kupo15
Smash Hero
Here are two little combos I found that you may have also. I decided to post them. As we all know, True combos don't really exist in Brawl. Virtually all brawl combos work from your opponent making mistakes instead of you perfectly executing them because of the lack of hitstun. These combos work well with very low damage.
1. We all about the down throw to up air combo. Well, you can do two different combos from this.
-You can do a wall of pain using the fair after the Uair
-You can do a Nair into an Angel ring after the Uair
*I have done this before but it may be because my friend doesn't really DI. I need to try these out on my other friends that actually DI and fight a little harder.*
If your opponent is smart, they can (and most like will) air dodge the Uair that follows a down throw because that two step combo isn't guaranteed. So if you notice your opponent always air dodging your down throws into Uairs, try mixing it up with this.
2. After the down throw, jump as if to do an Uair and wait a little bit and use his Dair. This hit IS guaranteed granted that your opponent air dodges immediately after the throw. Pit's Dair acts a little like Toon Link's Bair.
Especially at low damage, a rising Dair is a great way to start combos when they are on the ground because you can pull off a small wall of pain with consecutive Dairs and finish off with a Fair or whatever you like.
*This is not 100 percent because like I said, combos only work if your opponent makes a mistake and how you react to it. Be cautious when doing the Dair wall of pain because if they expect it after being throw or after the first one connects, they can perform their Dair and it will punish you.
I find that a running rising Dair is a great way to start combos b/c they most likely will be expecting a running A or Running grab.
**Use your mindgame skills to pull these off***
Hope this helps a little!
Kupo
1. We all about the down throw to up air combo. Well, you can do two different combos from this.
-You can do a wall of pain using the fair after the Uair
-You can do a Nair into an Angel ring after the Uair
*I have done this before but it may be because my friend doesn't really DI. I need to try these out on my other friends that actually DI and fight a little harder.*
If your opponent is smart, they can (and most like will) air dodge the Uair that follows a down throw because that two step combo isn't guaranteed. So if you notice your opponent always air dodging your down throws into Uairs, try mixing it up with this.
2. After the down throw, jump as if to do an Uair and wait a little bit and use his Dair. This hit IS guaranteed granted that your opponent air dodges immediately after the throw. Pit's Dair acts a little like Toon Link's Bair.
Especially at low damage, a rising Dair is a great way to start combos when they are on the ground because you can pull off a small wall of pain with consecutive Dairs and finish off with a Fair or whatever you like.
*This is not 100 percent because like I said, combos only work if your opponent makes a mistake and how you react to it. Be cautious when doing the Dair wall of pain because if they expect it after being throw or after the first one connects, they can perform their Dair and it will punish you.
I find that a running rising Dair is a great way to start combos b/c they most likely will be expecting a running A or Running grab.
**Use your mindgame skills to pull these off***
Hope this helps a little!
Kupo