Playstyle: Labobot is a technical character who likes tricking his opponents when using his Garage Nodes to modify his attacks. While he lacks in range and damage with physical attacks, he makes up for with his tricky and unpredictable effects. His projectiles and recovery add to his power as well. Despite being made out of cardboard, he’s actually slightly heavy, making him hard to launch as well. However, he has his share of flaws: his Nodes don’t last forever, and unlike fellow robots Mega Man and R.O.B., Labobot’s movement is rigid, making some of his moves last a while, leaving him in the open.
Jab: A one-two punch. Doesn’t have much range, but can be looped around, similarly to Wario’s.
F-tilt: An inward swing of both fists.
U-tilt: A downward fist. Can hit above him.
D-tilt: Labobot stomps on the ground in front of him. Can be mashed repeatedly to seemingly ‘walk’ forward in a jagged manner. But this brings up a pattern of movement that the opponent can take advantage of.
Dash Attack: Labobot transforms into its tank form and rams anyone in front of him. As a bonus, the player can mash A to fire the cannons of the tank.
N-air: Labobot creates a burst of energy that launches everyone around him.
F-, D-, B- and U-air: Labobot transforms into his plane form and flies in the direction of the joystick. This can be angled, making it useful for recovery, but it doesn’t go as far as, say, Meta Knight’s Drill Rush or Ridley's Up-B. As a bonus, the player can mash A to fire the guns on the plane.
Grab: A fishing rod. Can be used as a tether, but has much less range, unlike Isabelle’s.
Pummel: Labobot tightens the strings around the character.
F-throw: Labobot revs a motorbike handle and releases it, ramming it into the opponent. Continues for a short distance after.
D-throw: Labobot jumps up and hurtles down with the drill kick. Deals multiple hits. The Drill node is inaccessible for this move.
B-throw: Labobot rams the RC Car into the opponent’s back.
U-throw: Labobot flicks the fishing rod and throws it upwards.
Side Smash: Labobot takes out a camera and readies a snapshot. On release, the camera will flash, making anyone within it dizzy. Any nodes can replace the dizzy effect.
Up Smash: Labobot leans backwards and throws a Mach Punch upwards.
Down Smash: Labobot lifts a house and drops it onto the ground. The very center of the house is a sweet spot that can trap the opponent inside said house, leaving them open to the next attack. If no one is caught in this sweet spot, they’ll simply take damage and the house will disappear.
Neutral B: Garage Nodes: A multi-stage special, similar to Villager’s tree. On pressing the button, a menu of 4 types of ‘seed nodes’ will appear, similarly to what happens when you hold B to reveal the Monado Arts Wheel for Shulk:
- Ground Node: This node affects the Jab, tilts, dash attack and smash attacks.
- Air Node: This node affects his aerial attacks.
- Grab Node: This node affects his grab and throws.
- Special Node: This node affects all specials except for Neutral B.
When at least one of them is built, Labobot can use Neutral B in one of those four Nodes (Which are about 1.5 Bowsers wide and tall) to add additional nodes to modify a specific move. These nodes will be up for selection similarly to when you build the first node. These modifications are:
- Stun: Stuns the opponent on hit.
- Freeze: Freezes the opponent on hit.
- Explode: On hit, explodes. This is the riskiest node, as it can also damage Labobot.
- Break: Gives the attack shield-breaking properties.
- Fly: Give the attack more knockback.
- Push: Gives the attack a windbox.
- Sink: Buries on hit.
- Drill: Makes the attack hit multiple times.
This gives the opportunity for attacks to be modified on the fly, but no node lasts forever. 30 seconds after its creation, a node will disappear. After being hit or KO’d, all nodes will disappear. An example for a Node string is: Grab -> Push -> Throws -> Freeze. Another example: Jabs -> Stun -> Smashes -> Explode. A third: Tilts -> Sink.
Side B: Special Beam: Labobot will fire a large ball of plasma that deals multiple hits. The Drill node is inaccessible, and the attack loses its multihit properties in favor of any other used node. Goes as far as Samus’ Charge Shot.
Up B: Jump Boost: Labobot will use his rocket thrusters to burst upwards, damaging anyone above him.
Down B: Motorbike: Labobot revs a motorbike handle, similarly to Sonic’s Down B. But like Inkling’s Final Smash to Samus’, Labobot can act freely after releasing the move, making it a good pressure tool.
Final Smash: Giant Mode: Labobot strikes a pose and grows giant before stomping down. Any opponents caught will be part of a cinematic: they will first smash into a building, which the Labobot will walk right through, sending them into a spiked UFO that causes them to hurtle towards another building, which Labobot crushes with a downward fist. As the opponent(s) bounce off the ground and hurtle upwards, Labobot will reel back and deliver a final punch that sends them flying before returning back to normal size.