Mysterious Potato
Smash Cadet
- Joined
- Mar 23, 2013
- Messages
- 29
I know this is kind of out of the blue, but I haven't really noticed too many charizard players but here's a list of stuff I found useful for charizard. Hope this helps 
1 reverse nair- approach (really helpful)
2 up tilt can juggle and also be used as quick over head protection
3 dash into jab ( to do so, you must dash -> flick down -> and jab or you can dash -> and press diagonal back down and then jab) jab can also juggle a bit this is almost always a must use lol
4 side smash - good punisher in some cases and overall has good range imo but this is only if you feel comfortable with throwing this out there lol
5 up smash for over head protection
6 down smash for tech chase
7 b up oos, try to avoid this when the opponent is at a low percent you'll get punished for doing so, however at a higher percent this can be very dangerous
8 nair oos helps most when the enemy is behind you but fair oos if in front
9 some cases dair oos
10 dash attack can be substituted for most situations where you can use side tilt during a combo, and in some cases if you attack with the weaker part of this the enemy will be sent upwards instead of to the side creating combo opportunities
11 heat wave can be utilized in a way where you can use it backwards and then turn it around to attack forward, by doing this you can gain the boost of moving back whereas if you use it normally you won't move back as much ( I find this really useful in some situations)
12 falling uair can be useful sometimes
13 down throw -> tech chase dsmash -> jab -> jab -> usmash -> shffl uair -> b down -> uair -> b up is extremely effective for me on some characters of course but can rack up a ton of percent or even kill
14 back throw chaining into a d throw tech chase followed up with either another down throw or a down smash, Id recommend to NOT down smash against floatier characters
like luigi
15 if weak point of fair sends enemy slightly diagnol up then follow up with glide attack but make sure you can land safely lol
16 mix up your recovery options- glide then turn around cancel above ledge then nair if spaced well then the tip of it can help you get onto the stage safetly - glide
and cancel right before the ledge - heat wave away from ledge to go towards the ledge - glide attack into the ledge to cancel glide attack by grabbing the ledge
17 ledge options- use your invincibility frames to charge with fair - glide stalling, gliding into ledge and grabbing onto it to... well, stall - jump away from ledge and nair or bair whichever suits better - glide from ledge and charge in with glide attack - glide from the ledge but just cancel it which is basically another way of pressing forward when on ledge
18 not much but if you roll all the way to the ledge and use flamethrower, the flamethrower will get cancelled and you will grab the ledge
19 ledge guarding with the nair 2*, and sweet spot d tilt
20 down tilt non sweet spot can help set up combo opportunities usually: down tilt -> u smash
21 fair overall has decent range and is deadly at even 80% for most with the strong point, and the attack itself can be used early on to always result in a sweetspot pretty much
22 not much but if you are doing u air to b up know that most of the time it will not kill until 70+%
23 mainly for up against luigi,avoid using b up to finish unless its oos because you would want to keep your spacing with the top of the u air
24 down smash can be used to punish
25 gliding can help by moving out of some attacks
26 if you glide attack down into an enemy whos shielding and the glide attack gets cancelled because you reached the ground then grab or move outta the way
27 if an enemy is high up and kind of to the side then a b down -> sweetspot bair can be really effective
28 obvious but know when you should jump or when to use b down
29 when a platform is above you and the enemy is really high up what you could do is b down -> waveland onto platform -> b down for even more height
30 when you use an up throw and a platform is above you, you will hit the platform which helps kill a lot faster
*nair 2 is just referring to the part of the nair where towards the end of the attack the tip sends the enemy to the side
let me know about your thoughts on this or if there's any way of improving this/ adding onto this list
also sorry if some parts are unclear i made this list pretty quick
1 reverse nair- approach (really helpful)
2 up tilt can juggle and also be used as quick over head protection
3 dash into jab ( to do so, you must dash -> flick down -> and jab or you can dash -> and press diagonal back down and then jab) jab can also juggle a bit this is almost always a must use lol
4 side smash - good punisher in some cases and overall has good range imo but this is only if you feel comfortable with throwing this out there lol
5 up smash for over head protection
6 down smash for tech chase
7 b up oos, try to avoid this when the opponent is at a low percent you'll get punished for doing so, however at a higher percent this can be very dangerous
8 nair oos helps most when the enemy is behind you but fair oos if in front
9 some cases dair oos
10 dash attack can be substituted for most situations where you can use side tilt during a combo, and in some cases if you attack with the weaker part of this the enemy will be sent upwards instead of to the side creating combo opportunities
11 heat wave can be utilized in a way where you can use it backwards and then turn it around to attack forward, by doing this you can gain the boost of moving back whereas if you use it normally you won't move back as much ( I find this really useful in some situations)
12 falling uair can be useful sometimes
13 down throw -> tech chase dsmash -> jab -> jab -> usmash -> shffl uair -> b down -> uair -> b up is extremely effective for me on some characters of course but can rack up a ton of percent or even kill
14 back throw chaining into a d throw tech chase followed up with either another down throw or a down smash, Id recommend to NOT down smash against floatier characters
like luigi
15 if weak point of fair sends enemy slightly diagnol up then follow up with glide attack but make sure you can land safely lol
16 mix up your recovery options- glide then turn around cancel above ledge then nair if spaced well then the tip of it can help you get onto the stage safetly - glide
and cancel right before the ledge - heat wave away from ledge to go towards the ledge - glide attack into the ledge to cancel glide attack by grabbing the ledge
17 ledge options- use your invincibility frames to charge with fair - glide stalling, gliding into ledge and grabbing onto it to... well, stall - jump away from ledge and nair or bair whichever suits better - glide from ledge and charge in with glide attack - glide from the ledge but just cancel it which is basically another way of pressing forward when on ledge
18 not much but if you roll all the way to the ledge and use flamethrower, the flamethrower will get cancelled and you will grab the ledge
19 ledge guarding with the nair 2*, and sweet spot d tilt
20 down tilt non sweet spot can help set up combo opportunities usually: down tilt -> u smash
21 fair overall has decent range and is deadly at even 80% for most with the strong point, and the attack itself can be used early on to always result in a sweetspot pretty much
22 not much but if you are doing u air to b up know that most of the time it will not kill until 70+%
23 mainly for up against luigi,avoid using b up to finish unless its oos because you would want to keep your spacing with the top of the u air
24 down smash can be used to punish
25 gliding can help by moving out of some attacks
26 if you glide attack down into an enemy whos shielding and the glide attack gets cancelled because you reached the ground then grab or move outta the way
27 if an enemy is high up and kind of to the side then a b down -> sweetspot bair can be really effective
28 obvious but know when you should jump or when to use b down
29 when a platform is above you and the enemy is really high up what you could do is b down -> waveland onto platform -> b down for even more height
30 when you use an up throw and a platform is above you, you will hit the platform which helps kill a lot faster
*nair 2 is just referring to the part of the nair where towards the end of the attack the tip sends the enemy to the side
let me know about your thoughts on this or if there's any way of improving this/ adding onto this list
also sorry if some parts are unclear i made this list pretty quick