Well his air dodge is amazing, but even if his roll is otherwise good it just doesn't go far enough to be very useful. The lack of distance really kills the point of moving while dodging.
Ahh... so that's why I don't use it very much, lol. Or maybe it was because I still thought that Toon had the worst roll in the game.
Yeah, the distance that Marth covers with his roll is pretty nice, and I find myself using his roll a lot more than I do with Toon's. I couldn't think of why, so thanks Artemis!
****I'VE GOT SOMETHING TO ADD, and double posting is bad, so here:
So you know how it's really hard to gimp someone with Toon because nair is tiny, zair doesn't have as much of an effect as it did in Brawl (not to mention, our recovery is worse and we fall faster, so it's not like we can run off -> zair anymore), and fair just takes so long to start up?
Well, our bomb fuse is REALLY short in this game. We just need to stall for a tiny amount of time before it'll explode on us. So, we can pull out a bomb, fullhop offstage, double jump, Spin Attack them (wow, a long duration hitbox that makes us rise!), let our bomb explode, and come back to the stage.
We can go really far offstage HORIZONTALLY above the level of the stage. Again with a crappy ascii picture:
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if === is the surface of the stage and --- is an imaginary line extending from that surface (so from the ledge, really), we can go pretty far horizontally.
It's going to be a super situational thing to do. pulling out a bomb, fullhopping, DJing, and THEN Spin Attack takes a long time to do. The only situation this could be useful in is when the opponent is sent offstage and *almost* dies.
No, Fullhop bomb pull -> dj -> spin attack will not work. The bomb doesn't explode early enough, especially because fullhop bomb pull means that the bomb will start its fuse at the peak of your jump as opposed to the whole duration.
Also, you may sometimes need to drift in freefall for a bit before the bomb explodes. So if the opponent airdodges through and the bomb doesn't explode early enough, it'll be pretty bad. Also, we're left without our double jump, which is REALLY bad if the opponent actually survives.