popsofctown
Smash Champion
Currently Zelda's and Sheik's B down take a variable amount of time that is based on loading the other character. It varies from time to time, and from wii to wii. It also takes a long time.
I've found an inconvenient way that you can play a 1v1 match with the transform time essentially set to low, if you can convince the tourney official that it should be set to low. It doesn't interrupt the game, and is totally fair. just inconvenient.
Put the Zelda or Sheik who likes to transform midbattle in slot 1 or two. Put the other player in slot 2.
Set player three to be a player controlled zelda, with just an empty controller
Set player four to be a player controlled sheik, with just an empty controller plugged in
It must be stock. It is preferable to have some sort of moderator.
The "ghost" sheik runs off the stage three times in a row.
The "ghost" Zelda runs off the stage three times in a row.
Zelda and Sheik are preloaded, and the Zelda will transform consistently and quickly during the fight.
The only other question that arises is, after having both characters stand still during all this, how do we say three two one go? Bear in mind that under normal circumstances, you are spawned on the ground with no invincibility and instant ability to move. If you have a moderator call 321 go, you have to deal with false starts and what not.
I have something clever for this too. Have a moderator drive the final Zelda off the stage. Then, at some point right before the Zelda dies, the moderator pauses the game. Then both real players can attempt input right as they are actually given control, just like a real game. The moderator unpauses it and the game begins.
If there is no moderator, the second fairest thing to do (actually just as fair as the first way) is have player one (zelda) do this process. The Zelda player is just hindered by having to tap the pause button on a controller that is not there right as the match begins. Since the whole accomodation is for Zelda's sake, the Zelda player will probably be fine with this.
So now there are two ways to play a match, with the loading off or on. Any tourney can refuse to allow this accomodation, or allow the tourney's Zelda competitor to ask for a "machine constant" match. (it is important to emphasize the consistency aspect over the speed aspect)
flames?
I've found an inconvenient way that you can play a 1v1 match with the transform time essentially set to low, if you can convince the tourney official that it should be set to low. It doesn't interrupt the game, and is totally fair. just inconvenient.
Put the Zelda or Sheik who likes to transform midbattle in slot 1 or two. Put the other player in slot 2.
Set player three to be a player controlled zelda, with just an empty controller
Set player four to be a player controlled sheik, with just an empty controller plugged in
It must be stock. It is preferable to have some sort of moderator.
The "ghost" sheik runs off the stage three times in a row.
The "ghost" Zelda runs off the stage three times in a row.
Zelda and Sheik are preloaded, and the Zelda will transform consistently and quickly during the fight.
The only other question that arises is, after having both characters stand still during all this, how do we say three two one go? Bear in mind that under normal circumstances, you are spawned on the ground with no invincibility and instant ability to move. If you have a moderator call 321 go, you have to deal with false starts and what not.
I have something clever for this too. Have a moderator drive the final Zelda off the stage. Then, at some point right before the Zelda dies, the moderator pauses the game. Then both real players can attempt input right as they are actually given control, just like a real game. The moderator unpauses it and the game begins.
If there is no moderator, the second fairest thing to do (actually just as fair as the first way) is have player one (zelda) do this process. The Zelda player is just hindered by having to tap the pause button on a controller that is not there right as the match begins. Since the whole accomodation is for Zelda's sake, the Zelda player will probably be fine with this.
So now there are two ways to play a match, with the loading off or on. Any tourney can refuse to allow this accomodation, or allow the tourney's Zelda competitor to ask for a "machine constant" match. (it is important to emphasize the consistency aspect over the speed aspect)
flames?