MrWeavile
Smash Apprentice
So I've been practising at Melee more than I ever have before, learning all of the technical stuff I didn't know about way back when. The subject of "DI" still confuses me somewhat.
I get the general idea of it; You can influence the trajectory at which you are hit. But there are some things I don't understand about it, and for that reason I'm having trouble learning exactly when to do it and when I have done it.
Every time I literally try to point the stick in a 90 degree angle from where I've been hit, I don't see any real change. I feel as though any time I actually do DI, I do it completely by accident.
Is it literally learning each and every character's moves and knowing when you see them coming to DI in advance? After playing a load of matches against CPU, I can see directly when he DI's (like out of a Marth f-grab chain) but I can't see any difference when I do it against a move.
So there are some things I'd like to know:
1) When exactly is the optimal time to DI (i.e. when being flown through the air or literally before you get hit)?
2) What exactly are the angles it works at? I've made an example below, and I'd like to know if this triggers DI or not.
So let's say a move hits me at a 9 angle, and I DI at a 7 angle on the stick. Will this work with DI? I can't see any difference when I try it.
3) What are the times you should DI?
4) Does DI work at all when being flown through the air AFTER you've been hit by an attack?
I was playing against a proper competitive player who could literally call out when DI happens between the both of us, and frankly I couldn't tell.
5) Is the timing and physics of DI at all like crouch cancelling? Or is that a completely different thing?
I know this may be somewhat of a bloated post, but it's been bugging me for a while now and no description I've read of the mechanic has helped me understand it more than the general concept of it.
All help greatly appreciated.
I get the general idea of it; You can influence the trajectory at which you are hit. But there are some things I don't understand about it, and for that reason I'm having trouble learning exactly when to do it and when I have done it.
Every time I literally try to point the stick in a 90 degree angle from where I've been hit, I don't see any real change. I feel as though any time I actually do DI, I do it completely by accident.
Is it literally learning each and every character's moves and knowing when you see them coming to DI in advance? After playing a load of matches against CPU, I can see directly when he DI's (like out of a Marth f-grab chain) but I can't see any difference when I do it against a move.
So there are some things I'd like to know:
1) When exactly is the optimal time to DI (i.e. when being flown through the air or literally before you get hit)?
2) What exactly are the angles it works at? I've made an example below, and I'd like to know if this triggers DI or not.
So let's say a move hits me at a 9 angle, and I DI at a 7 angle on the stick. Will this work with DI? I can't see any difference when I try it.
3) What are the times you should DI?
4) Does DI work at all when being flown through the air AFTER you've been hit by an attack?
I was playing against a proper competitive player who could literally call out when DI happens between the both of us, and frankly I couldn't tell.
5) Is the timing and physics of DI at all like crouch cancelling? Or is that a completely different thing?
I know this may be somewhat of a bloated post, but it's been bugging me for a while now and no description I've read of the mechanic has helped me understand it more than the general concept of it.
All help greatly appreciated.
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