Ashingda
Smash Journeyman
- Joined
- Nov 2, 2013
- Messages
- 206
Thanks for taking the time testing. Currently I'm not sure what I want to do with the elbow F-Smash, I'm in between re-designing it or just buffing it. As for sword mode, I'm trying to keep the sword power low to balance out the range. If need be we can buff it a bit. I'm not so sure of a projectile right now, not going so well with the hack lol.Hey @ Ashingda after play testing for a bit against human opponents I started feel some of Ganon's smash attacks are rather underwhelming in strength/KO power. It became apparent even more when my opponent playing Mario would KO with his Down smash and side smash earlier than I did with my smashes. So I tested it out like so;
- On Mario CPU (weighs at 100)
- On Battle field from the middle of the stage
- CPU level 9
- No DI from CPU
- Tested for percents were CPU hits the blast zone
Fist/Magic mode:
- Fsmash: 85% - meh strength for it's range maybe should KO at around 75-80%, and it also sends up it should send in a 65-70 degree angle instead
- Up smash: 85% - good strength no change needed
- Down smash: 75% - good strength no change needed
Sword mode:
- Fsmash: both hits: 105%, only sword: 110% - a little too weak if you ask me, and sends in a weird angle should KO at around 95 and 100% instead, angle should be 60-65 degrees. (*if you decide to have Fsmash to be a trigger into Sword mode than obviously the two hits won't combo into each other and it would work like Link's Fsmash instead, which I prefer actually).
- Up smash: 95% - good strength (especially for it's range) no change needed.
- Down smash: 115% - good strength but weird angle... should be a 70-75 degree angle instead.
On a good opponent who knows how to DI well the current angles and power of the smashes I made note of is a bit under whelming... I think a great way to really show case Ganon's abilities as the carrier of the Triforce of Power would be to make his smash attacks a true thing to be feared!
These are just my findings and I could be completely off base :\
What do you think?
On a different note: If and when you are able to make Neutral B a projectile and use it as a B across all modes would you consider giving Ganon light armor with is run? Or maybe on Down B (Wiz Spin)? As of now his current B is on of the only ways to deal with "spamy" projectiles like Dr. Mario's Pills or Falco Lasers. So if that armor is gone it would take that method of dealing with those characters. Or unless his projectile is a somewhat of fast option than that could possibly deal with the spammers?
UPDATE: V2.1
http://www.mediafire.com/download/r86itoji541yyps/TriforceGanondorf+v2.1.zip
Changes:
- Costumes, added OOT Ganondorf and Demise but Demise dont look so good, might want to switch it.
- Got rid of Triggers. It was too confusing to use.
- All three modes are only accessed by taunts.
- All Taunt speed increased.
(Power)
- New Up-B animation. Trying to make this usable with both fist and sword.
- Trajectory/knockback changed on U-Tilt.
- Speed up Jab combo
(Wisdom)
- Up-B is now just Teleport. It's the old 2 teleport that deals damage.
- Add Neutral-B. It's his up-taunt animation with magic balls.
- Up-Taunt animation is changed to Wait2.
- Trajectory/knockback chagned on N-Air.
(Courage)
- Add Sword B-Air
- Add Sword U-Air, but new animation. Hits straight up like link. Not as powerful but lots of range.
- Add Sword Dash-A, fixed up animation
- Jab combo is now fist,sword.
- U-Smash slowed down.
- Trajectory/knockback chagned on N-Air.