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Completed True invisibility

schmooblidon

Smash Journeyman
Joined
Feb 18, 2014
Messages
496
I need something to make player 2,3 and 4 invisible. I tried using the cloaking device, but it makes them like mirror what's behind them or something, and so they can be seen when overlaying another player. I need it to be completely transparent.

Thanks in advance!

Edit: God damn, straight after I make the thread I think to see if anyone has made a custom hurtbox colour code. Sure enough there is, combined with achilles custom hitbox colour. I can make players completely transparent. Annoying I can't delete this thread
 
Last edited:

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
I need something to make player 2,3 and 4 invisible. I tried using the cloaking device, but it makes them like mirror what's behind them or something, and so they can be seen when overlaying another player. I need it to be completely transparent.

Thanks in advance!

Edit: God damn, straight after I make the thread I think to see if anyone has made a custom hurtbox colour code. Sure enough there is, combined with achilles custom hitbox colour. I can make players completely transparent. Annoying I can't delete this thread
I'll delete it. Where are you from, btw? I'm intrigued that you use colour instead of color.

It's really easy to do this with Debug Dolphin, btw.

P1 external data pointer is at 80453130. Following players are 0xe90 apart (so P2 at 80453fc0). Take that pointer and add 0x225c to it. Store 00000000 at this address, though technically the first byte only needs to be 0. I think the three bytes afterward are garbage.

(The 0x225c doesn't necessarily work outside of vs mode).
 
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schmooblidon

Smash Journeyman
Joined
Feb 18, 2014
Messages
496
I'll delete it. Where are you from, btw? I'm intrigued that you use colour instead of color.

It's really easy to do this with Debug Dolphin, btw.

P1 external data pointer is at 80453130. Following players are 0xe90 apart (so P2 at 80453fc0). Take that pointer and add 0x225c to it. Store 00000000 at this address, though technically the first byte only needs to be 0. I think the three bytes afterward are garbage.

(The 0x225c doesn't necessarily work outside of vs mode).
Thanks man, might make a more permanent code. I'm from the UK !
 
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