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So recently, I've decided to pick Peach back up again. I used to secondary her back when I first started getting competitive in Project M, but after watching @NOTMalachi play Peach last year December or so, I learned the hard way that she was FAR too technical for my level of experience at the time, so I shelved her for months and started to play Zelda instead.
Well, months have passed, and I've deemed myself skillful enough to actually use her again, so that's what I've been doing. I've spent the last three weeks touching up on ATs for Peach, including glide tossing and FCs (really lament the fact that she has a piss poor backwards glide toss ), but that was before these videos were posted up.
Here are two videos of Peach gameplay. It was before I started to implement the ATs into my gameplay, but advice is still advice, regardless of the timing of the video. If you have some advice for me, I am all open ears.
Me (Raz) v. RiBB | Alti All Star Vs. The timestamp for when I played Peach is 8:42.
Me (Raz) v. Royals (Sheik) I had a dumb SD at the beginning, and I could have won the match, but I was caught by Sheik's sweetspotted upsmash and that KO'd me.
Thanks in advanced, guys!
First match, double laser blades O_o
For the first match, it seemed like you didn't convert to defensive play at all. Yoshi had the momentum for the entirety of the match, yet you continued to engage in blind, fruitless advances. Like it was told to me above, use turnips as a basis to start floating. If they shield, follow up with heavy aerial pressure: Peach has a fantastic shield pressure game. Don't be afraid of taking a step back and relying on turnips if the going gets tough. It's a completely valid option and strategy and even the best Peaches will smother you in a shower of vegetables.
Congrats on winning the second match! You used dash attacks poorly for this match. The first instance, you had collided with a shield, which is really really bad for Peach. If you hit a shield with DA, then you are open to all sorts of punishment. I know this from experience as a Zelda main, since they have identical DAs with similar properties but subtle differences. DA is great as a part of a combo, as it pops the opponent up, leading to fantastic aerial follow ups, but you should rarely use it on neutral. Peach has better options in neutral than simply DA.
You nearly destroyed that Yoshi's shield! Great job in keeping up the pressure.
One of the major issues you had in this match was your fairly predictable attempts at recovering from your opponent's onslaught. You are Peach, a floaty character with a float and a really high double jump and fantastic aerial game. Unless your opponent has armor in their aerials like Bowser, powerful disjoints like Marth, or projectiles that can be thrown upwards or sideways, your recovery should, for the most part, be hard to predict and hard to punish. You should be laughing at your opponents flopped attempts at uairing you at the exact moment you did a float or double jump.
You perform the best at the last match, utilizing everything I had just talked about. Unfortunately, Yoshi performed better, going for better options when the situation called for it.