WakerofWinds
Smash Journeyman
The tome still breaks with a regen system, so the core feature isn't lost. Rather, it's translated to fit better in the Smash universe.I'd also like to reiterate: Breaking items is what they're pulling from Fire Emblem. If you can just hold off on your tome use slightly and it never breaks, that entire aspect of the game, the core feature they're pulling, is lost.
We don't know how good or useful Elwind might be outside of merely recovering, how much durability the tome will have, or what its properties will be. Many have speculated that it won't put you into free-fall animation. If that's the case, it will be pretty easy to break Elwind. All of it comes down to: How much durability will the tomes actually have. A regeneration mechanic is very practical, even if it's not the exact mechanic being translated from smash to Fire Emblem. Sakurai certainly isn't above altering mechanics and other things from games in order for them to make sense in Smash.Heck, certain tomes are unlikely to ever break, in that situation. I mean, if you only ever use your Up special for recovery, what are the odds that you'll need to recover frequently enough to have it break?
Limited durability is what they're pulling, I seriously doubt it's going to operate this way.
I disagree. Arcfire has a ton of ending lag on it. That is a huge downside by itself. You may not have to think about the tome, but you certainly have to think about actually using Arcfire. A regeneration mechanic doesn't make using special moves mindless.It's not as true as it is in some other genres, you're right. But if you have a projectile and a chance to hit, you're going to fire it. There is no downside to not doing so. And most of Robin's attacks are projectiles. Heck, you would fire it just to set up an Arcfire pillar to catch anyone charging you. Because you don't have to think about the tome wearing out unless you've been constantly spamming it.
The tomes can still break, it's just made practical.It's supposed to be a core feature that ties Robin to the Fire Emblem games, not an annoying anti-spam feature.
I'm well aware of what you would have to balance. I haven't spent enough time with the character (read: no time) to tell you how much time for recharging would be required. I would think, though, that a scheme with recharging would require the tomes to have fewer charges at for Robin to use.Ok, so how long would it take to recharge? Think about this. You have to balance the recharge times enough to keep breakage an actual factor in combat, while balancing those times across the four different tomes Robin can use. If it's too long, you can risk breakage not coming into play at all, as it's very rare for most players to rely on a single move over and over, but if it's too short, you risk crippling Robin's play if there's ever a situation where spamming is called for.
Agree to disagree.Managing tome breakage is definitely far better than absolutely forgetting about it because it regenerates, until a clutch moment forces you to use a move a lot and it shatters on you.
The items would still break, you know.Breaking items is a core mechanic, it's not something that you're going to be able to get around. That's why they feature it in the trailer.
Last edited: