Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I know that some sword looks to big to put on Ganondorf when sheated but...That is awesome news, looking forward to HW skins.
Progress: I've successfully included the sword into the game without the use of Articles. Using the code for "Model Changer 2" it creates the same effects as the Article sword and it's now customizable with different skins. I still have to add in the 2nd sword for the one attached to the sheath.
If anyone know of other good sword/sheath model we can add please provide a link or such, otherwise I'll just grab what I can find.
a re-size is probablely the best optionIf the swords are too big, we can resize it or just make really large sheaths.
Yeah It's adjusted now, but will still try to tweek it.I do see now what you meant about Mixed mode up smash animation with the sheath/sword going into his leg
You have to go to your SD card > Project M > pf > fighters > ganon and than replace the files there with the mod. The mod version you listed is the "mixed" version that combines the 3 different move-sets together (Power = Fist, Courage = Sword, Wisdom = Magic) the version before the Mixed one (v0.5) was a few pages back is the one where his Up taunt switches to Magic, side taunt to Fist and down taunt to sword. It works very much like Samus' ice-beam switch and allows you to change between each 3 move sets during the match. The next version being worked on now will also be 3 move-sets activated by the taunts.Hey thus looks really interesting. However, I can't seem to find an explanation of how to install. Do I just download the TriforceGanondorf+v1.0b+Mixed.zip on the first post and then take the files in it and replace the same files in my PM copy? Is it that simple?
Also can someone explain to me what the referred to "magic-mode", "power-mode", "sword-mode" are? I get that this changes the moveset to use a sword from the video in the first post. Is this like samus ice-beam switch? Can you switch between 3 different ganon movesets with this mod?
thanks to whoever explains this to me.
No clue honestly... I doubt it. It's a lot of balancing to do plus there are people already used and comfortable with PM Ganon as he is now he does need a new neutral B and a crap ton of buffs but still.Thank you very much, for the explanation. I will have to try it out when I am home. Is there any possibility that this will be eventually put into core PM, or is it expected that this will always be a standalone mod?
*HYPE INTENSIFIES*How does one properly quote with the "User said:"?
^Cahalan, I was able to get the Smash 3 graphics to work with the mod. Let me double check to see how I did it.
Hit reply button at the bottom right of their post >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>VUsing the latest update as the example, just do not include the FitGanon00.pcs, but do include everything else. It appears, and I think it was mentioned within the last two pages or so that the FitGanon00.pcs has to do with the sheath. If you do not include it, the sword will appear at the side of Ganondorf and you will have access to all of the moves.
So without that file included, I have Smash 3 graphics + the latest mod with the correct moves + no sheath.
Also, again, how do you properly quote someone?
Awesome, thanks.Hit reply button at the bottom right of their post >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>V
This mod will not be fully compatible with other mods in the future. It will require some modifications to get it to work later because the sword model WILL be part of the skin and not an Article, thus enabling us to have different swords with different skins.Now to wait for the mod author to post our little conversation on the first post so that everyone can use triforce ganon with smash 3 graphics. P.S Thank you so very much for helping me, I have a friend at school that has an interest in Project m and the triforce ganon mod, so to the both of us you helped solve a major problem.
So does that mean if I want to use a fully updated triforce ganondorf with the 3 three modes with smash 3 look, I'd have to do more than just delete the respective costumes .pcs file?This mod will not be fully compatible with other mods in the future. It will require some modifications to get it to work later because the sword model WILL be part of the skin and not an Article, thus enabling us to have different swords with different skins.
I wonder now, if the article isn't being used for sword then maybe it can be used for a real projectile.
Yes because this project is no longer just PSA modding, it's moving into Skins also. Imagine trying to get a different head or body part onto the smash 3 mod, you'll also have to do more than just replacing files. However I believe that the smash 3 mod is mostly texture changes/updates and if so, it should be easier to transfer onto other mods than to import/export other mods into it.So does that mean if I want to use a fully updated triforce ganondorf with the 3 three modes with smash 3 look, I'd have to do more than just delete the respective costumes .pcs file?
Which version are you using? The current one is only power mode. The one before that was a mixture of all three.I seem to have an issue with changing modes. It seems to start in sword mode, and I can't change between them. Any clue what the issue is?
In a nutshell, yes they are updating the textures to look more akin to the new smash bros game by editing the texture maps a bit and adding the rim lighting effect (changing the shading of textures). It'll be a miracle if the release of this mod when it has the three modes will be compatible. (I'm talking about the standard brawl ganondorf model here, obviously any other character models, like demise, the mod here may implement/change will obviously not completely work. As for the sword models, theoretically they'll be unaffected by smash 3...)Yes because this project is no longer just PSA modding, it's moving into Skins also. Imagine trying to get a different head or body part onto the smash 3 mod, you'll also have to do more than just replacing files. However I believe that the smash 3 mod is mostly texture changes/updates and if so, it should be easier to transfer onto other mods than to import/export other mods into it.
I sense that I may run into issues with this but it's your project in the end have fun with it. I have so many different skins in my pack that unless the sword addition process is streamlined I may have to remove this mod as an option from my build (which would break my heart) haha.
It's a bit complicated. If the sword isn't positioned correctly on the character then that means you'll have to manually modify the sword mode.Hey guys. I'm new to this so sorry if this is a dumb question. I'm using the v0.5 Ganondorf. But how do I get Caporai's Demise Sword with it? I replaced the Fit...pac but got a floating sword. P.S. I think I posted in wrong thread on your other thread sorry. So ignore that other post.
I actually think I was using the wrong file now. I was using Caporai's v0.2 Swords. Is there a v0.5 Swords?It's a bit complicated. If the sword isn't positioned correctly on the character then that means you'll have to manually modify the sword mode.
1. Export the sword model ***.obj
2. Import it into 3ds Max.
3. Re-Position the sword.
4. Export from 3ds Max into ***.dae
5. Import into Brawlbox
This is the basics of it. There is a lot more to it to get it to work properly, takes a good amount of patience.
You can export the weapon from FitGanonMotionEtc.pac on brawlbox. There lies the sword model.I actually think I was using the wrong file now. I was using Caporai's v0.2 Swords. Is there a v0.5 Swords?
Yeah, I had originally planned to have 2~3 triggers each but that got way too messy move-set wise. If you feel a different move is a better trigger let me know. Also, Up-B isn't a full trigger, only if you have the sword it will put you into power.Are those all of the triggers?
I did some work on this D-Smash, but hasn't covered the hitting aerial targets. It's going to get a bit tricky with the bits flags.For -Power- and -Wisdom- D-Smash, I've noticed that if the move connects while the opponent is in the air, the amount of damage they took was 1% with very little knockback. Will test this more.
Right, but what I meant was that while in courage, doing Up-B brings you to the entire power moveset except for the neutral B attack. At this point, the neutral B, instead of doing the punch from the power moveset, will bring you back to courage by pulling out the sword for the charging attack.Yeah, I had originally planned to have 2~3 triggers each but that got way too messy move-set wise. If you feel a different move is a better trigger let me know. Also, Up-B isn't a full trigger, only if you have the sword it will put you into power.
That is because Neutral-B is the trigger for Courage. It may change later so that Neutral-B is an Influenced move if we get lucario's article working, it will do projectile in Wisdom mode.Right, but what I meant was that while in courage, doing Up-B brings you to the entire power moveset except for the neutral B attack. At this point, the neutral B, instead of doing the punch from the power moveset, will bring you back to courage by pulling out the sword for the charging attack.