- The angels out range villager on and off stage
- Villager has faster normals
- Both characters recoveries are hit me for the opponent
- Upperdash/Electroshock is very tempting to interrupt, don't. Just respect it as Upperdash kills Villager at fraudulent percents
- Pit's dash is cray cray its like falcon but slower and with a kill throw and a better DA
- Pit can go toe to toe in the projectile game with villager with Palutena's Bow Dark Pit gets no such luxuries
- The pit's range is deceptively long because the tend to lean when they attack
- I don't think I have every seen a good Pit Main use Guardian Orbitars to actually reflect anything, but rather to give them coverage as they fall but not always
- Their Smashes are really fast but not faster than villager n-air so get in and village them
Wai-wai-wait! Before moving on, what do you think the numbers for vs Meta Knight and Palutena are? I read you fight a great Meta Knight so your thoughts would be pretty helpful!
Ahh Ill try to cover all these things, very basically for MK and P since I just dont know much.
Vs Meta Knight, he seems laggy but small, good at edgeguarding and juggles. Could be tough to pin this guy down. I'd guess...
45:55.
Vs Palutena, bait the reflector like a gravitational pull, edgeguarding her is tough when she has that teleport, but counter isn't much of a problem, her neutral special is kinda garbage since you should always be moving anyway or shielded by a tree or gyroid. She needs to use her mostly laggy A moves. I'd guess
60:40?
Now, I'll try and give my thoughts on Villager vs Pit and Dark Pit
Pocketing arrows is fine, they travel very fast, but pocketing reflected stuff is even better. The Pits' refelctors are really laggy too, if you'd rather bait them and attack, go for it, but wait a bit, cause even turnips and things won't go through the reflectors, even from above if you're too fast.
Antonykun is right about Pits' side specials. They have some mighty super armor and will only activate faster if you throw a projectile like bowling ball. I'd recommend just shield grabbing, back throwing, Villager's back throw is a kill at higher percents, or you get an edgeguard opportunity. Shoveling should also be fine if they didn't land too far.
The Pits' have some deceptive endlag and range, so keep your space, and don't get baited into committing to a punish that will just get you punished. You need to be more patient and careful than usual.
The only difference between Pit and Pittoo I hear is their bow, and overall Pit does more knockback while DP does more damage. Since more damage just gives us more range, Dark Pit just seems like a worse Pit to me and it isn't surprising to see so many Dark Pits making the switch. In this matchup specifically, the only noticeable difference is Pit has a slightly easier time popping Villager's balloons.
I think... vs Pit the matchup is 50:50. Pit is a really good baiter in this game, you'll go for a punish and get shield grabbed to kill threw or edguarded kinda effectively. But when you do get the hang of it and wait patiently, Pit's deceptive range and cool down doesn't matter much when he kinda needs to get in. All he has is his arrow which we can gyroid, tree, pocket, or just shield. He doesn't just want to sit and reflect either, that'll give us more ammo or punish him easy. I think both characters tools are good enough to hold their own, just depends on the players styles.
vs Dark Pit?
55:45 I guess. It's sorta just Pit but he loses an important edgeguarding option, but he doesn't knock us as far making follow ups and such a teeensy bit easier but overall just gives us more rage and kills later.