L-a-t-e-r-a-l-u-s
Smash Ace
- Joined
- Dec 18, 2009
- Messages
- 811
Oh reallly, then I might do that hah.you can if you follow the extra steps in th OP
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Oh reallly, then I might do that hah.you can if you follow the extra steps in th OP
transhexlationBeginning Project Rosalina and possibly Gunner Yuna (Both for Peach)
EDIT: Fort, would you mind telling us what hex editor you use? It'd make it easier to follow along if we use the same tools.
the model part deleting thread should have the answerIn the "Extra steps for faces," what exactly is the "same procedure of deleting all the model parts except for the one you are editing"?
i just suggested that to kryal actually...I have a feeling that most of this process could easily be done by a program, which would then be a feature added onto Brawlbox, thus creating the usual massive amount of hype when released.
@Fort coolI have a feeling that most of this process could easily be done by a program, which would then be a feature added onto Brawlbox, thus creating the usual massive amount of hype when released.
He just used the same picture twice, I'm assuming so he wouldn't have to take more screenshots. In the out.bin is how I did it, and it worked fine for me.I'm kinda having some trouble understanding this. When we get to step 5, are we deleting in the mld0 or out.bin? I would assume out.bin, but the picture shows Ness's mld0 file. I just want to clear this up a bit.
Be careful on the Pikachu. I'm not sure if it works, I've tried three times and each time it failed, even though I did each step perfectly (or at least, what I thought was perfectly).Alright, just making sure.
I'm off to go edit Bowser now. Well....maybe I should do Pikachu first, so that we can have a nice looking Pichu.
That only works in Perspective view.LMFAO, I'm having trouble rotating the camera. I can zoom in/out, but I can't rotate. What am I doing wrong?
Oh hah, my bad. That's what I meant anyway. I do believe I've found the skirt. Going to try it.Lol, that's in Step 5. He means the ones not colored orange. There's a red bracket in the picture to help with that.
As for the vertex files....they should have vaguely descriptive names. Keyword being vaguely. Try deleting some in BB, see what happens to certain areas. I only got that to work with trophies....but maybe it'll work with playable characters? The only one I tried was Samus, which is rather hard to see in BB anyways.
I just checked, 115 isn't 277 in hex, and 277 isn't 115 in hex. You have a completely wrong number.Oh hah, my bad. That's what I meant anyway. I do believe I've found the skirt. Going to try it.
EDIT: Okay, now I'm having an issue editing the .3ds created in Traslhextion. It cannot find the hex of 115 (277 in Hex form).
That's really weird, on the website converter, two for that matter, gave me the same answer. Thank you though.I just checked, 115 isn't 277 in hex, and 277 isn't 115 in hex. You have a completely wrong number.
Decimal: 115 Hex: 73
Decimal: 277 Hex: 631
^ This should help.
I couldn't find them either. I'm trying to make Rosalina ;~;Guys, In the Vertices folder of Peach's Mdl0, what is Peach's hair and right/left hands file called?
Website converters normally convert to ASCII or ANSI or whatever, and they don't do mathematical conversions. Use Calculator for that, just the view to Scientific and click on hex when the view changes.That's really weird, on the website converter, two for that matter, gave me the same answer. Thank you though.
EDIT: It still cannot find it.
I'm trying to do Princess Shroob. But still, answered question pl0x?I couldn't find them either. I'm trying to make Rosalina ;~;
Thank you for this, but, that still does not solve my issue of 631 not being there. (I even tried 63 1, 63 10 when searching)Website converters normally convert to ASCII or ANSI or whatever, and they don't do mathematical conversions. Use Calculator for that, just the view to Scientific and click on hex when the view changes.
Try 10 63 or 01 63, I had to do something similar whenever it was longer than a byte.Thank you for this, but, that still does not solve my issue of 631 not being there. (I even tried 63 1, 63 10 when searching)
EDIT: Calculator says it's 115 too >_>.
None are found, even attempting this method with 115... I'll just check the image in OP's post and view the text box, try and infer from that what I need to remove >_>.Try 10 63 or 01 63, I had to do something similar whenever it was longer than a byte.
Yeah, make sure you're searching for hex values and not text strings, because some Hex Editors like HxD search for text as a default, and not the hex values (though I have it changed so it searches for hex values).None are found, even attempting this method with 115... I'll just check the image in OP's post and view the text box, try and infer from that what I need to remove >_>.
EDIT: Kay, I can't use the text box to find it because that's... hard I suppose.
Yeah I caught that. Still doesn't solve the issue. I am yielding the same results.Yeah, make sure you're searching for hex values and not text strings, because some Hex Editors like HxD search for text as a default, and not the hex values (though I have it changed so it searches for hex values).
If you succeed... I love you. (in the figurative internet forum kind of way)I'm trying to do Princess Shroob. But still, answered question pl0x?
they are supposed to be rotated sideways. dont worry, just use the top view as the front view.So it seems no one can help me...?
EDIT: Used Guess and Check method, smooth sailing.
Are the vertecies supposed to be sideways in Anim8or? The seem to be rotated sideways, but then again, I used to have this problem when I'd look at the exported .dae files from the extractor and view them in 3ds Max so, I don't think it's a problem but just to be sureeee...
I thought this was the case. Thank you.they are supposed to be rotated sideways. dont worry, just use the top view as the front view.