M@v
Subarashii!
For TLs asking if they should CP:
a 4:6 disadvantage isnt really that bad. It just means that one character has a noticeable, but not a game breaking advantage. I suggest CPs when you start getting into the 35:65 and 30:70 range.
Santi's posts in our matchup thread:
a 4:6 disadvantage isnt really that bad. It just means that one character has a noticeable, but not a game breaking advantage. I suggest CPs when you start getting into the 35:65 and 30:70 range.
Santi's posts in our matchup thread:
I'd say 6:4 Fox.
Maybe even, but I really feel Fox has the advantage.
Fox is faster, and he's harder to spam against since his speed allows him to create distance quick. Toon Link's projectiles don't have much range so it can be a real task to hit fox with bombs/arrows.
Fox can kill easier then TL can.
Both characters can gimp one another, but IMO it's much easier/safer for Fox to do it then it is for Toon Link.
They both juggle/combo eachother fairly well, but Fox's are more lethal and pile on the damage.
TL can put up a wall, but TL's wall of **** has a weakness.
From above.
That's why I have trouble with Wario's/Dair campy MK's.
Keeping Fox infront of you with distance is no problem, he's no marth. His range and move set doesn't allow him to put a lot of pressure when yall are face to face.
Fox can avoid the Zair/nairs/arrows/bomb throws/ by coming over the top.
TL doesn't have much to stop him. Our Uair and Utilt is good out of shield but if the Fox plays smart and shines and stalls before attacking from the top... we get punished from our not so good Up moves.
I have the most success with Bair since it covers my back and a little over my head, but that can only do so much and there's ways around that as well.
Fox's dash attack can really disrupt our SH aerials.
Then we know the Utilts are coming.
What else do you want me to elaborate on?