• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Social "Time to Tip the Scales!" - Robin Social Thread

Soul.

 
Joined
Jul 7, 2014
Messages
19,659
I haven't had any problems with Lucario. It seems nerfed from Brawl; rage is a dumb mechanic. Especially in 2 stock.
 

Tectrix

Smash Cadet
Joined
Jul 31, 2014
Messages
41
Location
Chicago, IL
NNID
Tectrix
I haven't had any problems with Lucario. It seems nerfed from Brawl; rage is a dumb mechanic. Especially in 2 stock.
Aura is definitely much stronger now, I think he was nerfed at low aura though, which really just serves to make him a more gimmicky character.
 

Wintropy

Peace and love and all that jazzmatazz~! <3
Joined
Aug 28, 2014
Messages
10,032
Location
Here, there, who knows?
NNID
Winterwhite
3DS FC
1461-6253-6301
Actually, for the sake of convenience, a comprehensive list of every character Wintropy's brother plays (and whom she subsequently fears for her life when facing):

MAIN TIER

(Yes he actually plays all of these characters to a degree that could be considered "main"; he doesn't have a "main", per se, he doesn't believe it's even necessary)

:4marth::4dk::4ness::4olimar::4robinm::rosalina::4zelda::4wiifitm:

DECENT TIER

:4bowser::4mario::4ganondorf::4falco::4metaknight::4shulk::4myfriends::4gaw::4dedede::4villager:

LULZ TIER

:4morton::4charizard::4littlemac::4miibrawl:

I DON'T THINK I'VE EVER SEEN HIM PLAY TIER

:4pit::4palutena::4sonic::4tlink:

His stated intention as a player is to "play half the roster". Credit where it's due, he may not have one character that he's absolutely flawless with, but he's damn good with near everyone.

@Formaldehyde
 

Shaymikyu

Destruction in Hedgehog Form
Joined
Sep 26, 2014
Messages
3,300
Who I hate to fight the most varies with stage. Pac-Man's hydrant is a total pain, Little Mac is a pain of flat stages or worse- stages with no dropping areas like his home stage, and I stink at fighting Robin.
 
D

Deleted member

Guest
I hate fighting Lucario as well. I have some bad memories fighting against him.
I just get to own this Lucario, and then he makes a comeback with his damn Aura mechanic. He gets an insane amount of damage and could just spam Aura Spheres if he likes to; if he gets to do that, you're screwed. Then we have the rage effect, which makes Lucario even more ridiculous.
The Aura mechanic is something that sounds unique on paper, in execution it's pretty bad. In my opinion, it promotes poor play.
 

Gamegenie222

Space Pheasant Dragon Tactician
Joined
Mar 18, 2008
Messages
6,758
Location
Omaha, Nebraska
NNID
Gamegenie222
3DS FC
3411-1825-3363
Once again, I lose to Lucario's bull**** character gimmick.

This ****ing character. Option-selecting fatal command grab or cross-stage projectile.

I'm so sick of losing to this nonsense.
Salt sound like me when i lost to Colorado Lucario player SunnySunny twice at my state regional pre mewtwo patch once in pools which i was in M2K pool and losers before top 8 thus giving me 9th. I have two Lucario players in my scene as well and i sure hate dying at 50-60 as Robin or Falco when has high rage + Aura and he touches you with a bair or force palm or f smash or up smash. Fighting against any other character with rage is smash tekken 6 edition but with Aura wielding death jackals its fighting some marvel 3 Phoenix crap. You work and get a mad lead and they touch you once and you evaporate into the rivers Styx of sodium and you ask yourself this game is good LMAO.
 

Tectrix

Smash Cadet
Joined
Jul 31, 2014
Messages
41
Location
Chicago, IL
NNID
Tectrix
Not to mention Smash 4's tendency towards later kills for most characters mean Lucario's gonna have a lot more opportunities to take advantage of high aura.
 

Mr. Johan

Smash Hero
Joined
Jul 9, 2009
Messages
5,579
Location
Edmond, OK
NNID
Sonicboom93
Least favorite characters to fight are Mario, Wario, and Olimar.

Not including Lucario because he's not a character. He's a desperation option.
 

Wintropy

Peace and love and all that jazzmatazz~! <3
Joined
Aug 28, 2014
Messages
10,032
Location
Here, there, who knows?
NNID
Winterwhite
3DS FC
1461-6253-6301
My honest opinion on Lucario's Aura:

No character should be rewarded for taking damage.

I can kinda let rage slide, since it's a universal mechanic, but a gimmick designed to benefit one character and no-one else just screams "terrible execution" to me.

Incidentally why I think Little Mac's KO Punch is an awful idea.
 

Soul.

 
Joined
Jul 7, 2014
Messages
19,659
Aura is definitely much stronger now, I think he was nerfed at low aura though, which really just serves to make him a more gimmicky character.
Right. Lucario in pre-1.0.4 was better due to vectoring helping it not get KO'd earlier.
Buuuuuuuuuuuuuut I guess it's just meh 1.0.4 onwards.
 

Tectrix

Smash Cadet
Joined
Jul 31, 2014
Messages
41
Location
Chicago, IL
NNID
Tectrix
I'm okay with small comeback mechanics, like brawl Lucario and Robin's damage scaling on Nosferatu(though maybe that's just main bias), but having every move in a character's moveset scale so strongly in power is just absurd.
 

Soul.

 
Joined
Jul 7, 2014
Messages
19,659
Brawl Lucario > 3DS/Wii U Lucario
true facts.
in fact im gonna go compare Brawl Pikachu to Smash 3DS/Wii U Pikachu brb
 

S.F.L.R_9

Smash Master
Joined
Sep 29, 2014
Messages
4,355
Location
Las Vegas it's hot yall help
NNID
suffler9
3DS FC
0061-1006-1500
The main thing that bothers me about Lucario is that I have to choose between two bad choices: make very risky reads to kill him early before he gets into threatening percents, or die at 30-50% from Aura and rage.
 

Mr. Johan

Smash Hero
Joined
Jul 9, 2009
Messages
5,579
Location
Edmond, OK
NNID
Sonicboom93
I'd be partially ok with 4 Lucario if his recovery wasn't as long as it is.

If someone spikes Lucario at low damage, reward that player for getting that early kill before Lucario got to go ham. Don't let Lucario just UpB with a recovery move that at 0% covers 3/4 of FD. If Lucario is thrown offstage at low percent, that recovery move should cover as much distance as aerial Jolt Haymaker.
 
Last edited:

Tectrix

Smash Cadet
Joined
Jul 31, 2014
Messages
41
Location
Chicago, IL
NNID
Tectrix
I'd be partially ok with 4 Lucario if his recovery wasn't as long as it is.

If someone spikes Lucario at low damage, reward that player for getting that early kill before Lucario got to go ham. Don't let Lucario just UpB with a recovery move that at 0% covers 3/4 of FD. If Lucario is thrown offstage at low percent, that recovery move should cover as much distance as aerial Jolt Haymaker.
Lucario's recovery scaling with aura is probably the most baffling move in the game to me. The entire core mechanic of the game is "knock players off the stage. The more they get hit, the harder it is to get back". Why on earth would you make a character that's better at getting back on stage when at higher percents?
 

Soul.

 
Joined
Jul 7, 2014
Messages
19,659
or just make Lucario not have the BS called "low percent, low Aura; high percent, high Aura" and make its damage output... um... balanced? Make Aura Sphere go to its high version at will? Or something.
 

RobinOnDrugs

Your Friendly Neighborhood Scavenger
Joined
Sep 15, 2014
Messages
1,319
Mega Man is annoying for me due to the LEMONS. Lucario is okay for as long as you're able to KO him early enough and make sure that you don't get hit when he's taken a lot of damage.
 

Troykv

Smash Master
Joined
Jan 24, 2015
Messages
3,990
Lucario's recovery scaling with aura is probably the most baffling move in the game to me. The entire core mechanic of the game is "knock players off the stage. The more they get hit, the harder it is to get back". Why on earth would you make a character that's better at getting back on stage when at higher percents?
This is has the intention that the people uses the heavyies (?)
 

SimonBarSinister

Smash Lord
Joined
Aug 23, 2014
Messages
1,361
Location
Northwest US
NNID
SimonBarSinister
3DS FC
2406-5996-7869
Why is it always funny to see people bad-mouthing :4lucario:?

I use him btw. I'm not that good with him yet, though.
 

Wintropy

Peace and love and all that jazzmatazz~! <3
Joined
Aug 28, 2014
Messages
10,032
Location
Here, there, who knows?
NNID
Winterwhite
3DS FC
1461-6253-6301
I just feel like Lucario's Aurua has no discernible drawbacks to it. It is, in a nutshell, a mechanic that makes him stronger the more he's getting his ass handed to him.

You can argue that he's incredibly weak by default or that his true strength only manifests when he's in danger, but...why? Is he that dependent on what is essentially a weird gimmick? Why can't he at least be balanced more professionally - make him a bit stronger by default and allow him to gain a moderate boost to his stats when in danger? Why does he have to go from "absolutely piss weak" to "unstoppable killing machine" the better you are at killing him? You should be rewarded for doing well, not trembling in fear because you've activated his metaphorical trap card; hell, I'd even be willing to accept it if it just had some sort of weakness to it, like he gains more startup or endlag on all of his moves, or if his only notable weakness is the fact that he's close to death, a condition that is the result of you playing the game correctly.

Maybe I'm being a tad too harsh on it, though. After all, rage is a thing and I tolerate it. What really irks me about Aura is the fact that it is, really and truly, way overpowered. The dichotomy between default Lucario and Aura Lucario is just astounding. Why on earth did anybody think it a good idea to have Lucario's true abilities be so overwhelmingly, catastrophically overwrought as to eliminate the need for actual consideration of skill? I get that it's to accentuate the difference between the two forms, but honestly, it just feels hamfisted and poorly thought-out, especially when he could just as easily be "okay character" -> "better character" without the need for such an ungodly transition of manifest power.

Pit doesn't get super-fast arrows and infinite jumps when he's in the red zone; Palutena doesn't get to use her custom specials when she's on the verge of annihilation. Aura is the ur-example of a mechanic that's interesting in theory and dreadful in execution: the opponent is punished for playing well while the player gets to reap the rewards of their own misfortune and turn the tables without any real need for skill or clarity, just take advantage of the overwhelming intensity of the Aura, and go ham as they deem necessary.

/rant

Truth be told, I'm not even sure how much of this I actually believe in and how much I'm saying out of pent-up salt / sympathy for Raziek, but it's said now, and I'm content to move onto something else instead. Feels good to say all the same, and I'm glad to finally get that off my chest~ :3
 

Zantetsugun

Wyvern Lord
Joined
Sep 6, 2014
Messages
2,722
Location
Kingdom of Nohr
NNID
ShiningDestiny
3DS FC
1564-3960-9979
So I just beat 9.0 classic with a defensive build :4lucario: and I died ONCE. And that was due to Birdman on Magicant bodying me. Other than that I pretty much slaughtered everything. Master Core couldn't do crap, and I ended the fight with 270ish% damage. It only took TWO F-SMASHES TO LAUNCH THE CORE AT THE END!
 

Wintropy

Peace and love and all that jazzmatazz~! <3
Joined
Aug 28, 2014
Messages
10,032
Location
Here, there, who knows?
NNID
Winterwhite
3DS FC
1461-6253-6301
Incidentally, no disrespect intended towards Lucario as a character or people who actually do like him.

He's a decent character, I just think the Aura thing could be done a lot more cleanly.
 

Troykv

Smash Master
Joined
Jan 24, 2015
Messages
3,990
I just feel like Lucario's Aurua has no discernible drawbacks to it. It is, in a nutshell, a mechanic that makes him stronger the more he's getting his *** handed to him.

You can argue that he's incredibly weak by default or that his true strength only manifests when he's in danger, but...why? Is he that dependent on what is essentially a weird gimmick? Why can't he at least be balanced more professionally - make him a bit stronger by default and allow him to gain a moderate boost to his stats when in danger? Why does he have to go from "absolutely piss weak" to "unstoppable killing machine" the better you are at killing him? You should be rewarded for doing well, not trembling in fear because you've activated his metaphorical trap card; hell, I'd even be willing to accept it if it just had some sort of weakness to it, like he gains more startup or endlag on all of his moves, or if his only notable weakness is the fact that he's close to death, a condition that is the result of you playing the game correctly.

Maybe I'm being a tad too harsh on it, though. After all, rage is a thing and I tolerate it. What really irks me about Aura is the fact that it is, really and truly, way overpowered. The dichotomy between default Lucario and Aura Lucario is just astounding. Why on earth did anybody think it a good idea to have Lucario's true abilities be so overwhelmingly, catastrophically overwrought as to eliminate the need for actual consideration of skill? I get that it's to accentuate the difference between the two forms, but honestly, it just feels hamfisted and poorly thought-out, especially when he could just as easily be "okay character" -> "better character" without the need for such an ungodly transition of manifest power.

Pit doesn't get super-fast arrows and infinite jumps when he's in the red zone; Palutena doesn't get to use her custom specials when she's on the verge of annihilation. Aura is the ur-example of a mechanic that's interesting in theory and dreadful in execution: the opponent is punished for playing well while the player gets to reap the rewards of their own misfortune and turn the tables without any real need for skill or clarity, just take advantage of the overwhelming intensity of the Aura, and go ham as they deem necessary.

/rant

Truth be told, I'm not even sure how much of this I actually believe in and how much I'm saying out of pent-up salt / sympathy for Raziek, but it's said now, and I'm content to move onto something else instead. Feels good to say all the same, and I'm glad to finally get that off my chest~ :3
I don't like blame characters... but...

Sometimes I want to don't see Lucario again in the Roster only for his stupid gimmick... This needs to be balanced... and soon.
 
Last edited:

RobinOnDrugs

Your Friendly Neighborhood Scavenger
Joined
Sep 15, 2014
Messages
1,319
Because we be talking about Lucario, I'm just going to say I like his playstyle in Project M.

Okay, let's go back to the roast session.
 
Top Bottom