EricTheGamerman
Smash Master
- Joined
- Jul 21, 2014
- Messages
- 3,197
Do you just have problem with all DLC? Cause if so, sorry, you're in the wrong industry these days. DLC is a standard, and the way Nintendo is doing it is probably the best possible way with still being reasonable. You can talk about how these practices prey upon the Smash community because they will almost always buy the post-release content like stages and fighters, and this is true. But that's an active decision.
You may not be satisfied with Ultimate, you may not think it's worth the $60 personally, but sorry, content wise this is about three or four fighting games worth. Most fighting games rip characters out and sell them back to you at a later date. Ultimate can't do that because it already included all the characters in the base game. Not that Sakurai has ever done anything but work to completion before seriously considering DLC. The Piranha Plant just wasn't completely ready for this game (Again a game with 75 characters and 103 stages in the time of games like Street Fighter V that launched with 16 and absolutely nothing to do), so he's a later addition of DLC (Not a freebie, I do see this thrown around, he's free as incentive but should be treated as any other DLC).
They can include more fighters in the game by creating DLC, ultimately satisfying more fans. They're charging $6 each for a fighter, stage, and music. Two of those things are the biggest possible inclusions for Smash, and this allows them to support the game after launch with new content that can excite people. The Fighters Pass is even optional and Sakurai did the unspeakable in telling people to actually THINK before buying their pass without revealing the content. He seemed to lament the fact he couldn't show things off. And even then, the Fighters Pass is just an option for people who were going to buy all the characters anyway and can save $5 in the process.
DLC isn't a bad thing on it's own. It's a bad thing when the game is chopped up and resold to the consumer to earn more money. It's a bad thing when they don't offer a complete game at launch. It's a bad thing when it becomes microtransaction hell despite the $60 price tag. So far, Nintendo is doing DLC correctly with Smash in a completely fair way.
If you hate DLC, that's one thing, but it doesn't make it inherently troublesome. Nintendo is doing DLC reasonably to support their game and continue adding content. They actually delivered a full game, and are deciding to give you the first DLC for free if you adopt early. Nintendo as a whole has spoken to not wanting to incorporate microtransactions in their full games, and as long as the primary people of the old guard like Miyamoto and Sakurai himself are around, they won't let that happen.
And you could fear-monger all you want on what DLC could become, but it's not for now and Nintendo doesn't have the reputation AT ALL to back up such an idea.
You may not be satisfied with Ultimate, you may not think it's worth the $60 personally, but sorry, content wise this is about three or four fighting games worth. Most fighting games rip characters out and sell them back to you at a later date. Ultimate can't do that because it already included all the characters in the base game. Not that Sakurai has ever done anything but work to completion before seriously considering DLC. The Piranha Plant just wasn't completely ready for this game (Again a game with 75 characters and 103 stages in the time of games like Street Fighter V that launched with 16 and absolutely nothing to do), so he's a later addition of DLC (Not a freebie, I do see this thrown around, he's free as incentive but should be treated as any other DLC).
They can include more fighters in the game by creating DLC, ultimately satisfying more fans. They're charging $6 each for a fighter, stage, and music. Two of those things are the biggest possible inclusions for Smash, and this allows them to support the game after launch with new content that can excite people. The Fighters Pass is even optional and Sakurai did the unspeakable in telling people to actually THINK before buying their pass without revealing the content. He seemed to lament the fact he couldn't show things off. And even then, the Fighters Pass is just an option for people who were going to buy all the characters anyway and can save $5 in the process.
DLC isn't a bad thing on it's own. It's a bad thing when the game is chopped up and resold to the consumer to earn more money. It's a bad thing when they don't offer a complete game at launch. It's a bad thing when it becomes microtransaction hell despite the $60 price tag. So far, Nintendo is doing DLC correctly with Smash in a completely fair way.
If you hate DLC, that's one thing, but it doesn't make it inherently troublesome. Nintendo is doing DLC reasonably to support their game and continue adding content. They actually delivered a full game, and are deciding to give you the first DLC for free if you adopt early. Nintendo as a whole has spoken to not wanting to incorporate microtransactions in their full games, and as long as the primary people of the old guard like Miyamoto and Sakurai himself are around, they won't let that happen.
And you could fear-monger all you want on what DLC could become, but it's not for now and Nintendo doesn't have the reputation AT ALL to back up such an idea.