FadedImage
Smash Journeyman
Jump Canceled Item Throws:
JC throws can be extremely useful to Zero Suit Samus and her suitpiece game. It allows ZSS to perform a standing item throw during her dash animation (and subsequently canceling the dash).
To perform a Jump Canceled Item Throw: during your dash animation press a jump button and a throw button at nearly the same time (most commonly X/Y + Z) while holding the direction you wish to throw the piece (alternatively, you may use the C-stick instead of throw + direction). Normally, ZSS would just throw the piece forward in a manner that leaves her in lag for a significant amount of time. However, by jumping and throwing at the same time, ZSS will perform her item throw as if she were standing neutral (much like Jump Canceled Grabs in Melee). In this way, you can open up many options while dashing with a suitpiece. Instead of just throwing forward in a laggy manner, you can now throw in any direction (up, down, left or right) and have just as much lag as when throwing standing (basically none).
/endparagraph
on a more personal note, retreating JC throws are awesome, it's a great mix up between retreating glide tosses.
extra edit: You should mention the fact that down-b doesn't land on fall-through platforms unless the kick is out. This is important for returning to stages like Delphino, Brinstar, Rainbow Cruise, etc. It also creates that weird quirk with the Pokemon Stadium 1 windmill. Because the windmill counts as a fall-through platform, but for some reason can't be jumped through, normal jumps will not pass-through, down-b will. WTF Sakurai \:
double extra edit: another cool thing about down-b... if you grab the ledge (without tether for extra invinc frames) and interrupt your invinc with jump (not drop, just jump) you can down-b while still invincible, giving you even more invinc frames.
to demonstrate how much invinc frames you get, I put 2 snakes on battlefield, one just above the ledge and one on the edge of the first platform. I had them rapid fire jab for standing hitboxes, and I was able to use invinc frames all the way to the other side of them. Pretty insane way to get back from the ledge.
JC throws can be extremely useful to Zero Suit Samus and her suitpiece game. It allows ZSS to perform a standing item throw during her dash animation (and subsequently canceling the dash).
To perform a Jump Canceled Item Throw: during your dash animation press a jump button and a throw button at nearly the same time (most commonly X/Y + Z) while holding the direction you wish to throw the piece (alternatively, you may use the C-stick instead of throw + direction). Normally, ZSS would just throw the piece forward in a manner that leaves her in lag for a significant amount of time. However, by jumping and throwing at the same time, ZSS will perform her item throw as if she were standing neutral (much like Jump Canceled Grabs in Melee). In this way, you can open up many options while dashing with a suitpiece. Instead of just throwing forward in a laggy manner, you can now throw in any direction (up, down, left or right) and have just as much lag as when throwing standing (basically none).
/endparagraph
on a more personal note, retreating JC throws are awesome, it's a great mix up between retreating glide tosses.
extra edit: You should mention the fact that down-b doesn't land on fall-through platforms unless the kick is out. This is important for returning to stages like Delphino, Brinstar, Rainbow Cruise, etc. It also creates that weird quirk with the Pokemon Stadium 1 windmill. Because the windmill counts as a fall-through platform, but for some reason can't be jumped through, normal jumps will not pass-through, down-b will. WTF Sakurai \:
double extra edit: another cool thing about down-b... if you grab the ledge (without tether for extra invinc frames) and interrupt your invinc with jump (not drop, just jump) you can down-b while still invincible, giving you even more invinc frames.
to demonstrate how much invinc frames you get, I put 2 snakes on battlefield, one just above the ledge and one on the edge of the first platform. I had them rapid fire jab for standing hitboxes, and I was able to use invinc frames all the way to the other side of them. Pretty insane way to get back from the ledge.