I got just one like. @
NonSpecificGuy
pls.
On the Link topic a few pages back, I feel as if he may play a tad similar to his Melee incarnation just based on my experience from the demo. Bombs now have a four second timer, so bomb recovery is now possible again alongside Link's buffed vertical distance and momentum compared to Brawl's god awful version.
Bombs also now have much lower KBG to set up like their Melee versions. The Gale Boomerang has a bit more oomph to it, so it may set up similar to Project M's boomerang. I'll run more testing on it later after this comment. Link's bow I honestly have no idea on as I didn't really test it out.
The main thing that struck me more than anything was Link's improved close quarters game and air game. Link's been my most used character across every version of Smash since the N64 days. I'm really excited for most of these changes, though there's some I'm not too fond of.
Fair basically sucks now. It's lost its KO potential significantly. I didn't run any set up tests with it, but it doesn't seem to be as effective as sourspot nair set ups. Link's floatiness leads me to believe his aerial game will most prominently consist of nairs, dairs offstage, and uairs for juggles and KOs now. However Link has received a tremendous buff that will make his aerial and combo game incredible.
His bombs
no longer damage Link when they make direct contact with the opponent.
This is incredible considering how versatile Link's bombs are now for their low KBG. He can combo OoS with a bomb. He can set up nairs, dair spikes, or a KO now. It's much more versatile than ever now. I'm really looking forward to his future in the metagame now.