here is one "true" combo found by myself and perfected it.
SideB-> JumpCancle -> DAir -> Landing Dair and Interrupt -> Jab -> Jab -> Jab -> Finishing Move of your choice!
it works best at 0-6% since they landing on the ground earlier! at 12% is acceptable, but risky of DI! the only combo breaker is if they miss the tech or the % is too high so they can jump/attack before hitting the ground!
other true combos that can be done:
at 0%
SideB-> JC -> DAir -> Landing Dair and Interrupt -> Dash Attack (16-17 pure combo hit)/Fair/Nair/Grab
at 30~%
SideB-> JC -> FAir (if done correctly you can Jablock this too)
SideB -> JC -> Nair (if done correctly you can jablock this too, but its bit harder but can do it at later % than Fair)
over 40~%
SideB -> JC -> UAir
thats the combos I havent seen in the thread already