-sticking. I can't prove it because no replay would prove that I had. But I have done it.
It's rather annoying to get the Reverse PK Jump because releasing the control stick seems to be essential, as does initial momentum. But from that all you need to do is B-reverse, and you get a Firebound.
Also, I'd like names for these. My execution proves that none of these techniques involve anything character specific other than the PK Jump itself. It was simply a so-called wavebounced PK Jump, which is to say a Reverse B-reversal of a PK Jump, or B-reversal of a reverse PK Jump.
In case it's not clear, by Reverse PK Jump I mean a PK Jump with the PK Fire executed in reverse fashion; I do not have Ness jump backwards. (Indeed, what I want to know is why the PK Jump only happens on Ness' forward second jump.)
I believe it would be proper to analyze the term "PK Jump" as being a Special attack (B attack), to which all the terms of ATs for side-specials apply, and whose semantic properties are such that the AT alters the PK Fire, but the momentum boost is an element additional to that meaning (and which is 'added' according to the game physics for "momentum boosts").
I'm still trying to do a Ledgefire with B-sticking, so I'll get back to you on that.