Delvro
Smash Ace
whoops that last 1v1v1 should be 1v1 (1 town, 1 SK)
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did you read what i said before? i already know that SK has enough information even before this point to make a non-random kill.Anyway, Omni, the biggest problem with your analysis is that the SK isn't going to be killing randomly. He is going to be killing based on information available.
If we spend the Day collecting information then No Lynching, then all that does is allow the SK to AVOID killing mafia during the Night and PUSH for their lynch during the Day. And THAT, is abso-freakin-lutely terrible. That you would suggest that is...
Unvote Vote Zim
You keep saying stuff that sounds good but doesn't actually do us any good. You talk about paper trails connecting mafia, but that sounds like SK talk to me. Mafia's only good chance for success is for both of them to remain alive with at least one mislynch and town kill. A single mafiaZim said:i say we play toDay normal for information and vote no lynch at the end of the day. we're going to need information for paper trails when trying to connect mafia.
Blah, blah, blah, percents, percents, percents. And those percents just get WORSE for town the more that we talk, since SK can IGNORE the people we believe to be connected as potential mafia. Which is the very sort of information that you want us to bring forth. And then go No Lynch.you realize that the SK has a 70% chance of hitting town toDay? it seems like you're banking on SK to randomly nail mafia today based on having no reads? when the chances of hitting town toDay with 0 reads is 70%?
This is essentially correct. YOU want to find "mafia paper trails" after all since SK won't leave ally-based trails. Whom the SK can then avoid killing. Your strategy does nothing but support the SK.you somehow believe that by ending the day prematurely that SK has a better chance of randomly hitting scum toNight.
you didn't mention the % of a town lynch. u actually omitted a few %'s.
We'll get an investigation report unless we lynch the FBI agent.did u forget that by NL'ing that we also get a N1 investigation?
Na be.I'm suddenly intensely curious as to which head that is.
what? you mean if D1 we mislynch, N1 SK shoots, then D2 "there is a chance we could get SK"? that chance exist everyday and obviously increasing as the pool decreases. if we mislynch and a townie dies there's also a chance that we don't get the SK. i mean, watIf we mislynch and a townie dies, there is a chance we could get the SK, and nks are gone.
20% that FBI can find the SK based on what? while we're down 2 townies? and FBI only has 1 investigation at this point? my point is by doing a NL at most we'd be down 1 townie which is already likely to happen and still have 1 investigation.In addition, there is a 20% chance the FBI agent can find the SK.
wrong again. because you aren't taking into effect that the SK could kill the investigator, or the actual person that the investigator investigated.In addition, if he knows someone is not an sk, there is a 25 percent chance that they could find the SK out of those reports.
what? 3 town. 2 mafia. 1 sk. that's a 40% chance he could get scum. a dramatic difference. what are you calculating?A SK will also know that it's smart not to shoot during 3 vs 2 vs 1, as there is a 60% chance he could get scum and lose.
yes, but as i said before, we can have a report with 1 townie possibly dead or 2 possibly dead.We'll get an investigation report unless we lynch the FBI agent.
Hahaha. That's funny.Did you consider a D2 No Lynch IF the investigator lives?
You completely missed my point. Mislynch/town kill puts us at 3v2v1. In such a situation, if we mislynch AND SK misfires (i.e. doesn't shoot mafia), then the SK has LOST. It MAKES SK's primary interest to kill mafia, whether through his kill or assisting the town.SK trying to help with scumhunting doesn't mean squat. ALL of us are legitimitely scumhunting because there are 3 separate factions and we all pose a threat to each other. How does one come off scummy when everyone is searching for some kind of scum?