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Too much fire?

Takeshi245

Smash Champion
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Hey, a revamping wouldn't hurt none for Luigi, and ice is the remedy! Maybe he could take out that Vacuum from Luigi's Mansion and use it for ice type attacks.
It's a good thing Sakurai isn't even thinking of coming with your idea. Fire fits with Luigi. Leave it be.
 

Bassoonist

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It's a good thing Sakurai isn't even thinking of coming with your idea. Fire fits with Luigi. Leave it be.
Actually no it doesn't.

Mario and Luigi shows that electricity fits him, not fire. I'd say as long as Pikachu remains the only electric Pokemon, then an Thunderhand move would be awesome for Luigi. It would be fun to use as well, I must add.
 

jambre

Smash Apprentice
Joined
Aug 16, 2007
Messages
133
Kirbys dash a is the fireball move when you absorb a certain enemy
 

Yellow Mage

Smash Journeyman
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Aug 13, 2006
Messages
369
I think Fire is fine as an element, but they are using it much, now that I think of it.

I'd personally also love to see more Wind (Brawl example: the Gale Boomerang, though it's a weak example), Ice (I think Ice-based attacks are easy enough to understand, even though we haven't seen much of it in Brawl), and Light (Brawl example: the Palutena Arrow).

EDIT: this discussion reminds me of the old fantasy Black Mage/Wizard maxim "Of course you should fight fire with fire: you should fight everything with fire."
 

Circus

Rhymes with Jerkus
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I've actually been thinking about this exact same thing for a good while now. Mario, Luigi, Bowser, Charizard, Captain Falcon, Ness, Fox and Yoshi all use fire in some way (assuming Luigi, Falcon, and Ness all come back with similar movesets), and now we have another new fire-related weapon with the curry. It does seem like an awful lot of fire to me. I mean, I like fire, but it seems like just about everybody's got their hands on it these days. Sakurai and the gang need to chill out on the flames here (pun not intended, but noticed).

Fire's awesome, but best in moderation.
 

THEmSHAKE

Smash Apprentice
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Jul 4, 2007
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Conveniently adjacent to Alabama
Well, obviously Sakurai chooses what is displayed on the brawl website. Its possible he finds fire related attacks and items as appealing and eye catching. He would certainly would want a game he has worked on to sell well. Maybe this is his way of keeping us interested and that we have already seen most of these fire attacks.
 

KernelColonel

Smash Journeyman
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Aug 7, 2005
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BBY BC
Let's not forget Snake's down-A.

At least the firecracker launcher looks goofy in its pyrotechnics....


In conclusion, I'm going to assume that this element that you're sick of will be met with equal amounts of other elements. Call me foolish, but there's no real other explanation to me :S
 

Deft

Smash Cadet
Joined
Aug 28, 2005
Messages
31
dude, the same thing happened in melee but it wasn't fire it was hammers

Ice climbers, kirby, game and watch. they all rocked hammers! in 64 it was only an item.

conclusion: nothing
 

M.K

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Well, the "hit" animations seem to have changed from fire to lightning, that's a fresh change. :D
 

SpitFire15

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In your kitchen, drinking your kool-aid
I don't like to complain, but I must make a small observation that many of you probably haven't thought about, and it's not that big of a deal, but I'd like to bring it up anyway.

Fire, one of the four main elements. It wasn't used very often in the first two Smash Bros. games, Bowser could breathe it, and the Fire Flower gave you the ability to shed flames, but in Brawl, I think they may be overdoing the fire thing.

Bowser returns with his signature fire-breathing breath, and Charizard does the same exact thing. Superspicy Curry causes you to shoot out fireballs out of your mouth and give you fire-based attacks, and I'm certain the Fire Flower will return as well (Sakurai even makes mention of it.) We cannot forget about Yoshi's Final Smash where he flies around shooting fireballs/and or breathes it. We cannot forget about Mr. Mario, the man of fire, the man who can shoot fireballs from his fist, as well as cause a devastating Final Smash involving what? Oh yeah, fire. Am I leaving anything out?

I'm just saying, I hope they stop with the fire, too much of it is exactly what it is, too much.
I didn't mind all the fire moves most of the characters had in Melee, but the Superstar Curry (or whatever it's called) did make me realize that there's too much emphasis on pyro. I know what you mean, and it gets old after a while.
 

MirageofMadness

Smash Journeyman
Joined
Jan 2, 2002
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212
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Chicago
I have also been worried that there may be too much flames and fires and such. No one seems to have mentioned Ike's neutral B move, eruption, which is yet another example of a fire attack. I like the water attacks and grass attacks with Pokemon Trainer, they add some variety to the elemental attacks. I would love to see some more attacks that aren't firey- maybe more electric, or dark/shadowy like Mewtwo's moves, or just other elements like wind, water, ice, maybe even bits of rock that hit and crumble into pieces? Even some sparkley, shiny, general magic effects could help make it more varied.
 

Dylan_Tnga

Smash Master
Joined
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Montreal Canada
Oh boo hoo, there's like 10 million fire attacks in melee too, none of them that do anything. The best part of the elemental crap in smash is it makes absolutly no difference if you're on fire, electrocuted, or whatever. The fire and electricity aren't hurting you, the hitbox of the move is.

I like how falcon has a mix of fire and the deadly electric knee too. His friggin' elbows light you on fire, aswell as his fists.

he's a god.. O.o
 

Timat the Slayer

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I was kinda hoping they'd lay back on all the fire, and put in extra elements as well. Maybe with a bit of side effects or something too..

Fire: Burning, occasional damage for an additional 2-6% over time.
Ice (I consider it water..cause...well you know): Slower attacks by 15% for a small amount of time.
Electricity (I personally consider this "Air" as, lightning is naturally created IN THE SKY): Delay recovery time - Shorten tech window.
Earth: Character is....well.. I dunno. Shaken? or Covered in dirt? Either way, maybe... They're 'heavier' and they have a less effective jump, and slightly faster fall speed for a little bit of time.
Dark (Such as...Ganondorf's Forward and Down - B): Reduces a characters defense. Either increasing damage taken by 10-20% for 4-6 seconds, or, the next hit they recieve while under Dark effects make them recieve..er.. 5-15% more knockback distance.
Holy/Light: ...No idea. How about reduces their attack damage by half, and knock back by 25%?

Those are just some ideas floating around. It's not like, hugely game altering, but it puts a lot more detail into what each character can do. Plus, you could integrate those sort of things into combos ;)
 

Dylan_Tnga

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Fire: Burning, occasional damage for an additional 2-6% over time.
.
Electricity (I personally consider this "Air" as, lightning is naturally created IN THE SKY): Delay recovery time - Shorten tech window.
Earth: Character is....well.. I dunno. Shaken? or Covered in dirt? Either way, maybe... They're 'heavier' and they have a less effective jump, and slightly faster fall speed for a little bit of time.
Dark (Such as...Ganondorf's Forward and Down - B): Reduces a characters defense. Either increasing damage taken by 10-20 for 4-6 seconds, or, the next hit they recieve while under Dark effects make them recieve..er.. 5-15 more knockback distance.
Holy/Light: ...No idea. How about reduces their attack damage by half, and knock back by 25?
Smash isn't a tactical RPG. This would make the game horrible. lets break it down.

Ice (I consider it water..cause...well you know): Slower attacks by 15 for a small amount of time
Incredibly broken. Obvious reasons

Im too lazy to do the rest of em. And I dont have percentage signs in this post because of some glitch where smashboards wont let me post the percentage sign, it freezes and wont post.
 

iMichael

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Jun 24, 2007
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NorCal
I was kinda hoping they'd lay back on all the fire, and put in extra elements as well. Maybe with a bit of side effects or something too..

Fire: Burning, occasional damage for an additional 2-6% over time.
Ice (I consider it water..cause...well you know): Slower attacks by 15% for a small amount of time.
Electricity (I personally consider this "Air" as, lightning is naturally created IN THE SKY): Delay recovery time - Shorten tech window.
Earth: Character is....well.. I dunno. Shaken? or Covered in dirt? Either way, maybe... They're 'heavier' and they have a less effective jump, and slightly faster fall speed for a little bit of time.
Dark (Such as...Ganondorf's Forward and Down - B): Reduces a characters defense. Either increasing damage taken by 10-20% for 4-6 seconds, or, the next hit they recieve while under Dark effects make them recieve..er.. 5-15% more knockback distance.
Holy/Light: ...No idea. How about reduces their attack damage by half, and knock back by 25%?

Those are just some ideas floating around. It's not like, hugely game altering, but it puts a lot more detail into what each character can do. Plus, you could integrate those sort of things into combos ;)

If the game ended up like this Id be so mad at Sakurai...Id still play it lol but id be so mad lol
 

Timat the Slayer

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Im too lazy to do the rest of em. And I dont have percentage signs in this post because of some glitch where smashboards wont let me post the percentage sign, it freezes and wont post.
True, the game isn't a tactical RPG, but, having the effects actually do something would be a nice feature in my eyes.

The thing is though, I don't think they would be as broken as you may think they are. I mean, think about it. Ice, yeah, broken and all cause your attacks are slower, but... if it lasts for.. say..

2 seconds.

let's assume, .8 seconds of that you are rendered unable to do anything due to the impact of the hit. Now, more than likely, you will be further away from your opponent. Let's toss in another... How about .4 seconds to close the distance. If you're a relatively decent player, you would, if anything, be doing something to counter it, whether it be, A.) Fast Fall to shield/dodge B.) Waiting for him to come up, so you can Air Dodge, or C.) Finding some way to put distance between you and him. Those three options are not effected by the Ice effect. however, D.) Use an attack to break his combo from starting, continuing, finishing, Would be affected. It's still possible to hit them, just you'll have more lag (if anything) at the end of it.

Think of it more or less like, a character's ability to implement these elements into combo's, will help players find a character that fits their play style with.

..well..that's the way I think of it..


Btw, I noticed that too about the percent sign. It's...kinda gay. But it seems to only be affecting the quick reply.
 

Dylan_Tnga

Smash Master
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Feb 19, 2007
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The effects of a move shouldn't be defined by what elemental effect it contains. Each move should be unique in damage, knockback, and hitbox, and how it works.

I agree with you that there should be more elemental effects, (ice, and holy) but they should remain purely visual.
 

Timat the Slayer

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The effects of a move shouldn't be defined by what elemental effect it contains. Each move should be unique in damage, knockback, and hitbox, and how it works.
Oh no, not at all. I think each move should be unique as well, but, you can't deny the fact that despite all originality of each move, there will be moves that will be strikingly similar.

I'm saying, that to add in some elemental attacks to some character moves would be a better way to distinguish them.

I don't think a lot of moves would actually have any elemental effects, as they would mostly be special moves. So really, if the would ever be implemented, they'd affect very little.


Edit: Plus, if you think it may over power certain moves, think of it this way.

Falcon does his F-smash. Say it does..18 damage, and 6 fire damage. Total of 24 damage. Ouch, right? The thing is, knowing the fire is added in, it can reduce the initial impact damage. so, 14 damage + 2-6 fire damage. It adds in a bit of randomness to the f-smash, but..well, you get the idea. (this is the part where item haters come in and start flaming ((no pun intended)) for the randomness factor this would add in)

2nd Edit: **** YOU PERCENTAGE GLITCH!
 
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Most of Ike's fire ingame is blue.

Squirtle has water attacks, Ivysaur grass, and Pikachu obviously electric.

Ice Climbers have ice, and Issac/Felix earth powers.
 

Fawriel

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...wow. I thought I was the only one who seriously thought about these things.

Although, technically it's just logical that fire ( and electricity ) are dominant in a fighting game since they are forms of energy.
But, whatever.
Fire is overrated.
Go water! *does a rain dance*
 

tstumo

Smash Journeyman
Joined
May 14, 2006
Messages
378
I dont really see what the big deal is. Charizard obviously was gonna get that move he did that in both previous smash brothers. why give hn another move just because Bowser's in it.

I doubt every fire attack wiil act the same anyway so again whats the big deal. I do hope that we got alot of other elements.(i'd like to see more water personally)
 

Florida

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First thing's first, Eternal Phoenix Fire wins this thread.
Second of all, I have a feeling that an answer to another observation will settle this :)

"No more sword users! There's too many already!"

No more fist fighting users, there's too many! :D
Yeah.. I don't know if that made much sense to anyone else >.<
 

Takeshi245

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For the guys that argee with me, fire isn't such a big deal since it hasn't stunt Melee's quality. Oh, and Eternal Pheonix Fire's post is funny.
 

WeXzuZ

Smash Apprentice
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Jun 15, 2007
Messages
185
Well, with the addition of Squirtle (water effects) and Ivysaur (maybe grass effects?) it ain't that bad. Oh, and the fire might also be showoff from the designer's site ;P

We will have to wait for further updates, who knows, maybe there is some more elemental characters waiting for us?
 

GreenKirby

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Pikachu- Electric element
Ice Climbers- Ice element
Petey- possibly poison element

They're with the so called elements
 

dan smith

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Thank you Eternal Phoenix Fire. I was reading through this thread absolutely amazed that nobody had mentioned Roy.

I have to agree with this thread's creator too, there is too much fire in Brawl, it's downright broken. Everybody knows that fire attacks decrease the amount of time that somebody is frozen by an ice attack. (freezie, IC's down b, or G&W's random hammer) This advantage is too important to be overlooked, and has decided the outcomes of many important tournament matches. (specifically: those important tournament mathces that included Freezies, the IC's, or G&W in addition to being at least 3 players games)

PK Fire.
 
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