Master Knight DH
Smash Journeyman
- Joined
- Apr 1, 2008
- Messages
- 460
Since Kid Icarus Uprising was a very big flop about balancing out Mighty Glaciers, I think I ought to make this topic. Here are my ideas:
*Characters getting knockback armor in general and moves having KB adjusted almost accordingly. The idea would be to prevent low percentage flinching from weaker attacks, and make stronger attacks more important for speedsters. Heavies DESPERATELY need that.
*Have stale move negation decrease KB by set values rather than percentages. It would put an end to spammage of things like Meta Knight's Tornado on characters like Dedede who shouldn't have it as the bane of their existence.
*For guys with attack power, actually be able to KO without stronger moves. They can do that in 15 Minute Melee. Why not in regular play?
*Aerial smashes, balanced out too. It would add depth to air combat, allowing for easier balancing between characters in the air, and also give reason to actually stay in the air (SAMUS). Characters who fall fast like Fox, meanwhile, would have to manage timing for only moderate reward. (You can't tell me they wouldn't end up being forced to need them.)
*Power system. Kid Icarus Uprising borks on it by giving the Super Armor power only 1 charge per level while making it stupidly hard to use a higher level than 1, but I believe it could have worked well as a happy medium for superarmor.
I may have other ideas that escape me right now, but I'm pretty sure this should suffice.
*Characters getting knockback armor in general and moves having KB adjusted almost accordingly. The idea would be to prevent low percentage flinching from weaker attacks, and make stronger attacks more important for speedsters. Heavies DESPERATELY need that.
*Have stale move negation decrease KB by set values rather than percentages. It would put an end to spammage of things like Meta Knight's Tornado on characters like Dedede who shouldn't have it as the bane of their existence.
*For guys with attack power, actually be able to KO without stronger moves. They can do that in 15 Minute Melee. Why not in regular play?
*Aerial smashes, balanced out too. It would add depth to air combat, allowing for easier balancing between characters in the air, and also give reason to actually stay in the air (SAMUS). Characters who fall fast like Fox, meanwhile, would have to manage timing for only moderate reward. (You can't tell me they wouldn't end up being forced to need them.)
*Power system. Kid Icarus Uprising borks on it by giving the Super Armor power only 1 charge per level while making it stupidly hard to use a higher level than 1, but I believe it could have worked well as a happy medium for superarmor.
I may have other ideas that escape me right now, but I'm pretty sure this should suffice.