Delvro
Smash Ace
Ok, so Bthrow can be a killing move at like 140%. The problem is that it's horrendously easy to DI it because luigi spins around in circles, and they go straight up for the corner.
So here's what I've started doing.
Get a grab near the edge of the stage, facing the edge of the stage, and fthrow them off the stage. This is to condition to DI away from the edge (you probably don't even have to condition it, it's a natural reaction when you land a grab near the edge of the stage). Then, when they're at 130% up, get a grab near the edge of the stage, facing the edge of the stage (exactly like before) and Bthrow them all the way across the stage for the kill.
It doesn't sound like it should work but your opponent's DI, which WOULD'VE been good vs an Fthrow, is BAD vs a Bthrow. Sometimes they go at a nearly horizontal angle and die at 130%.
Best used on narrow stages like Yoshi's Island brawl and Frigate. Sometimes Battlefield.
And of course it only works on opponents who know what DI is. You can't trick a fool!
So here's what I've started doing.
Get a grab near the edge of the stage, facing the edge of the stage, and fthrow them off the stage. This is to condition to DI away from the edge (you probably don't even have to condition it, it's a natural reaction when you land a grab near the edge of the stage). Then, when they're at 130% up, get a grab near the edge of the stage, facing the edge of the stage (exactly like before) and Bthrow them all the way across the stage for the kill.
It doesn't sound like it should work but your opponent's DI, which WOULD'VE been good vs an Fthrow, is BAD vs a Bthrow. Sometimes they go at a nearly horizontal angle and die at 130%.
Best used on narrow stages like Yoshi's Island brawl and Frigate. Sometimes Battlefield.
And of course it only works on opponents who know what DI is. You can't trick a fool!