I wasn't sure if I was going to make this post, but after talking about this a bit with
@Thinkaman I thought I'd throw my impression on the table.
I was (and am, in some ways) probably one of the biggest Pyra/Mythra doubters on the planet, but I am now fully in support of nerfs for them. It's just a silly design that Mythra can win neutral with 0 commitment in so many matchups and then ledgetrap you so hard by switching to Pyra.
Before, it seemed to me that it was mostly Mythra who was overtuned, and that Pyra balanced her out. I've fallen out of this opinion over the last few months.
The things that Mythra can do on reaction are alone pretty excellent, similar to Fox but with better burst range and a disjoint. Sometimes when I watch Cosmos vs. Nairo it looks like Nairo is actually frozen because of how fast Mythra is. During Mainstage, I saw Leo using double jump mixup in neutral just to avoid landing in a space where Mythra could dash attack. At Port Priority, I saw Tweek run to the corner and try to fake a banana pull so that he doesn't get dash attacked for starting his gameplan.
Beacuse of this, I had been thinking for a while that top-level Aegis looks mostly like the Mythra show with a bit of Pyra sprinkled in. It just made sense from a theory perspective and when I was watching matches.
But whenever I was playing against good players (offline), this wasn't working that well for me. Mythra was winning neutral for free, but there were so many times past 50% where Mythra's reward just wasn't there. Mythra would catch a roll from ledge with what, b-air or back hit of d-smash? That's nothing, just leads to neutral reset soon after if not right away. All the opponent needed was one good offstage read and I lost all my progress.
To my surprise, I realized that I was doing better piloting mostly Pyra despite not having "free" neutral, and I tried to come up with a way to focus on Pyra over Mythra. Have Mythra act as a ferry and get Pyra to where she needs to be, then swap with a short hop and start swinging giant hitboxes.
It turns out that Sparg0 does exactly this a lot, but instead of swapping immediately and risking a read on his swap, he waits to get a hit with Mythra before bringing out the Pyra. And from that point, the character's real strength is clear.
People are
dramatically underestimating Pyra.
You've all seen d-air -> up-smash. It starts from a big move that covers many options and is pretty safe, and kills early. The risk-reward on it is amazing. But this (very good) kill confirm isn't the focus of this post. The real focus of this post is Pyra's other great moves. jab, f-tilt, up-tilt, up-air, n-air, f-air... Pyra oozes quality moves for ledge and neutral. Comparisons are drawn to Ike or to Ganon, but while Ike and Ganon have some good moves, Pyra both outnumbers them in options and has way better options. Ganon dash attack and up-air are some of the best moves in the game, but Pyra n-air alone is just in a different league. A big disjointed hitbox starting behind Pyra, then covering all sides of her, that not only can reverse disadvantage but
can kill you for trying to bait an airdodge.
And while you might think that Pyra having high startup balances it, this is what happens on frame 10 of her d-air, for example:
View attachment 337978
View attachment 337977
A crazy hurtbox shift that has allowed sparg0 to fastfall land
with a kill confirm in disadvantage in bracket several times. And I don't even think this move is comparable to f-tilt.
This is
without Mythra. The worst/best thing about it is, if committing to any of Pyra's (very safe) tools puts you in a bad position where you don't have stage, you can just go back to Mythra!
I literally saw Pyra double f-tilt at ledge like 7 times this weekend without punishment, and then when she failed the ledgetrap, there were sometimes
no consequences for losing stage because Mythra was back forcing the opponent into the corner from center stage. That's entirely silly.
The representation is definitely there, and top player attitudes towards picking the duo up say a lot to me. I don't know how serious all the top players are, but it's telling that Fatality is considering secondarying the character, and Leo said in an interview, "I've been practicing Pyra/Mythra because I know I will need them eventually."
While I don't think they're broken or necessarily even the best in the game at top level, there are parts of Pyra/Mythra's design that just feel too suffocating and too replicable. I would like to see a handful of touchups to some of their best moves, or to Swap so that Pyra -> Mythra is more of a commitment.