• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Tips for a MOTHER team

Destruction_King

Smash Ace
Joined
Jun 11, 2006
Messages
561
Location
California
My brother and I are entering a smash tournament next week, and will be trying out a team using Ness and Lucas. I'll be using Lucas, he'll be Ness.

Obviously, the ability to heal one another at will should be our greatest asset (assuming we can get both opponents incapacitated for a moment to do so,) but I'd like to know some other tips and tricks a MOTHER team can do.

Any advice would be appreciated.
 

Natch

Smash Ace
Joined
Jul 27, 2005
Messages
649
Location
San Diego, CA
NNID
Natch42
When opponent is at 100%

1. Grab with Lucas. Use grab attack until they release. Should hit 5 or more times.
2. Grab with Ness as soon as they are released. Use grab attack 4 times. Backthrow.

Try it. Lucas can deal a lot of damage with his pummel(grab attack.) 5 hits does around 15% damage. This will bring them into the KO range of backthrow.


Also, a MUST WATCH: http://www.youtube.com/watch?v=CzwvODGylws

Shows them doing doubles with a Lucas/Ness team later in the vid. Starting at 5:20.
 

Destruction_King

Smash Ace
Joined
Jun 11, 2006
Messages
561
Location
California
When opponent is at 100%

1. Grab with Lucas. Use grab attack until they release. Should hit 5 or more times.
2. Grab with Ness as soon as they are released. Use grab attack 4 times. Backthrow.

Try it. Lucas can deal a lot of damage with his pummel(grab attack.) 5 hits does around 15% damage. This will bring them into the KO range of backthrow.


Also, a MUST WATCH: http://www.youtube.com/watch?v=CzwvODGylws

Shows them doing doubles with a Lucas/Ness team later in the vid. Starting at 5:20.
The video is kinda fuzzy, but the closeups are helpful.

The grab idea isn't bad, but assuming both opponents are still alive (and honestly, if one isn't, it's going to be a cakewalk,) then we probably won't have time to pull it off. Not even if I somehow manage to PK freeze him first or knock him out. Plus, Ness might be dealing with his own problems...

still, I'll keep it in mind. You never know when certain oppertunities arise...
 

xoxokev

Smash Lord
Joined
Sep 8, 2008
Messages
1,431
Location
California, baby
well... here's one thing i always wanted to try, but i dont know anyone good enough with Ness or Lucas to team with... it should work (in theory that is)... i've never tried it out but maybe you could practice this:

When your opponent is offstage use Ness to jump off and PKT2 offstage and hit opponent away from stage... at the same time, use Lucas' PKT and follow Ness... when Ness goes into special fall, revive his PKT by hitting him with Lucas' PKT...

i suppose the best way for Lucas' PKT to follow Ness would be to use it RIGHT AFTER Ness initiates his PKT, then follow as if you were going to juggle him (loops would probably be the best)... PLEASE TRY IT AND TELL ME IF THIS IS A GOOD STRATEGY
 

ChaosTheoryX

Smash Lord
Joined
Jul 28, 2008
Messages
1,139
Location
Wichita, Ks
well... here's one thing i always wanted to try, but i dont know anyone good enough with Ness or Lucas to team with... it should work (in theory that is)... i've never tried it out but maybe you could practice this:

When your opponent is offstage use Ness to jump off and PKT2 offstage and hit opponent away from stage... at the same time, use Lucas' PKT and follow Ness... when Ness goes into special fall, revive his PKT by hitting him with Lucas' PKT...

i suppose the best way for Lucas' PKT to follow Ness would be to use it RIGHT AFTER Ness initiates his PKT, then follow as if you were going to juggle him (loops would probably be the best)... PLEASE TRY IT AND TELL ME IF THIS IS A GOOD STRATEGY
not to sure about this one. if the enemy avoids i he can go for lucas' pk thunder to get rid of it, and even if it does work it will only work if there is only one person on the other team.

I would say that having both lucas and ness do pk thunder 1 at the same time to make one cause the opponent to air dodge and hit them with the other. it would probably be near impposible for somebody to get past that
 

S.D

Smash Master
Joined
Feb 25, 2008
Messages
4,062
Location
Sleeping in a submarine
hmm yeah i didnt even notice that in all honesty - still im sure there's some stuff in there that might be of use. (ie: release grabs to u smash).
 

Marceux

Smash Journeyman
Joined
Mar 16, 2004
Messages
400
Location
SoCal
Mother Team

I wish I had videos of my friend and my's Mother team. We got first and 2nd two weeks in a row. I'd tell you our tips but I'd like to keep them a secret for now until I can post up the videos, cuz you just have to see them.
 

Neon Ness

Designated Procrastinator
Joined
Jul 10, 2008
Messages
3,631
http://www.youtube.com/watch?v=BndDAsd5Ld4&feature=related

Here's a match of Masky and me on a team at the last tournament I attended. Thought it might be useful to watch... :chuckle:

Advice I can think of... oh yeah, cover your ally. At one point, Mask was getting grab released and I didn't do anything to help him, though I should have. Also, careful with PKT2, it's a pretty reckless move with team attack on. :ohwell: I KO'd Masky more than once in that set... even though we didn't lose a single match.
 

pyrimadines

Smash Apprentice
Joined
Aug 16, 2007
Messages
104
Location
Gainesville, Fl.
http://www.youtube.com/watch?v=BndDAsd5Ld4&feature=related

Here's a match of Masky and me on a team at the last tournament I attended. Thought it might be useful to watch... :chuckle:

Advice I can think of... oh yeah, cover your ally. At one point, Mask was getting grab released and I didn't do anything to help him, though I should have. Also, careful with PKT2, it's a pretty reckless move with team attack on. :ohwell: I KO'd Masky more than once in that set... even though we didn't lose a single match.
Haha, hey Neon. Its me Snarf, the Lucas player.

I would say that keeping focus of each character's strengths is important in this team. Lucas has a great ground game with fast tilts, and Ness has amazing aerials. Also, Ness can sometimes trail opponents off the ledge with fair and lucas can follow behind wit ha PK Freeze when Ness jumps back.
 

Neon Ness

Designated Procrastinator
Joined
Jul 10, 2008
Messages
3,631
Haha, hey Neon. Its me Snarf, the Lucas player.

I would say that keeping focus of each character's strengths is important in this team. Lucas has a great ground game with fast tilts, and Ness has amazing aerials. Also, Ness can sometimes trail opponents off the ledge with fair and lucas can follow behind wit ha PK Freeze when Ness jumps back.
OH SNAP IT'S SNARF. Good luck to both of us at tomorrow's tournament. :chuckle:

Yeah, I forgot to mention about keeping Ness aerial and Lucas on the ground. That'll really cover a lot of situations in battle... Also, having both Earthbounders use PK Thunder at the same time really throws enemies off guard.

Bleagh. I hate that term "Earthbounders." Lucas is from MOTHER 3, after all...
 

pyrimadines

Smash Apprentice
Joined
Aug 16, 2007
Messages
104
Location
Gainesville, Fl.
Actually, I don't think I can make this one. I have previously arranged plans. This will be the second tournament out of 2 that I missed. :mad:
 

Destruction_King

Smash Ace
Joined
Jun 11, 2006
Messages
561
Location
California
OH SNAP IT'S SNARF. Good luck to both of us at tomorrow's tournament. :chuckle:

Yeah, I forgot to mention about keeping Ness aerial and Lucas on the ground. That'll really cover a lot of situations in battle... Also, having both Earthbounders use PK Thunder at the same time really throws enemies off guard.

Bleagh. I hate that term "Earthbounders." Lucas is from MOTHER 3, after all...
Nice match, but I have to admit that the Lucas player was doing about as much damage to you as he was to Marth and Zelda. Still, good job and congrats.

The ground and aerial game seems like a good strategy and I'll keep it in mind. We already decided we were going to fire off PK thunders from both sides of the screen. Watching the chaos in the match though... I really don't think there's going to be time to heal ourselves...

I also noticed when Lucas got chain grabbed, and it seemed like you were about go save him, but Marth just smashed him first.:laugh:
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
Obviously, the ability to heal one another at will should be our greatest asset (assuming we can get both opponents incapacitated for a moment to do so,) but I'd like to know some other tips and tricks a MOTHER team can do.
There are better teams for healing, and it's something to only break out when it's 2 kids against 1 dude.

When opponent is at 100%

1. Grab with Lucas. Use grab attack until they release. Should hit 5 or more times.
2. Grab with Ness as soon as they are released. Use grab attack 4 times. Backthrow.

Try it. Lucas can deal a lot of damage with his pummel(grab attack.) 5 hits does around 15% damage. This will bring them into the KO range of backthrow.
Ness pummel release into lucas usmash KOs earlier. However, this is 2 v 1 strat, just as the healing thing is. Actually, the healing thing is more like a 2 v 0 strat.

well... here's one thing i always wanted to try, but i dont know anyone good enough with Ness or Lucas to team with... it should work (in theory that is)... i've never tried it out but maybe you could practice this:

When your opponent is offstage use Ness to jump off and PKT2 offstage and hit opponent away from stage... at the same time, use Lucas' PKT and follow Ness... when Ness goes into special fall, revive his PKT by hitting him with Lucas' PKT...

i suppose the best way for Lucas' PKT to follow Ness would be to use it RIGHT AFTER Ness initiates his PKT, then follow as if you were going to juggle him (loops would probably be the best)... PLEASE TRY IT AND TELL ME IF THIS IS A GOOD STRATEGY
2 v 1 strat. Also, if they have a dude that's not being edgeguarded while you do this, all they have to do is jab/grab/whatever the guy on PKT rescue duty, and the ness is dead. For that matter, you're lining up the lucas for a fully charged fsmash. This would work best with a Ness pit team, and it's a really risky idea even then.


Use dtilts with Lucas
Don't do it. They would have to not be looking at the screen to fall for that. If you want to spam something in teams, spam autocancelled nairs on the opponents' shields. And that's also not a really great idea most of the time. It does keep one opponent occupied for a while though, and is good for giving your teammate some time to edgeguard.

I'm not sure but isn't team friendly fire on during tournament team matches??? That vid showed matches that didn't have friendly fire.
Friendly fire should always be on, but I'm sure you've realized that by now.

hmm yeah i didnt even notice that in all honesty - still im sure there's some stuff in there that might be of use. (ie: release grabs to u smash).
You beat me to it. The optimal 2 v 1 combo is grab release to other player grab release (alternating infinite) ending with a lucas charged usmash (or a ness bthrow, but usmash kills sooner)

Haha, hey Neon. Its me Snarf, the Lucas player.

I would say that keeping focus of each character's strengths is important in this team. Lucas has a great ground game with fast tilts, and Ness has amazing aerials. Also, Ness can sometimes trail opponents off the ledge with fair and lucas can follow behind wit ha PK Freeze when Ness jumps back.
Lucas's ground game isn't where he's best :)

The Ness thing to Lucas pk freeze, like so many quoted strats in this post, is a 2 v 1 strat.



Guys, you posted a list of win-more conditions. Maybe it'd be good to give the guy some advice for catching up when he's behind, or pulling ahead from an even standpoint?
 

xoxokev

Smash Lord
Joined
Sep 8, 2008
Messages
1,431
Location
California, baby
k, how about this... both Ness and Lucas just attack as much as you can without getting hurt (duh) and then when the opponents are at a high enough percent... Lucas fsmash

thats pretty realistic, if you ask me... no real strat, just hurt your opponents

EDIT: BOO YAH! ;]
 

Neon Ness

Designated Procrastinator
Joined
Jul 10, 2008
Messages
3,631
Nice match, but I have to admit that the Lucas player was doing about as much damage to you as he was to Marth and Zelda. Still, good job and congrats.
Yeah, this is sorta embarrassing, but I was the Lucas in that match. :chuckle: See, he had the tag NeoN. Like I said... PKT2 is reckless. I really should cut down on that.
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
I disagree. A lot of his best offensive and defensive positions are in the air, his best follow-ups start from in the air, and hits KO combo starts in the air.

And Lucas's strongest play aspect is by far his recovery game.
 

Trozz

Smash Ace
Joined
Mar 11, 2008
Messages
611
Location
Canada, BC
I use d-air to f-smash to wrack up damage (and more importantly, control the stage by quickly shooing one guy off). I don't care if my best kill move goes stale; Ness is a killing machine.
 

pyrimadines

Smash Apprentice
Joined
Aug 16, 2007
Messages
104
Location
Gainesville, Fl.
Sorry to have you misunderstand. By ground game, I meant his tilts, jabs and short-hopped air attacks. I'm weird in that I classify air and ground attacks by a line that runs across the level (around short-hopping height). Sh-nairs and fairs are classified as ground game to me. Same with sh-pkfire or wacebounced pkfire since they all attack a grounded opponent.
 

Phillyfanboy

Smash Apprentice
Joined
Mar 13, 2008
Messages
95
Location
Kansas
I'm on a Mother team..I play Lucas. Team damage is always on during tourney play. (well any serious turn.)

As of now tho, My boy and I have only done one series of team damage matchs..so I have nothing to add on this yet (countless team d off tho.)

What I come say is, they make a good team (tho any two pairs can make a good team its seems) and it seems like Ness should lead the charge and Lucas should play support. Ness fair and dash attack are good for breakin in on them. So you as a Lucas players should support with pk ferzee, and look for opening to use your less then steller air game..shhops nairs and fairs, and the ever useful pk fire. Just watch out for Ness. Try to find time to heal yourshelves.

I'll have more when I get a few more team d matches under my belt.
 
Top Bottom