Mii fighter's side B comes out so slow tho, i agree with Trela for not rly using it much.
That is so crazy tho of all the mii's I thought the sword fighter was without a doubt the worst. Wish I could see that footage
[Just a thing to help me find this at a later time] Villager vs Swordfighter with more thought
Yeah, a lot of Swordsman's moves seem quite laggy and their projectiles/reflector don't seem that threatening either so... And a counters a counter, be wary of it, but yknow, have gyroids backin you up as usual.
I still think Swordfighter is potential combo food with no real "get-off-me" options or you could go against them defensively and they should have a hard time getting through your walls. Off-stage should be easy too as all the Miis' recoveries seem pretty weak.
I dunno, that footage sounds really awesome and hopefully it gets to youtube or something soon, but it sounds like they fought mostly other characters with no projectiles that they could out-range? (Sonic, Marth, Z-Suit is the hardest to imagine haha) but for right now I'll just say...
60:40? Maybe even 55:45, but I dunno, we definitely have better tools, I just dont know Swordfighter's full potential.
It just goes to show how we don't actually know ANY of the characters' full potentials.
Imagine this game's meta in 2 years. It'll be so different we'll be laughing at all the posts we make now.
Yeah, exactly. We could be laughing in a week! Who know what that balance patch will change?
I'll admit. Mii Swordfighter has an amazing F-smash.
@
Sonsa
Anything on Mii Gunner?
Yeah it's kinda like Meta Knight's. As for Gunner...
Villager vs Gunner
I'm kinda unfamiliar with the customs and default moves so I'll just go off what I remember, sorry!
But first off their fair is kinda like our slingshot, but with less knockback and it pops them back so they can't really juggle us like that while we can to them.
Their up-air is pretty fierce so land wisely, I'm not sure if it can be combo'd into after a grab or something but it's pretty good.
Their forward smash is pretty similar, so when recovering maybe don't go for a rising slingshot to return? Gyroid may work though, especially since it's so durable on start-up for some reason.
I know they have a reflector which is like Fox's so yknow, bait that, maybe pocket your own things back, they also have some Ness down-b, but all our projectiles are physical. But watch out for this if you pocket any of Gunner's many energy based projectiles, it could heal em a bunch.
But you should be pocketing a lot of Gunner's moves and throwin em back. I don't think they can pressure you like Megaman can and nothing of theirs goes through trees or gyroids as far as I know. Your walls should be safe!
They also have some Samus charge ball thing you can pocket, but even if you get hit, don't worry too much - it's surprisingly weak. Gunner also has Samus' missiles I believe which you can pocket, but can add some pressure. Use gyroid to shield yourself and your approaches! Also should be stopped by tree.
They also have another side-b which is like an Arcfire? Same, pocket, gyroid, tree, it can be a nice little wall for gunner but it has appropriate lag while not going all that far. Stops in the air too like arcfire if I recall correctly.
What else... I know none of their up-b's are that impressive so again, Miis have relatively weak recoveries.
It's more of a challenge than Swordsman at least. I've seen Gunner at tourneys more, not really getting the job done, but some interesting moments. Could give Villager a hard time, but I think because they can't pressure that quick and we have better defensive tools that we should probably be fine. I dunno...
55:45?